Created
January 5, 2023 20:45
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Minimalist tic tac toe game in JS
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<title>Tic Tac Toe</title> | |
<meta name="description" content="Tic Tac Toe game"> | |
<meta name="author" content="Matias Micheletto"> | |
</head> | |
<body> | |
<style> | |
#game { | |
margin: 0 auto; | |
} | |
#reset { | |
position: absolute; | |
left: 50%; | |
-ms-transform: translate(-50%, 50%); | |
transform: translate(-50%, 50%); | |
} | |
.cell { | |
border: 1px solid black; | |
width: 100px; | |
height: 100px; | |
text-align: center; | |
text-transform: uppercase; | |
font-family: Arial, Helvetica, sans-serif; | |
} | |
</style> | |
<table id="game"></table> | |
<button id="reset" onclick="startGame()">Reiniciar!</button> | |
<script type="text/javascript"> | |
class GameLogic { | |
constructor() { | |
this.board = [ | |
['', '', ''], | |
['', '', ''], | |
['', '', ''] | |
]; | |
this.lastMove = ''; | |
this.running = true; | |
this.moveCounter = 0; | |
} | |
_didWin(p){ | |
let cCounter, d1Counter = 0, d2Counter = 0; | |
for(let row = 0; row < 3; row++){ | |
// All row equal | |
if(this.board[row].every(el => el === p)){ | |
return true; | |
} | |
// All column equal | |
cCounter = 0; | |
for(let col = 0; col < 3; col++){ | |
if(this.board[col][row] === p) | |
cCounter++; | |
} | |
if(cCounter === 3){ | |
return true; | |
} | |
// Diagonal 1 equal | |
if(this.board[row][row] === p){ | |
d1Counter++ | |
} | |
// Diagonal 2 equal | |
if(this.board[row][2-row] === p){ | |
d2Counter++ | |
} | |
} | |
if(d1Counter === 3 || d2Counter === 3){ | |
return true; | |
} | |
return false; | |
} | |
onMove(x, y, p) { | |
if(!this.running){ | |
return { | |
success: false, | |
message: "Game ended!" | |
}; | |
} | |
if(this.board[x][y] === ''){ | |
if(p){ | |
if(this.lastMove !== p){ | |
this.board[x][y] = p; | |
this.lastMove = p; | |
}else{ | |
return { | |
success: false, | |
message: "Same player!" | |
}; | |
} | |
}else{ | |
this.lastMove = this.lastMove === "x" ? "o" : "x"; | |
this.board[x][y] = this.lastMove; | |
} | |
}else{ | |
return { | |
success: false, | |
message: "Cell already in use!" | |
} | |
} | |
this.moveCounter++; | |
if(this._didWin(this.lastMove)){ | |
this.running = false; | |
return { | |
success: true, | |
cellValue: this.lastMove, | |
winner: true | |
} | |
} | |
if(this.moveCounter === 9){ | |
this.running = false; | |
return { | |
success: true, | |
cellValue: this.lastMove, | |
tie: true | |
} | |
} | |
return { | |
success: true, | |
cellValue: this.lastMove | |
} | |
} | |
} | |
class TicTacToeGame{ | |
constructor(elementId) { | |
const gl = new GameLogic(); | |
const board = document.getElementById(elementId); | |
board.innerHTML = ""; | |
for(let row = 0; row < 3; row++){ | |
const tr = document.createElement("tr"); | |
for(let col = 0; col < 3; col++){ | |
const td = document.createElement("td"); | |
td.className = "cell"; | |
td.id = `${row}-${col}`; | |
td.onclick = () => { | |
const result = gl.onMove(row, col); | |
if(result.success){ | |
td.innerHTML = result.cellValue; | |
if(result.winner){ | |
setTimeout(() => { | |
console.log(result.cellValue + " wins!"); | |
window.alert(result.cellValue + " wins!"); | |
}, 100); | |
} | |
if(result.tie){ | |
setTimeout(() => { | |
console.log("Tie!"); | |
window.alert("Tie!"); | |
}, 100); | |
} | |
}else{ | |
console.warn(result.message); | |
window.alert(result.message); | |
} | |
} | |
tr.appendChild(td); | |
} | |
board.appendChild(tr); | |
} | |
} | |
} | |
const startGame = () => { | |
const game = new TicTacToeGame("game"); | |
} | |
startGame(); | |
</script> | |
</body> | |
</html> |
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