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Floating Sandbox macos build
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#!/usr/bin/env bash | |
set -euxo pipefail | |
rm -rf Floating-Sandbox | |
rm -rf DevIL | |
rm -rf SFML | |
# rm -rf wxWidgets | |
rm -rf fs_libs | |
rm -rf git | |
rm -rf dist |
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#!/usr/bin/env bash | |
set -euxo pipefail | |
WORKSPACE="$(pwd)" | |
FS_LIBS="$(pwd)/fs_libs" | |
DIST="$(pwd)/dist" | |
mkdir -p "${FS_LIBS}" | |
# Should come with xcode CLI tools during homebrew install | |
gcc --version | |
g++ --version | |
brew install cmake | |
cmake --version | |
git clone https://github.com/GabrieleGiuseppini/Floating-Sandbox.git | |
echo "Building Floating-Sandbox rev: " $(cd Floating-Sandbox && git rev-parse HEAD) | |
git clone https://github.com/DentonW/DevIL | |
( | |
cd DevIL | |
git checkout v1.8.0 | |
git apply ../Floating-Sandbox/devil-issue-95.patch | |
mkdir build | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=Release -DIL_NO_TIF=1 -DIL_NO_JP2=1 -DBUILD_SHARED_LIBS=OFF -DCMAKE_INSTALL_PREFIX="${FS_LIBS}/DevIL" ../DevIL | |
make install | |
) | |
# Hack to install SFML dependencies | |
brew install sfml; brew uninstall sfml | |
git clone https://github.com/SFML/SFML.git | |
( | |
cd SFML | |
git checkout 2.5.1 | |
mkdir build | |
cd build | |
# Got a vorbis resolution warning here, but was able to just ignore it. | |
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=FALSE -DSFML_BUILD_WINDOW=FALSE -DSFML_BUILD_GRAPHICS=FALSE -DSFML_BUILD_DOC=FALSE -DSFML_BUILD_EXAMPLES=FALSE -DCMAKE_INSTALL_PREFIX="${FS_LIBS}/SFML" -DSFML_DEPENDENCIES_INSTALL_PREFIX="${FS_LIBS}/SFML" .. | |
make install | |
) | |
brew install wxwidgets | |
# brew install gtk+3 | |
# git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git | |
# ( | |
# cd wxWidgets | |
# git checkout v3.1.4 | |
# mkdir my_wx_build | |
# cd my_wx_build | |
# ../configure --disable-shared --with-gtk=3 --with-libpng --with-libxpm --with-libjpeg --without-libtiff --without-expat --disable-pnm --disable-gif --disable-pcx --disable-iff --with-opengl --prefix=${HOME}/fs_libs/wxWidgets --exec_prefix="${FS_LIBS}/wxWidgets" --disable-tests --disable-rpath | |
# make install | |
# ) | |
mkdir git | |
( | |
cd git | |
git clone https://github.com/kazuho/picojson.git | |
cd picojson | |
git checkout v1.3.0 | |
) | |
( | |
cd git | |
git clone https://github.com/google/googletest.git | |
cd googletest | |
git checkout release-1.12.1 | |
) | |
( | |
cd Floating-Sandbox | |
cp UserSettings.example-linux.cmake UserSettings.cmake | |
sed -i '' "s|/home/gg|${WORKSPACE}|g" UserSettings.cmake | |
mkdir build | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=Release -DFS_BUILD_BENCHMARKS=OFF -DFS_USE_STATIC_LIBS=ON -DwxWidgets_USE_DEBUG=OFF -DwxWidgets_USE_UNICODE=ON -DwxWidgets_USE_STATIC=ON -DFS_INSTALL_DIRECTORY="${DIST}" .. | |
make install | |
) | |
cd "${DIST}" | |
xattr -r -d com.apple.quarantine ./FloatingSandbox | |
echo "To start the game run: cd ${DIST}; ./FloatingSandbox" |
Yeah, I could give it another shot though.
If I recall correctly it was a similar case to SFML where getting all the dependencies was tricky. Maybe the same hack of install/uninstall would do the trick there as well.
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Thank you Matt. Darn, I wasn't expecting wxWidgets there, that's a setback. The other dynamic libraries are quite general and one could easily say they are requirements, but wxWidgets is not, and the Ubuntu instructions were geared towards building wxWidgets as static libs, and linking them statically in Floating Sandbox.
I see your shell script install wxWidgets instead of building it (statically) - the build step is commented out. Were you having problems with building them?