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initial PoC for a maze game in Haskell
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module Lib where | |
import Data.List.Split | |
import System.Random | |
a4by4Maze :: Maze | |
a4by4Maze = Maze [ | |
[(╝),(╦),(╝),(╣)], | |
[(╩),(╣),(╗),(╝)], | |
[(═),(╩),(║),(╝)], | |
[(╗),(║),(╦),(╔)] | |
] | |
data Maze = Maze [[Cell]] | |
instance Show Maze where | |
show (Maze []) = "" | |
show (Maze (row:rows)) = (show row) ++ ",\n" ++ (show $ Maze rows) | |
data Exit = Open | Closed | |
o = Open | |
x = Closed | |
data Exits = Exits | |
{ north :: Exit | |
, east :: Exit | |
, south :: Exit | |
, west :: Exit | |
} | |
data Cell = CellWE | |
| CellNS | |
| CellNE | |
| CellES | |
| CellSW | |
| CellNW | |
| CellESW | |
| CellNSW | |
| CellNEW | |
| CellNES | |
deriving(Eq, Enum, Bounded) | |
instance Show Cell where | |
show CellWE = "(═)" | |
show CellNS = "(║)" | |
show CellNE = "(╚)" | |
show CellES = "(╔)" | |
show CellSW = "(╗)" | |
show CellNW = "(╝)" | |
show CellESW = "(╦)" | |
show CellNSW = "(╣)" | |
show CellNEW = "(╩)" | |
show CellNES = "(╠)" | |
exits :: Cell -> Exits | |
exits CellWE = Exits x o x o | |
exits CellNS = Exits o x o x | |
exits CellNE = Exits o o x x | |
exits CellES = Exits x o o x | |
exits CellSW = Exits x x o o | |
exits CellNW = Exits o x x o | |
exits CellESW = Exits x o o o | |
exits CellNSW = Exits o x o o | |
exits CellNEW = Exits o o x o | |
exits CellNES = Exits o o o x | |
(═) = CellWE | |
(║) = CellNS | |
(╚) = CellNE | |
(╔) = CellES | |
(╗) = CellSW | |
(╝) = CellNW | |
(╦) = CellESW | |
(╣) = CellNSW | |
(╩) = CellNEW | |
(╠) = CellNES | |
instance Random Cell where | |
random g = case randomR (minBound::Cell, maxBound :: Cell) g of | |
(r, g') -> ( r, g') | |
randomR (a,b) g = case randomR (fromEnum a, fromEnum b) g of | |
(r, g') -> (toEnum r, g') | |
randomMaze :: RandomGen g => Int -> Int -> g -> Maze | |
randomMaze x y = (Maze . chunksOf x . take (x*y)) <$> randoms | |
Author
mathiasverraes
commented
Aug 4, 2016
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