Skip to content

Instantly share code, notes, and snippets.

View mathewmariani's full-sized avatar

Mathew Mariani mathewmariani

View GitHub Profile
@d7samurai
d7samurai / .readme.md
Last active October 8, 2024 23:35
Minimal D3D11 sprite renderer

Minimal D3D11 sprite renderer

Minimal D3D11 sprite renderer: basic back-to-front sprite rendering reference code with example sprite sheet animation logic. As usual: Complete, runnable single-function app. No modern C++ / OOP / obscuring cruft.

adventurer

Swap out the sprite sheet with a font atlas for a lightweight GUI / text renderer. Clip individual sprites and glyphs by offsetting screenPos and atlasPos to top left corner of visible area and adjusting size accordingly (all values in pixels):

sprite.screenPos.x += 17;
sprite.screenPos.y += 10;
@slime73
slime73 / sdl-metal-example.m
Last active September 9, 2021 10:53
SDL + Metal example
/**
* This software is in the public domain. Where that dedication is not recognized,
* you are granted a perpetual, irrevokable license to copy and modify this file
* as you see fit.
*
* Requires SDL 2.0.4.
* Devices that do not support Metal are not handled currently.
**/
#import <UIKit/UIKit.h>
@nomicode
nomicode / export_chat.py
Last active October 31, 2018 19:06
Export chat logs from Messages.app
#!/usr/bin/env python
import sys
import urllib
import urlparse
import base64
import mimetypes
import cgi
from os import path
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@jefftriplett
jefftriplett / gist:3384083
Last active August 21, 2020 20:55
Tile-Based Games FAQ version 1.2 by Greg Taylor

Tile-Based Games FAQ version 1.2

by Greg Taylor

File : tilefaq.12
Home site: x2ftp.oulu.fi : pub/msdos/programming/docs
Version : 1.2
Released : 4-20-95

Tilefaq 1.2 Copyright 1995 Greg Taylor. All rights reserved.
Appendix I Copyright 1995 Chris Palmer. All rights reserved.