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Improved version of JavaScript fix for the iOS viewport scaling bug. See http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/
// Original code from http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/
var metas = document.getElementsByTagName('meta');
var i;
if (navigator.userAgent.match(/iPhone/i)) {
for (i=0; i<metas.length; i++) {
if (metas[i].name == "viewport") {
metas[i].content = "width=device-width, minimum-scale=1.0, maximum-scale=1.0";
}
}
document.getElementsByTagName('body')[0].addEventListener("gesturestart", gestureStart, false);
}
function gestureStart() {
for (i=0; i<metas.length; i++) {
if (metas[i].name == "viewport") {
metas[i].content = "width=device-width, minimum-scale=0.25, maximum-scale=1.6";
}
}
}
// Rewritten version
// By @mathias, @cheeaun and @jdalton
(function(doc) {
var addEvent = 'addEventListener',
type = 'gesturestart',
qsa = 'querySelectorAll',
scales = [1, 1],
meta = qsa in doc ? doc[qsa]('meta[name=viewport]') : [];
function fix() {
meta.content = 'width=device-width,minimum-scale=' + scales[0] + ',maximum-scale=' + scales[1];
doc.removeEventListener(type, fix, true);
}
if ((meta = meta[meta.length - 1]) && addEvent in doc) {
fix();
scales = [.25, 1.6];
doc[addEvent](type, fix, true);
}
}(document));
@GraniteConsultingReviews

I tested this code and its working well. thanks for sharing.

@MattShaile
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I don't think this works any more (iOS 10+) due to Apple now ignoring the scale meta tags

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