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EIGHT
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{ | |
"uuid": "e4a961e2-9cf1-4947-8e8d-a7efe0e01e29", | |
"description": "EIGHT", | |
"dependencies": { | |
"DomReady": "latest", | |
"davinci-eight": "latest", | |
"davinci-threejs": "0.71.4" | |
}, | |
"operatorOverloading": true | |
} |
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<!doctype html> | |
<html> | |
<head> | |
<style> | |
/* STYLE-MARKER */ | |
</style> | |
<!-- SCRIPTS-MARKER --> | |
<script> | |
// CODE-MARKER | |
</script> | |
</head> | |
<body> | |
<canvas id='canvas' width='600' height='600'> | |
Your browser does not support the HTML5 canvas element. | |
</canvas> | |
</body> | |
</html> |
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DomReady.ready(function() { | |
try { | |
main(); | |
} | |
catch(e) { | |
alert(e); | |
} | |
}); | |
function main() { | |
var separation = 0.3; | |
var distance = 2; | |
var elevation = 5; | |
//var world = EIGHT.world(); | |
var view = EIGHT.perspective(75 * Math.PI / 180, window.innerWidth / window.innerHeight); | |
// var renderer = EIGHT.renderer(); | |
// renderer.setSize(window.innerWidth, window.innerHeight); | |
// document.body.appendChild(renderer.domElement) | |
var canvas = <HTMLCanvasElement>document.getElementById('canvas'); | |
var context = <WebGLRenderingContext>canvas.getContext('webgl'); | |
var e1 = blade.e3ga.e1; | |
var e2 = blade.e3ga.e2; | |
var e3 = blade.e3ga.e3; | |
var T = 5; | |
var f = 1/T; | |
var omega = 2 * Math.PI * f; | |
var mesh = new EIGHT.GeometryAdapter(new THREE.BoxGeometry(1, 1, 1), {drawMode: 2}); | |
var model = new EIGHT.ModelMatrixUniformProvider(); | |
var program = EIGHT.smartProgram(mesh.getAttributeMetaInfos(), [model.getUniformMetaInfos(), view.getUniformMetaInfos()]); | |
var cube = EIGHT.drawableModel(mesh, program, model); | |
view.eye = (12 * e3 + elevation * e2 - separation * e1).unit() * distance; | |
view.look = cube.uniforms.position; | |
var B = (e3 ^ e1).unit(); | |
cube.contextGain(context, ''); | |
cube.useProgram(); | |
//world.add(cube); | |
var startTime = Date.now(); | |
function render() { | |
try { | |
var time = (Date.now() - startTime) / 1000; | |
var theta = omega * time; | |
var rotor = Math.cos(theta/2) - B * Math.sin(theta/2); | |
cube.uniforms.attitude = rotor; | |
cube.draw(view) | |
//renderer.render(world, [view]); | |
requestAnimationFrame(render); | |
} | |
catch(e) { | |
console.log(e); | |
} | |
} | |
render(); | |
} |
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body { | |
background-color: white; | |
margin: 0; | |
} | |
canvas { | |
background-color: black; | |
position: absolute; | |
width: 100%; | |
height: 100%; | |
} |
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