Kessler is a ~3,700 line Go CLI tool that scans a developer's filesystem for build artifacts and deletes them — either to trash or permanently via os.RemoveAll. It includes an auto-pilot daemon that runs unattended via cron/launchd. The stakes for bugs in this codebase are high: a misidentified artifact means deleted source code.
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| From fba63ebe8b4e25931596611f91de317bc1e4f734 Mon Sep 17 00:00:00 2001 | |
| From: Nathan Ollerenshaw <nollerenshaw@nerdwallet.com> | |
| Date: Wed, 22 Jul 2026 15:38:56 -0700 | |
| Subject: [PATCH] feat(PP-7886): point server-side marketplace calls at | |
| marketplace-api | |
| Add MARKETPLACE_API_BASE_URL to env files and use it for insurance | |
| marketplace search instead of the hardcoded edge URL. | |
| Refs: PP-7886 |
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| From 277594be4cfba3b1d4c741ca83b0a9bd3568f980 Mon Sep 17 00:00:00 2001 | |
| From: Nathan Ollerenshaw <nollerenshaw@nerdwallet.com> | |
| Date: Wed, 22 Jul 2026 15:12:52 -0700 | |
| Subject: [PATCH] feat(PP-7810): point seo-pages-subgraphs marketplace API at | |
| marketplace-api | |
| Point stage and prod MARKETPLACE_API_BASE_URL at marketplace-api for the | |
| seo-pages-subgraphs Lambda. Prod subgraph remains disabled; URL is set for | |
| when it is enabled. |
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| // the simplest MEGA65 test | |
| .cpu _45gs02 | |
| * = $2001 | |
| .word basend // next BASIC line | |
| .word 1206 // line # | |
| .byte $fe,$02,$30 // BANK 0 | |
| .byte $3a,$9e // :SYS |
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| #!/usr/bin/bash | |
| export XCURSOR_SIZE=24 | |
| export QT_QPA_PLATFORMTHEME=qt5ct # change to qt6ct if you have that | |
| export ELECTRON_OZONE_PLATFORM_HINT=auto | |
| export GDK_BACKEND=wayland,x11 | |
| export SDL_VIDEODRIVER=wayland | |
| export CLUTTER_BACKEND=wayland | |
| export MOZ_ENABLE_WAYLAND=1 | |
| export MOZ_DISABLE_RDD_SANDBOX=1 |
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| glyphBit(const FT_GlyphSlot &glyph, const int x, const int y) | |
| { | |
| int pitch = abs(glyph->bitmap.pitch); | |
| unsigned char *row = &glyph->bitmap.buffer[pitch * y]; | |
| char cValue = row[x >> 3]; | |
| return (cValue & (128 >> (x & 7))) != 0; | |
| } | |
| // When update() is called, we scan through each character and look in the m_glyph_images map |
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| struct Quad { | |
| sf::Vertex &a; | |
| sf::Vertex &b; | |
| sf::Vertex &c; | |
| sf::Vertex &d; | |
| }; | |
| inline Quad & | |
| getQuadForScreenLocation(sf::Vector2i location) | |
| { |
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| inline bool | |
| glyphBit(const FT_GlyphSlot &glyph, const int x, const int y) | |
| { | |
| int pitch = abs(glyph->bitmap.pitch); | |
| unsigned char *row = &glyph->bitmap.buffer[pitch * y]; | |
| char cValue = row[x >> 3]; | |
| return (cValue & (128 >> (x & 7))) != 0; | |
| } |
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| { | |
| "configurations": [ | |
| { | |
| "name": "Win32", | |
| "includePath": [ | |
| "${workspaceFolder}/**", | |
| "${vcpkgRoot}/x64-windows/include", | |
| "${vcpkgRoot}/x64-windows-static/include", | |
| "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.26.28801/include" | |
| ], |
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| fn compileShader(file: var, shader_type: c_uint) !c.GLuint { | |
| std.debug.warn("shader loading file: {}\n", .{file}); | |
| const source = try std.fs.cwd().readFileAlloc(std.heap.c_allocator, file, 1000000); | |
| defer std.heap.c_allocator.free(source); | |
| var shader = c.glCreateShader(shader_type); | |
| c.glShaderSource(shader, 1, &(&source[0]), null); | |
| c.glCompileShader(shader); | |
| // check for shader compile errors |
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