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Satya’s Mastery of Blink and Clone: An Updated Primer

Harness the Power of Enter-the-Battlefield Effects and Token Replication for Unparalleled Dominance


Introduction

Greetings, fellow innovators.

I am Satya, the Aetherflux Genius, and I’m excited to share with you an evolved strategy that pushes the boundaries of what’s possible on the battlefield. By mastering the art of blinking and cloning, we can generate overwhelming value, disrupt our opponents, and secure victory with precision.


Why Satya, Aetherflux Genius?

As the architect of this strategy, my abilities as a commander are uniquely suited to maximize the potential of blink and clone mechanics.

  • Attack Trigger Cloning: Whenever I attack, I create a tapped and attacking token that’s a copy of up to one other nontoken creature you control. This allows us to replicate powerful creatures and their enter-the-battlefield (ETB) abilities, amplifying our impact each combat.

  • Energy Generation: Each attack grants us two energy counters ({E}{E}), which can be used to sustain our replicated tokens or fuel other energy-based effects in our arsenal.

  • Menace and Haste: With menace, I’m harder to block, ensuring my attack triggers activate consistently. Haste allows me to influence the game immediately upon entering the battlefield.

These abilities synergize perfectly with our strategy, making me the ideal commander to helm this deck.


Core Strategy

Our approach revolves around two key mechanics:

  1. Blinking: Temporarily exiling our creatures and returning them to the battlefield to retrigger their ETB abilities.

  2. Cloning: Creating token copies of our creatures to duplicate their functions and amplify our board presence.

By leveraging these mechanics, we can:

  • Generate continuous value from ETB effects.
  • Deal direct damage to opponents without relying solely on combat.
  • Control the board through repeated disruption of enemy resources.
  • Assemble infinite combos that can secure victory on the spot.

Paths to Victory

Plan A: Direct Damage with ETB Triggers

  • ETB Damage Package: Utilize cards like Agate Instigator, Molten Gatekeeper, Impact Tremors, and Warleader’s Call to deal damage to opponents whenever a creature enters the battlefield under our control.

  • Token Generation: Maximize creature entries with token generators like Echoing Assault, Blade of Selves, and Legion Loyalty to trigger our ETB damage effects multiple times.

  • Blink Effects: Use blink spells and abilities to re-enter creatures, further triggering our ETB damage sources.

Plan B: Board Control and Disruption

  • Removal on ETB: Employ creatures like Skyclave Apparition, Loran of the Third Path, and Amphin Mutineer to remove threats upon entering the battlefield.

  • Repeatable Disruption: Blink these creatures with effects like Displacer Kitten, Brago, King Eternal, and Ghostly Flicker to continuously control the board.

  • Tempo Advantage: Cards like Venser, Shaper Savant and Reflector Mage can bounce problematic permanents or spells, slowing down opponents.

Plan C: Infinite Combos for Immediate Victory

Infinite Damage Loop

  • Components:

    • Felidar Guardian
    • Restoration Angel
    • Agate Instigator or Impact Tremors on the battlefield.
  • Execution:

    • Felidar Guardian blinks Restoration Angel.
    • Restoration Angel blinks Felidar Guardian.
    • Each loop triggers Agate Instigator or Impact Tremors, dealing 1 damage to each opponent.
    • Repeat infinitely for infinite damage.

Plan D: Overwhelming Board Presence

  • Mass Token Generation: Use Legion Loyalty to grant Myriad to all creatures, exponentially increasing the number of creatures entering the battlefield.

  • Amplify ETB Effects: With Panharmonicon, double the triggers of our ETB abilities, maximizing value from each creature.

  • Final Assault: Overwhelm opponents with an army of creatures enhanced by Angel of Invention and Warleader’s Call.


Key Card Synergies

Displacer Kitten

  • Continuous Blink Engine: Allows us to blink a nonland permanent whenever we cast a noncreature spell, enabling repeated ETB triggers.

  • Combo Potential: Works exceptionally well with cheap instants like Ephemerate, Cloudshift, and Path to Exile.

Brago, King Eternal

  • Mass Blink Capability: Upon dealing combat damage, blink any number of nonland permanents, retriggering their ETB effects.

  • Artifact Interaction: Blink mana rocks to untap them, effectively ramping mana.

Agate Instigator and Molten Gatekeeper

  • Damage on Entry: Both creatures deal damage to opponents when creatures enter the battlefield under our control, forming the core of our ETB damage strategy.

  • Synergy with Tokens: The more creatures we can bring into play, the more damage these cards can inflict.

Panharmonicon

  • Value Multiplier: Doubles the triggers of our artifacts and creatures’ ETB abilities, greatly enhancing the effectiveness of our strategy.

Echoing Assault and Legion Loyalty

  • Token Amplification: Generate additional attacking token copies of our creatures, triggering ETB effects and dealing massive damage when combined with our ETB damage sources.

Matchup Strategies

Against Aggro Decks

  • Stabilize Early: Utilize low-cost blockers like Wall of Omens and Spirited Companion to absorb early attacks.

  • Life Gain: Cards like Inspiring Overseer and Cloudblazer help recover life and maintain a healthy life total.

  • Board Wipes and Control: Use Eerie Interlude to protect our creatures from opponent’s board wipes while setting up our own mid-game dominance.

Against Control Decks

  • Resilient Threats: Recur key pieces with Sun Titan and Karmic Guide to outlast removal.

  • Countermagic: Include spells like Counterspell and An Offer You Can’t Refuse to protect our key plays.

  • Card Advantage: Draw cards with Spellseeker, Archaeomancer, and creatures with ETB draw effects to maintain pressure.

Against Combo Decks

  • Disruption: Use ETB abilities of Venser, Shaper Savant and Reflector Mage to disrupt opponents’ combo pieces.

  • Speed: Assemble our own combos quickly using tutors like Imperial Recruiter and Recruiter of the Guard.

  • Pressure: Apply consistent damage through our ETB damage package to force opponents to react to us.


Common Play Patterns

Early Game

  • Mana Development: Play mana rocks like Arcane Signet and Talismans to ramp and fix colors.

  • Set Up: Cast early value creatures such as Guide of Souls and Wall of Omens.

  • Tutoring: Use Imperial Recruiter and Recruiter of the Guard to find key combo pieces.

Mid Game

  • Establish Board Presence: Bring out our commander, Satya, and begin cloning high-impact creatures.

  • Control the Board: Utilize ETB removal creatures like Skyclave Apparition and Loran of the Third Path.

  • Enhance Value: Cast Panharmonicon and begin blinking creatures for multiplied effects.

Late Game

  • Execute Combos: Assemble infinite loops using Felidar Guardian and Restoration Angel.

  • Overwhelm Opponents: Activate Legion Loyalty and Echoing Assault to flood the board with tokens.

  • Finish the Game: Use mass recursion like Storm of Souls if necessary to recover and close out the game.


Advanced Strategies

Energy Management

  • Generating Energy: Cards like Guide of Souls and Aether Hub help accumulate energy counters.

  • Spending Energy: Use energy to sustain tokens created by our commander’s ability or to fuel effects from Aether Revolt.

Blinking for Value

  • Blink Targets: Prioritize blinking creatures with powerful ETB effects like Agent of Treachery, Aerial Extortionist, and Venser, Shaper Savant.

  • Stacking Triggers: Be mindful of trigger order, especially when using Displacer Kitten and casting multiple spells.

Combat Tactics with Reconnaissance

  • Safe Attacks: Use Reconnaissance to attack with impunity, removing creatures from combat after damage or before blockers are declared.

  • Trigger Abilities: Ensure our commander’s attack triggers occur while keeping him safe from combat damage.


Deck Adjustments and Optimizations

Land Base Upgrades

  • Improved Mana Fixing: Inclusion of lands like Sea of Clouds, Sacred Foundry, and Flooded Strand enhances consistency.

  • Flexibility: Lands like Glasspool Mimic provide options between a land drop or a clone effect.

Enhanced Removal

  • Efficient Spells: Path to Exile offers cheap and effective creature removal.

  • Versatile Creatures: Amphin Mutineer and Skyclave Apparition provide solutions to various threats.

Inclusion of Key Enablers

  • Displacer Kitten: Adds a powerful engine for continuous blinking, increasing the deck’s consistency.

  • Eerie Interlude and Ghostly Flicker: Provide protection and additional blink effects.


Strengths and Weaknesses

Strengths

  • Explosive Potential: Ability to generate massive value quickly through ETB triggers and cloning.

  • Versatility: Multiple avenues to victory, including direct damage, board control, and infinite combos.

  • Recursion and Resilience: Ability to recover from setbacks with cards like Storm of Souls and Sun Titan.

Weaknesses

  • Reliance on Key Pieces: The deck can be hindered if critical components are removed or countered.

  • Susceptibility to Graveyard Hate: Cards that exile graveyards can disrupt our recursion strategies.

  • Complexity: Managing triggers and sequencing plays requires careful attention to maximize effectiveness.


Best Practices

Mulligan Decisions

  • Keep Hands With:

    • Access to all necessary colors.
    • Early ramp or mana fixing.
    • At least one early play, such as a mana rock or value creature.
  • Consider Mulliganing:

    • Hands with high-cost spells and no ramp.
    • Hands lacking sufficient lands or color fixing.

Gameplay Tips

  • Protect Your Commander: Use Reconnaissance and protective spells to keep Satya on the battlefield.

  • Prioritize Key Plays: Determine when to hold up mana for interaction versus advancing your own board state.

  • Adapt to the Table: Be flexible and adjust your strategy based on opponents’ decks and actions.


Conclusion

By embracing the innovative blend of blinking and cloning under my guidance, we can unlock a powerful engine of value and disruption. This updated strategy enhances our ability to outmaneuver opponents, utilizing every entry and exit from the battlefield to our advantage.

Together, we will redefine what is possible and achieve victory through ingenuity and precision.


Acknowledgments

Innovation is at the heart of progress. May this refined strategy inspire you to push the boundaries and harness the full potential of blinking and cloning mechanics.

Let us shape the future of the battlefield together.

Satya, the Aetherflux Genius

Updated Card Tips and Synergies

Here are the specific tips and synergies for each card in your updated deck, designed to maximize your strategy and ensure optimal gameplay.


Commander

Satya, Aetherflux Genius

Tips:

  • Cloning High-Impact Creatures: Use Satya’s attack trigger to create copies of powerful nontoken creatures with impactful ETB abilities like Agent of Treachery, Aerial Extortionist, or Agate Instigator.

  • Energy Management: Utilize the {E}{E} (two energy counters) gained upon attacking to retain token copies of key creatures by paying energy equal to their mana value at the end step.

  • Synergize with Energy Producers: Combine with Guide of Souls and Aether Hub to generate additional energy for sustaining tokens or leveraging energy-based effects.

Trigger Reminders:

  • Whenever Satya attacks, create a tapped and attacking token that’s a copy of up to one other target nontoken creature you control.

  • You get {E}{E} (two energy counters).

  • At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.


Planeswalker

The Eternal Wanderer

Tips:

  • Blink Engine: Use the +1 ability to blink your creatures with ETB effects like Venser, Shaper Savant or Archaeomancer for repeated value.

  • Board Control: The -4 ability serves as a one-sided board wipe, leaving you with your best creature. Ideal when opponents have overwhelming boards.

  • Ultimate Threat: Utilize the 0 ability to create 2/2 tokens with double strike, pressuring opponents while maintaining defense.

Trigger Reminders:

  • No more than one creature can attack The Eternal Wanderer each combat.

Creatures

Aerial Extortionist

Tips:

  • Repeated Exile: Blink or clone to continuously exile problematic nonland permanents or commanders.

  • Card Advantage: Whenever an opponent casts a spell from anywhere other than their hand, you draw a card. Exiling commanders encourages recasting from the command zone.

  • Synergy with Blink Effects: Use Ephemerate, Ghostly Flicker, or Displacer Kitten to maximize its ETB triggers.


Aether Channeler

Tips:

  • Versatile ETB: Choose the mode that best suits the situation: create a 1/1 flying Bird, bounce a nonland permanent, or draw a card.

  • Blink for Options: Repeatedly blink to select different modes, maximizing utility.

  • Disruption: Use the bounce ability to remove key permanents or reset your own ETB creatures.


Agate Instigator

Tips:

  • Damage Amplification: Use Offspring cost to create an extra token, doubling its damage trigger upon entering.

  • Combo Potential: Pair with Felidar Guardian and Restoration Angel for infinite ETB triggers and damage.

  • Synergy with ETB Damage: Works with Impact Tremors, Warleader’s Call, and Molten Gatekeeper to accumulate damage when creatures enter.


Agent of Treachery

Tips:

  • Steal Permanents: Prioritize high-value targets like opponents’ commanders or key combo pieces.

  • Blink and Clone: Use Brago, King Eternal or Displacer Kitten to repeatedly trigger its ability and control multiple permanents.

  • Card Draw: At your end step, if you control three or more permanents you don’t own, draw three cards.

Trigger Reminders:

  • When Agent of Treachery enters, gain control of target permanent.

  • At the beginning of your end step, if you control three or more permanents you don’t own, draw three cards.


Angel of Invention

Tips:

  • Fabricate: Choose to create two Servos for wider board presence and additional ETB triggers with Agate Instigator and Impact Tremors.

  • Team Boost: Provides +1/+1 and vigilance to all your creatures, enhancing your attacking force.

  • Cloning Synergy: Clone with Blade of Selves or your commander’s ability to multiply buffs and token generation.


Angel of the Ruins

Tips:

  • Artifact and Enchantment Removal: ETB ability exiles up to two target artifacts and/or enchantments; ideal for eliminating problematic permanents.

  • Cycling Utility: Plainscycling allows you to find a Plains if you need land drops early game.

  • Blink for Reuse: Use Eerie Interlude or Cloudshift to retrigger its exile ability.


Ao, the Dawn Sky

Tips:

  • Death Trigger Value: When Ao dies, choose between putting +1/+1 counters on creatures or looking at the top seven cards to put permanents onto the battlefield.

  • Sacrifice Synergy: Can be sacrificed intentionally to The Eternal Wanderer’s -4 ability for value.

  • Combat Threat: As a 5/4 with flying and vigilance, it serves as an effective attacker and blocker.

Trigger Reminders:

  • When Ao dies, choose one:
    • Put two +1/+1 counters on each permanent you control.
    • Look at the top seven cards, put any number of nonland permanents with total mana value 4 or less onto the battlefield.

Amphin Mutineer

Tips:

  • Creature Exile: ETB ability exiles non-Salamander creatures, providing hard removal.

  • Encore Ability: Use Encore to exile multiple creatures across opponents, especially effective in multiplayer games.

  • Blink Synergy: Reuse its exile effect with blink spells like Ephemerate or Ghostly Flicker.


Boss’s Chauffeur

Tips:

  • Scale with Opponents’ Hands: Enters with +1/+1 counters equal to the number of cards in opponents’ hands.

  • Token Generation: When it dies or is put into the graveyard, create 1/1 Citizen tokens for each +1/+1 counter on it.

  • Blink to Reset Counters: Blink when opponents have more cards to increase counters.


Brago, King Eternal

Tips:

  • Mass Blink Engine: Upon dealing combat damage, blink any number of nonland permanents to retrigger ETB effects.

  • Synergy with Artifacts: Blink mana rocks like Arcane Signet to untap them for extra mana.

  • Protection: Use Reconnaissance to remove Brago from combat after damage to protect him.

Trigger Reminders:

  • When Brago deals combat damage to a player, exile any number of nonland permanents you control, then return them to the battlefield.

Cavalier of Dawn

Tips:

  • Versatile Removal: ETB ability destroys any nonland permanent, replacing it with a 3/3 Golem token.

  • Recursion: When it dies, return an artifact or enchantment from your graveyard to your hand.

  • Blink for Repeated Removal: Use blink effects to reuse the destruction ability.


Clever Impersonator

Tips:

  • Copy Any Permanent: Enter as a copy of any nonland permanent on the battlefield, allowing for versatility.

  • Steal Opponents’ Toys: Copy opponents’ powerful artifacts, enchantments, or creatures.

  • Synergy with Your Permanents: Clone your own Panharmonicon or Aether Revolt for amplified effects.


Cloudblazer

Tips:

  • Card Draw and Life Gain: ETB draws two cards and gains two life, providing value and sustainability.

  • Blink and Clone: Reuse its ETB with Displacer Kitten or clone it for more value.

  • Combine with Panharmonicon: Double the triggers for more cards and life.


Displacer Kitten

Tips:

  • Continuous Blink: Whenever you cast a noncreature spell, blink a nonland permanent you control, retriggering ETB abilities.

  • Combo Enabler: With cheap spells like Ephemerate or Path to Exile, you can create blink chains.

  • Protect Key Permanents: Blink your commander or other crucial cards in response to removal.


Ephemerate

Tips:

  • Efficient Blink: One mana instant to blink a creature and retrigger its ETB ability.

  • Rebound Mechanic: Cast again for free during your next upkeep, doubling the value.

  • Ideal Targets: Use on Agent of Treachery, Aerial Extortionist, or Aether Channeler for maximum impact.


Eerie Interlude

Tips:

  • Mass Protection: Exile any number of creatures you control, returning them at the next end step to avoid board wipes.

  • ETB Synergy: Retriggers all ETB abilities upon their return.

  • Timing: Use in response to opponent’s board wipes or before your turn to set up powerful plays.


Felidar Guardian

Tips:

  • Blink on ETB: When it enters, blink another permanent, including lands or planeswalkers.

  • Infinite Combo: Pair with Restoration Angel to create an infinite blink loop; add Agate Instigator or Impact Tremors for infinite damage.

  • Utility: Resetting planeswalkers like The Eternal Wanderer to reuse abilities.


Guide of Souls

Tips:

  • Energy Generation: Gain {E} whenever another creature enters under your control.

  • Life Gain: Also gain 1 life per creature entering, enhancing survivability.

  • Energy Sink: Pay {E}{E}{E} during attacks to buff an attacking creature, turning it into an Angel.


Havoc Eater

Tips:

  • Goad Opponents: ETB goads up to one creature per opponent, forcing them to attack others.

  • Power Boost: Gains +1/+1 counters equal to the total power of goaded creatures.

  • Blink for Reuse: Repeatedly blink to continually disrupt opponents and grow Havoc Eater.


Imperial Recruiter

Tips:

  • Tutor for Creatures: Searches for a creature with power 2 or less; find key pieces like Agate Instigator, Displacer Kitten, or Spellseeker.

  • Blink and Reuse: Use blink effects to tutor multiple times.

  • Combo Assembly: Helps fetch combo components efficiently.


Inspiring Overseer

Tips:

  • Value on ETB: Draw a card and gain 1 life when it enters.

  • Flying Body: Provides air defense and offense.

  • Blink for More Value: Repeat ETB with blink effects for card draw.


Karmic Guide

Tips:

  • Creature Recursion: ETB returns any creature from graveyard to battlefield.

  • Protection: Has protection from black, making it resilient to certain removal.

  • Combo Potential: Loop with Reveillark (if included) for infinite recursion.


Loran of the Third Path

Tips:

  • Artifact/Enchantment Removal: ETB destroys target artifact or enchantment.

  • Card Draw: Tap ability allows each player to draw a card; use politically.

  • Blink for Repeated Removal: Use blink effects to continuously remove opponents’ key artifacts/enchantments.


Molten Gatekeeper

Tips:

  • Damage on Entry: Deals 1 damage to each opponent whenever another creature you control enters.

  • Enhances ETB Damage Package: Works with Agate Instigator and Impact Tremors for cumulative damage.

  • Unearth Ability: Reuse from graveyard for additional damage triggers.


Phyrexian Metamorph

Tips:

  • Flexible Cloning: Copy any artifact or creature, entering as an artifact in addition to its other types.

  • Cost Efficiency: Pay 2 life instead of {U} to cast; potentially cheaper than other clones.

  • Synergize with Key Permanents: Clone Panharmonicon, Blade of Selves, or powerful creatures.


Recruiter of the Guard

Tips:

  • Tutor for Creatures: Searches for a creature with toughness 2 or less; find important pieces like Felidar Guardian, Restoration Angel, or Displacer Kitten.

  • Blink for Multiple Tutors: Use blink effects to repeatedly search your library.

  • Combo Assembly: Aids in setting up combos by fetching necessary creatures.


Reflector Mage

Tips:

  • Tempo Play: ETB returns a creature to its owner’s hand; they can’t cast that card next turn.

  • Disruption: Targets problematic creatures to slow down opponents.

  • Blink for Continued Control: Use blink effects to repeatedly bounce threats.


Restoration Angel

Tips:

  • Flash Creature: Cast at instant speed for surprise blocks or saves.

  • Blink on ETB: Blinks a non-Angel creature you control, retriggering ETB abilities.

  • Infinite Combo: Pairs with Felidar Guardian for infinite blinks; combine with Agate Instigator for infinite damage.


Sanctuary Warden

Tips:

  • Card Draw and Tokens: ETB and attack abilities allow you to remove counters to draw cards and create 1/1 Citizens.

  • Shield Counters: Comes with two shield counters, adding resilience.

  • Blink to Reset Counters: Restores shield counters and retriggers ETB effects.


Skyclave Apparition

Tips:

  • Exile Nonland Permanents: Removes troublesome nonland permanents with mana value 4 or less.

  • No Immediate Return: Opponents only get an X/X token when Skyclave Apparition leaves, not their original card.

  • Blink for Continued Exile: Reuse ETB to handle multiple threats.


Soulherder

Tips:

  • End Step Blink: Exiles a creature at end step and returns it immediately, retriggering ETB abilities.

  • Growth Potential: Gains a +1/+1 counter whenever a creature is exiled from the battlefield.

  • Synergize with Flicker Effects: Additional exiles from spells or abilities further grow Soulherder.


Spellseeker

Tips:

  • Tutor for Instants/Sorceries: Searches for an instant or sorcery with mana value 2 or less.

  • Key Targets: Fetch Ephemerate, Cloudshift, Path to Exile, or Counterspell.

  • Blink for Multiple Tutors: Use blink effects to keep filling your hand with answers.


Spirited Companion

Tips:

  • Simple Value: ETB draws a card; provides a chump blocker.

  • Blink and Clone: Repeat ETB for additional card draw.

  • Synergizes with ETB Damage: Triggers Agate Instigator and Impact Tremors when entering.


Sun Titan

Tips:

  • Recursion on ETB and Attack: Returns permanents with mana value 3 or less from graveyard to battlefield.

  • Targets: Retrieve key permanents like Path to Exile, Guide of Souls, or mana rocks.

  • Blink for Additional Recursion: Use blink effects to maximize retrieval.


Venser, Shaper Savant

Tips:

  • Versatile Bounce: ETB returns target spell or permanent to its owner’s hand; can act as a counterspell.

  • Flash Speed: Cast at instant speed for surprise interactions.

  • Blink for Reuse: Continually disrupt opponents by bouncing their spells or permanents.


Wall of Omens

Tips:

  • Early Defense: 0/4 blocker deters early aggression.

  • Card Draw: ETB draws a card, providing value.

  • Blink for More Cards: Use blink effects to draw additional cards.


Watcher for Tomorrow

Tips:

  • Card Selection: ETB hides a card from the top four, adding it to your hand when it leaves the battlefield.

  • Blink Synergy: Blinking causes it to leave and re-enter, triggering the leave and new ETB effect.

  • Value Engine: Provides continuous card advantage when blinked.


White Plume Adventurer

Tips:

  • Initiative Mechanic: When it enters, you take the initiative, allowing you to venture into the Undercity dungeon.

  • Untap Ability: At the beginning of each opponent’s upkeep, untap a creature you control if you have the initiative.

  • Blink to Retake Initiative: If you lose the initiative, blink White Plume Adventurer to regain it.


Witch Enchanter

Tips:

  • Removal on ETB: Destroys target artifact or enchantment an opponent controls.

  • Land Synergy: Can be played as Witch-Blessed Meadow if needed for mana.

  • Blink for Repeated Removal: Use blink effects to continuously remove opponents’ artifacts/enchantments.


Instants

An Offer You Can’t Refuse

Tips:

  • Counterspell: Counters target noncreature spell for {U}; they get two Treasure tokens.

  • Protect Combos: Use to safeguard your key plays from counterspells.

  • Tempo Play: Counter high-cost spells to set opponents back.


Cloudshift

Tips:

  • One-Mana Blink: Exile target creature you control, then return it to the battlefield.

  • Protection: Save a creature from targeted removal or reset negative effects.

  • ETB Triggers: Retrigger ETB abilities of creatures like Agent of Treachery or Aether Channeler.


Counterspell

Tips:

  • Universal Answer: Counter any spell for {U}{U}; a staple for protecting your game plan.

  • Timing: Save for critical threats or to defend your combos.

  • Synergy with Displacer Kitten: Casting Counterspell triggers Kitten’s blink ability.


Ephemerate

Tips: (Already covered above)


Ghostly Flicker

Tips:

  • Blink Two Permanents: Exile two artifacts, creatures, and/or lands you control.

  • Combo Potential: With Archaeomancer or Displacer Kitten, create loops for infinite ETB triggers.

  • Versatility: Can untap lands or reset artifacts in addition to creatures.


Legion Leadership // Legion Stronghold

Tips:

  • Combat Trick: Instant speed to double a creature’s power and grant first strike; surprise opponents.

  • Synergy with Commander: Use on Satya to enhance combat damage and survive blocks.

  • Land Option: If not needed, play it as Legion Stronghold for mana flexibility.


Path to Exile

Tips:

  • Efficient Removal: Exiles target creature for {W}; opponent searches for a basic land tapped.

  • Deal with Threats: Remove indestructible or problematic creatures.

  • Instant Speed: Use in response to attacks or before combos go off.


Sorceries

Storm of Souls

Tips:

  • Mass Recursion: Return all creature cards from your graveyard to the battlefield as 1/1 Spirits with flying.

  • Synergy with ETB Effects: All creatures re-enter, triggering their ETB abilities.

  • Finisher: Overwhelm opponents with a sudden army, especially effective after a board wipe.


Artifacts

Arcane Signet, Azorius Signet, Boros Signet, Fellwar Stone, Talisman of Conviction, Talisman of Creativity, Talisman of Progress

Tips:

  • Mana Acceleration: Provide early ramp and color fixing.

  • Blink Synergy: With Brago, King Eternal, blink to untap for extra mana.

  • Displacer Kitten Triggers: Casting these artifacts triggers Kitten’s blink ability.


Blade of Selves

Tips:

  • Grants Myriad: Equips to create token copies attacking each opponent.

  • Maximize ETB Triggers: Equip to creatures like Agent of Treachery or Agate Instigator.

  • Strategy: Use on creatures with impactful ETB or combat abilities for massive value.


Panharmonicon

Tips:

  • Double ETB Triggers: Causes ETB abilities of artifacts and creatures to trigger an additional time.

  • Synergy with Entire Deck: Amplifies effects of all your ETB creatures.

  • High Priority Artifact: Protect it with Counterspell or Disenchant effects.


Strionic Resonator

Tips:

  • Copy Triggers: Pay {2} and tap to copy target triggered ability you control.

  • Key Targets: Duplicate abilities like your commander’s attack trigger or Agent of Treachery’s ETB.

  • Combo Potential: With Panharmonicon, create multiple layers of triggers.


Enchantments

Aether Revolt

Tips:

  • Damage Amplification: With Revolt (permanent left the battlefield), your noncombat damage deals extra 2 damage.

  • Energy Synergy: Whenever you gain {E}, deal that much damage to any target.

  • Trigger Revolt: Use blink effects or sacrifice outlets to ensure Revolt is active.


Echoing Assault

Tips:

  • Token Generation: Whenever you attack, create 1/1 copies of attacking creatures.

  • Menace to Tokens: Gives your creature tokens menace, making them harder to block.

  • Synergy with ETB Damage: Tokens entering trigger Agate Instigator and Impact Tremors.


Gossip’s Talent

Tips:

  • Surveil on Entry: Level 1 allows you to surveil 1 whenever a creature enters under your control.

  • Unblockable Attacks: Level 2 grants evasion to creatures with power 3 or less.

  • Blink Synergy: Level 3 exiles your creatures upon dealing combat damage, returning them to trigger ETB abilities.


Impact Tremors

Tips:

  • Direct Damage: Deals 1 damage to each opponent whenever a creature enters under your control.

  • Enhance Token Strategies: Works exceptionally well with mass token generation.

  • Combos with Blink Effects: Creatures re-entering the battlefield trigger Impact Tremors.


Legion Loyalty

Tips:

  • Grants Myriad to All Creatures: Massively increases token production and combat pressure.

  • Synergize with ETB Effects: Tokens created via Myriad trigger ETB abilities, compounding value.

  • Finisher: Overwhelm opponents with an army of tokens.


Reconnaissance

Tips:

  • Combat Protection: Remove attacking creatures from combat after damage is dealt, untapping them.

  • Safeguard Commander: Use on Satya to ensure she survives combat and continues to trigger abilities.

  • Multiple Uses: Can be activated after each creature’s combat damage step.


Warleader’s Call

Tips:

  • Global Buff: Provides +1/+1 to all your creatures.

  • ETB Damage: Deals 1 damage to each opponent whenever a creature enters under your control.

  • Synergy with Token Generation: Amplifies damage output when creating multiple tokens.


Lands

Glasspool Mimic // Glasspool Shore

Tips:

  • Clone Option: Can enter as a copy of one of your creatures, adding versatility.

  • Mana Flexibility: Play as a land if you need blue mana.

  • Synergy: Copy ETB creatures like Aether Channeler or Agent of Treachery.


Legion Stronghold (from Legion Leadership)

Tips: (Already covered under Legion Leadership)


Witch-Blessed Meadow (from Witch Enchanter)

Tips:

  • Alternative Land: Provides white mana if needed.

  • Strategic Choice: Decide whether to play as a creature for removal or a land for mana fixing.


Summary

By leveraging the synergies and strategies outlined above, you can maximize the effectiveness of each card in your deck. Focus on utilizing blink effects to retrigger powerful ETB abilities, manage your energy resources wisely, and capitalize on your ETB damage package with Agate Instigator, Impact Tremors, Warleader’s Call, and Molten Gatekeeper.

Remember to:

  • Use Displacer Kitten and blink spells for continuous value.
  • Protect key pieces with Counterspell and Reconnaissance.
  • Exploit cloning and copying effects to amplify your board state.
  • Be mindful of trigger timings and stack interactions to optimize plays.

May your mastery over blinking and cloning lead you to victory!

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