Skip to content

Instantly share code, notes, and snippets.

@matshou
Created December 2, 2018 16:26
Show Gist options
  • Select an option

  • Save matshou/82e8e106d3e34ff72a6409047ec608a0 to your computer and use it in GitHub Desktop.

Select an option

Save matshou/82e8e106d3e34ff72a6409047ec608a0 to your computer and use it in GitHub Desktop.
My Way: Pre Mod .ini Files
[Absorb]
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbBoltsRadius=5.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbSegmentVariance=7.0000
fAbsorbTortuosityVariance=2.0000
iAbsorbNumBolts=1
[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
sArchiveList=aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq
sInvalidationFile=
sMasterMeshesArchiveFileName=Fallout – Meshes.bsa
sMasterMiscArchiveFileName=Fallout – Misc.bsa
sMasterSoundsArchiveFileName=Fallout – Sound.bsa
sMasterTexturesArchiveFileName1=Fallout – Textures.bsa
sMasterVoicesArchiveFileName1=Fallout – Voices.bsa
sMasterVoicesArchiveFileName2=Fallout – MenuVoices.bsa
[Audio]
bEnableAudio=1
bEnableAudioCache=1
bEnableEnviroEffectsOnPC=0
bMultiThreadAudio=0
bUseAudioDebugInformation=1
fASFadeInTime=3.0000
fASFadeOutTime=10.0000
fAudioDebugDelay=0.0000
fAudioDebugDelay=0.0000
fCollisionSoundHeavyThreshold=60.0000
fDBVoiceAttenuationIn2D=2.0000
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.3000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.7500
fDialogMaxDistance=1800.0000
fDialogMinDistance=125.0000
fDialogueFadeDecibels=6.0000
fDialogueFadeSecondsIn=2.0000
fDialogueFadeSecondsOut=1.0000
fDialogueHeadPitchExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadYawExaggeration=2.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
fFilterDistortionGain=-7.5000
fFilterPEQGain=-15.0000
fFilterdBAttenuation=0.0000
fHardLandingDamageThreshold=500.0000
fMainMenuMusicVolume=0.6000
fMaxFootstepDistance=1100.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fMinSoundVel=90.0000
fPlayerFootVolume=0.6500
fRadioDialogMute=0.5000
fRegionLoopFadeInTime=5.0000
fRegionLoopFadeOutTime=5.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
iAudioCacheSize=4096
iCollisionSoundTimeDelta=150
iMaxImpactSoundCount=32
iMaxSizeForCachedSound=256
iRadioUpdateInterval=250
iVoiceDecodeBufferSize=32768
iMaxFX=128
iAudioHWThread=2
iAttenuationDialogMenuMute=3000
iAttenuationEffectiveSilence=9000
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fCreatureRadioMax=2000.0000
fCreatureRadioMin=200.0000
fRadioStaticAtOuterRadiusPct=0.1000
iRadioStationTimeout=1000
iMusicSynchOverride=0
iMusicTransitionInMS=1000
[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bBackgroundPathing=1
bCloneModelsInBackground=0
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=1
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
fBackgroundLoadClonedPerLoop=5.0000
fBackgroundLoadingPerLoop=20.0000
iAnimaitonClonePerLoop=5
iAnimationClonePerLoop=5
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadFaceMult=200
iBackgroundLoadLoading=1
iBackgroundLoadMilliseconds=1
iBackgroundLoadTreeMilliseconds=7
iExteriorPriority=50
iPostProcessTaskWarningMilliseconds=20
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
[BlurShader]
bUseBlurShader=1
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1
[BlurShaderHDR]
bDoHighDynamicRange=1
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fGrassDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.5000
fTargetLUM=1.0000
fTreeDimmer=1.0000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=1
[BlurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1
[CameraPath]
iFPS=60
iTake=0
sDirectoryName=TestCameraPath
sNif=Test\CameraPath.nif
[Controls]
bAlwaysRunByDefault=0
bBackground Keyboard=1
bBackground Mouse=0
fForegroundMouseAccelBase=0.0000
fForegroundMouseAccelTop=0.0000
fForegroundMouseBase=0.0000
fForegroundMouseMult=0.0000
iLanguage=0
bUse Joystick=1
fPlayerCharacterTurnMult=0.0200
iXenonVertLookAccel=2
iXenonHorizLookAccel=2
fXenonMinLookSpeed=0.0500
fForwardBias=1.7000
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveLRMult=1.0000
fJoystickMoveFBMult=1.0000
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveLeftRight=1
iJoystickMoveFrontBack=2
fMaxAnalogRunSpeed=1.0000
fMinAnalogRunSpeed=0.7000
fMaxAnalogWalkSpeed=1.8000
fMinAnalogWalkSpeed=0.1000
fAnalogRunZonePercent=0.8000
fAnalogMaxRunZonePercent=0.9500
fUFOCamSpeedMult=1.0000
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuStickSpeedMaxMod=5.0000
fXenonMenuDpadRepeatSpeed=25.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=20000
fXenonMenuMouseXYMult=0.0003
[CopyProtectionStrings]
sCopyProtectionMessage2=Insert the Fallout Disc.
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionTitle2=Fallout Disc Not Found
sCopyProtectionTitle=CD-ROM Drive Not Found
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[Decals]
bDecalOcclusionQuery=1
bProfileDecals=0
uMaxDecalCount=100
bSkinnedDecals=1
bDecals=1
bDecalMultithreaded=0
bDebugDecals=0
uMaxSkinDecalPerActor=3
uMaxSkinDecals=24
[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bAutoViewDistance=0
bDecalsOnSkinnedGeometry=1
bDoActorShadows=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=1
bDoTexturePass=1
bDrawShadows=0
bDynamicWindowReflections=1
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bFull Screen=1
bHighQuality20Lighting=0
bIgnoreResolutionCheck=0
bImageSpaceEffects=1
bLODNoiseAniso=1
bReportBadTangentSpace=0
bShadowsOnGrass=0
bShowMenuTextureUse=1
bStaticMenuBackground=1
bUse Shaders=1
bUseRefractionShader=1
fDecalLifetime=10.0000
fDefault1stPersonFOV=60.0000
fDefaultFOV=80.0000
fDefaultWorldFOV=80.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=500.0000
fEyeEnvMapLOD2=800.0000
fFarDistance=1000.0000
fGamma=1.0000
fGammaMax=0.6000
fGammaMin=1.4000
fLandLOFadeSeconds=15.0000
fLightLODDefaultStartFade=1000.0000
fLightLODMaxStartFade=3500.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fNearDistance=8.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fNoLODFarDistancePct=1.0000
fPipboy1stPersonFOV=47.0000
fShadowFadeTime=1.0000
fShadowLODDefaultStartFade=200.0000
fShadowLODMaxStartFade=1000.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fSpecualrStartMax=1000.0000
fSpecularLODDefaultStartFade=500.0000
fSpecularLODMaxStartFade=2000.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSpecularStartMin=0.0000
iActorShadowCount=4
iActorShadowCountExt=2
iActorShadowCountInt=2
iActorShadowExtMax=10
iActorShadowExtMin=0
iActorShadowIntMax=10
iActorShadowIntMin=0
iAdapter=0
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5
iMaxDecalsPerFrame=10
iMultiSample=0
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iPresentInterval=1
iScreenShotIndex=0
iShadowFilter=0
iTexMipMapMinimum=0
sScreenShotBaseName=ScreenShot
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
bDoTestHDR=0
bDo30VFog=1
fScopeScissorAmount=0.3000
bUseSunbeams=0
SDebugText=VATS
bUseFakeFullScreenMotionBlur=0
bUseResolvableDepth=1
fLODNoiseMipBias=0.0000
bMTRendering=0
fSkinnedDecalLOD2=800.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD0=300.0000
fDecalLOD0=800.0000
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
[FootIK]
bFootPlacementOn=1
fAnkleOffset=0.2000
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundAscendingGain=0.4000
fGroundDescendingGain=0.4000
fOnOffGain=0.5000
fOriginalGroundHeightMS=-0.1100
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fRagdollFeedback=0.7000
fVertErrorGain=0.5000
bRigidBodyController=1
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fControllerTetherLen=6.0000
iNumFramesFootEaseOut=30
[GamePlay]
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHalthBarShowing=0
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarHeight=4.0000
fHealthBarSpeed=80.0000
fHealthBarWidth=40.0000
iDetectionPicks=21
STrackProgressPath=\\vault2\Fallout\LevelData\
bTrackProgress=0
iActorsDismemberedPerFrame=2
bHealthBarShowing=0
bInstantLevelUp=0
[General]
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout – Sound.bsa|Fallout – Sound.bsa, Data\Fallout – Voices.bsa|Fallout – Voices.bsa, Data\Fallout – MenuVoices.bsa|Fallout – MenuVoices.bsa
sUnessentialFileCacheList=Data\Fallout – Meshes.bsa|Data2\Fallout – Meshes.bsa, Data\Fallout – Textures.bsa|Data2\Fallout – Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bActivateAllQuestScripts=0
bActorLookWithHavok=0
bAllowScriptedAutosave=0
bAlwaysActive=0
bAnimateDoorPhysics=0
bAnimationUseBlendFromPose=1
bBorderRegionsEnabled=0
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDefaultCOCPlacement=0
bDisableDuplicateReferenceCheck=1
bDisableHeadTracking=0
bDisplayBoundingVolumes=0
bDisplayMissingContentDialogue=1
bDrawSpellContact=0
bEnableBoundingVolumeOcclusion=1
bEnableProfile=0
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFixAIPackagesOnLoad=0
bFixFaceNormals=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bNewAnimation=1
bPreCullActors=1
bPreemptivelyUnloadCells=1
bPreloadIntroSequence=1
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bTaskletActorAnimMovementUpdates=1
bTaskletActorSceneGraphUpdates=0
bTintMipMaps=0
bTrackAllDeaths=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseHardDriveCache=0
bUseThreadedAI=1
bUseThreadedBlood=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bWarnOnMissingFileEntry=0
fGlobalTimeMultiplier=1.0000
fStaticScreenWaitTime=3.0000
iFPSClamp=0
iHoursToSleep=3
iIntroSequencePriority=3
iNumBitsForFullySeen=248
iNumHWThreads=2
iPreloadSizeLimit=104857600
iSaveGameBackupCount=1
sBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
sCharGenQuest=0001f388
sIntroMovie=Fallout INTRO Vsk.bik
sIntroSequence=
sLanguage=ENGLISH
sLocalMasterPath=Data\
sLocalSavePath=__MOProfileSave__\
sMainMenuMovieIntro=
sMainMenuMusicTrack=special\maintitle.mp3
sSaveGameSafeCellID=2AEEA
sStartingCell=
sStartingCellX=
sStartingCellY=
sStartingWorld=
sTestFile10=
sTestFile1=
sTestFile1=Fallout3.esm
sTestFile2=
sTestFile3=
sTestFile4=
sTestFile5=
sTestFile6=
sTestFile7=
sTestFile8=
sTestFile9=
uExterior Cell Buffer=64
uGridDistantCount=20
uGridDistantCountCity=4
uGridDistantTreeRange=5
uGridDistantTreeRangeCity=4
uGridsToLoad=7
uInterior Cell Buffer=5
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
iHWThread6=5
iHWThread5=5
iHWThread4=5
iHWThread3=4
iHWThread2=4
iHWThread1=4
bDebugSpectatorThreats=0
fLODActorAvoidanceDistance=500.0000
bTaskletTempEffectsUpdate=0
bDisableAutoVanityMode=0
fZoom3rdPersonSnapDist=50.0000
bShowGunTarget=0
bRunActorMovementDuringRendering=1
bRunDetectionDuringRendering=1
iAIThread2HWThread=4
iAIThread1HWThread=3
bUseMovementBlockedPackage=0
bDisableAllGore=0
bTaskletCellTransformsUpdate=1
bTaskletActorHavokSync=1
bShowCheckMemoryOutput=0
fDegradeTexturesDistance=2500.0000
fUpgradeTexturesDistance=1500.0000
bCRTMemoryChecks=0
bFadeInScreenShot=0
bRenderLocalMapContinually=0
bLoadFaceGenHeadEGTFiles=0
uiEGTClampSize=30
bUseMultibounds=1
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
bUseOptimizedTextureLoading=1
bQueueWarnings=0
bShowLoadingAreaMessage=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the “Warnings.txt” file for more information.
SMasterMismatchWarning=One of the files that “%s” is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors.
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
[Grass]
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0000
fGrassFadeRange=1000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=100
fGrassMaxStartFadeDistance=7000.0000
[HAVOK]
bAddBipedWhenKeyframed=1
bDisablePlayerCollision=0
bHavokDebug=0
bHavokPick=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
fCameraCasterSize=10.0000
fChaseDeltaMult=0.0500
fJumpAnimDelay=0.7500
fMaxTime=0.0160
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=1.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
iEntityBatchRemoveRate=100
iHavokSkipFrameCountTEST=0
iMaxPicks=40
iNumHavokThreads=1
iResetCounter=5
iSimType=1
iUpdateType=0
fCharControllerWarpDistSqr=6000000.0000
bWONameSync=1
iNumThreads=1
iMinNumSubSteps=8
fTimePerSubStep=0.0080
fCameraCasterPlayerSize=1.0000
bAutoWaterUsesHavokShapes=0
fCameraCasterFadeSittingRadius=45.0000
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeDebug=0.0600
fMaxPickTimeVATS=0.0300
fMaxPickTime=0.0030
[Interface]
bActivatePickUseGamebryoPick=0
bAllowConsole=1
bHideUnavailablePerks=0
bUseFuzzyPicking=1
bUseImageSpaceMenuFX=0
fActivatePickSphereRadius=16.0000
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fMenuBGBlurRadius=2.0000
fMenuBackgroundOpacity=0.7600
fMenuModeAnimBlend=0.0000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fPopUpBackgroundOpacity=0.8700
fRSMFaceSliderDefaultMax=3.5000
fRSMFaceSliderDefaultMin=-3.5000
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSafeZoneX=-5
iSafeZoneXWide=-10
iSafeZoneY=-5
iSafeZoneYWide=-5
iSystemColorHUDAltBlue=42
iSystemColorHUDAltGreen=67
iSystemColorHUDAltRed=255
iSystemColorHUDMainBlue=128
iSystemColorHUDMainGreen=255
iSystemColorHUDMainRed=26
iSystemColorMainMenuBlue=165
iSystemColorMainMenuGreen=255
iSystemColorMainMenuRed=199
iSystemColorPipboyBlue=128
iSystemColorPipboyGreen=255
iSystemColorPipboyRed=26
iSystemColorSystemBlue=128
iSystemColorSystemGreen=255
iSystemColorSystemRed=26
iSystemColorTerminalBlue=121
iSystemColorTerminalGreen=231
iSystemColorTerminalRed=33
fDlgLookMult=2.0000
fDlgLookAdj=-5.0000
fDlgHeadingDegStop=0.2000
fDlgHeadingDegStart=13.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=13.0000
fDlgFocus=3.2000
fRSMStartingZoom=0.7000
fHUDShakeMult=10.0000
[InterfaceFX]
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
fDefaultBurstDuration=200.0000
fDefaultBurstIntensity=2.0000
fMiniBurstDuration=200.0000
fMiniBurstIntensity=1.5000
fPulseBrightenIntensity=0.2500
fPulseRadiusIntensity=0.5000
fPulseRate=0.0006
fScanlineFrequencyHUD=0.0000
fScanlineScaleMenus=50.0000
fScreenLightBaseIntensity=0.6000
fScreenLightRadius=6.0000
fShudderChance=0.2000
fVertHoldChance=0.0800
SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
iDistortMaxInterval=4500
fDistortDuration=500.0000
fDistortHorizontalScale=1.0000
fDistortVerticalScale=5.0000
fDefaultScanlineFrequency=100.0000
fDefaultBlurIntensity=0.2000
fDefaultBlurRadius=0.3000
fScreenLightVertHoldRate=0.0500
fScreenLightPulseModifier=1.0000
fScreenLightBurstModifier=0.2500
fDefaultShudderFrequency=0.0500
fDefaultShudderIntensity=0.0500
fDefaultShudderDuration=250.0000
fDefaultVertHoldSpeed=5.5000
fDefaultVertHoldDuration=500.0000
fBlurIntensityMenus=1.5000
fScanlineFrequencyMenus=0.0000
fHUDShudderDefaultIntensity=0.1000
fHUDShudderDefaultDuration=500.0000
fHUDShudderDefaultFrequencyY=0.0300
fHUDShudderDefaultFrequencyX=0.0500
bUseOptimizedMenuRendering=0
bEnableMenuRenderDebugMode=0
fMenuPackerBufferOverflowZone=15.0000
fMenuPackerBufferSize=20.0000
[Loading]
fLoadingBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=5.0000
fLoadingTextUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
iMaxScreens=4
iMaxScreens_MainMenu=20
iNumLocationSpecificScreens=1
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sWelcomeScreen1=loading_screen01
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen_legal
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=2.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
sDefaultLandDiffuseTexture=DirtWasteland01.dds
sDefaultLandNormalTexture=DirtWasteland01_N.dds
[LOD]
bDisplayLODBuildings=1
bDisplayLODLand=1
bDisplayLODTrees=1
bForceHideLODLand=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
bLODPopTrees=0
bLODUseCombinedLandNormalMaps=1
bUseFaceGenLOD=0
fActorLODDefault=5.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fDistanceMultiplier=1.0000
fFadeInThreshold=0.7000
fFadeInTimet=1.0
fFadeOutThreshold=0.3000
fFadeOutTime=2.0000
fItemLODDefault=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fLODBoundRadiusMult=10.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutMultActors=6
fLODFadeOutMultItems=3
fLODFadeOutMultObjects=5
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.6000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultLandscape=1.0000
fLODMultObjects=5
fLODMultTrees=0.5000
fLODNormalTextureBlend=0.5000
fLODQuadMinLoadDistance=65536.0000
fLodDistance=500.0000
fObjectLODDefault=5.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fTalkingDistance=1000.0000
fTreeLODDefault=0.5000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
iBoneLODForce=-1
iFadeNodeMinNearDistance=500
iLODTextureSizePow2=8
iLODTextureTiling=2
fFadeInTime=1.2000
[LookIK]
fLookAtGain=0.045
fLookAtTargetGain=0.3
fEaseAngleShutOff=0.5000
fAngleMaxEase=1.0000
fAngleMax=3.5000
fMinTrackingDist=12.0000
fMaxTrackingDist=1500.0000
[MAIN]
bCloneModelsInBackground=0
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
fQuestScriptDelayTime=5.0000
iDetectionHighNumPicks=40
iLastHDRSetting=-1
SDefaultTexAtlas=Interface\InterfaceShared.tai
fAvoidanceAvoidNodeCost=2.0000
iLowProcessingMilliseconds=2
fPC360ControllerMouseYMult=-1600.0000
fPC360ControllerMouseXMult=1600.0000
iConcentricLengthMaxVeryHard=200
iConcentricLengthMaxHard=200
iConcentricLengthMaxAverage=200
iConcentricLengthMaxEasy=200
iConcentricLengthMaxVeryEasy=200
iConcentricLengthMinVeryHard=200
iConcentricLengthMinHard=200
iConcentricLengthMinAverage=200
iConcentricLengthMinEasy=200
iConcentricLengthMinVeryEasy=200
iSweetSpotLengthMaxVeryHard=25
iSweetSpotLengthMaxHard=50
iSweetSpotLengthMaxAverage=100
iSweetSpotLengthMaxEasy=200
iSweetSpotLengthMaxVeryEasy=400
iSweetSpotLengthMinVeryHard=25
iSweetSpotLengthMinHard=50
iSweetSpotLengthMinAverage=100
iSweetSpotLengthMinEasy=200
iSweetSpotLengthMinVeryEasy=400
bPrimitivesOn=0
bUseWaterHDR=1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleFont=2
iConsoleHistorySize=50
iConsoleTextXPos=30
iConsoleTextYPos=940
iConsoleVisibleLines=15
iDebugTextFont=3
rDebugTextColor=255,251,233
iConsoleLineSpacing=35
[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=0
bDisableWarning=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bUseWindowsMessageBox=0
iFileLogging=0
[Pathfinding]
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bDebugAvoidance=0
bDebugSmoothing=0
bDisableAvoidance=0
bDrawPathsDefault=0
bDrawSmoothFailures=0
bPathMovementOnly=0
bSmoothPaths=1
bSnapToAngle=0
bUseObstacleAvoidance=1
fRotationSpeedIncrease=0.4363
fCreatureCombatTurnSpeedScale=1.2500
fCreatureTurnSpeedScale=1.2500
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fAvoidanceAvoidAllRadius=100.0000
fRepathingWaitDistance=20.0000
fRunningWiderConeAngle=30.0000
fAvoidanceWiderConeAngle=60.0000
fAvoidanceConeAngle=45.0000
fAvoidanceDetectionTime=0.5000
fAvoidanceTimeCheck=0.7500
fAvoidanceIgnoreMinTime=2.5000
fAvoidanceIgnoreTime=5.0000
fAvoidanceMinWaitTime=0.2500
fAvoidanceDefaultWaitTime=5.0000
bUseFartherCheckForAvoidance=0
bUseActorAvoidance=1
bDrawPathBounds=0
bUseAlternateSmoothingForPrime=1
bUseRayCasts=1
bUseOldPathSmoothing=0
bRebuildPathIfSmootherFailed=1
bCreateDebugInfo=0
bUsePathSmoothing=1
bUseStraightLineCheckFirst=1
bCutDoors=1
fObstacleUpdateDeltaWhenUnknown=5.0000
fObstacleUpdateDeltaWhenMoving=1.0000
fPOVSmootherAvoidNodeCost=7.0000
bSelectedPathDrawAvoidNodes=0
[Pipboy]
bEnableFlickerPipboy=1
bUsePipboyMode=1
fBlurIntensityPipboy=0.2500
fBlurRadiusPipboy=3.5000
fScanlineScalePipboy=50
fLightEffectLightFadeDuration=500.0000
fLightEffectFadeDuration=800.0000
fScrollKnobRate=0.0015
fScrollKnobIncrement=-0.1000
fTabKnobMaxPosition=1.5000
fTabKnobMinPosition=-0.5000
fTabKnobMoveRate=0.0075
fScanlineFrequencyPipboy=100.0000
[RagdollAnim]
bRagdollFeedback=1
fAccelerationGain=1.0000
fCameraDist=1000.0000
fHierarchyGain=0.1700
fPositionGain=0.0500
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fSnapGain=0.1000
fSnapMaxAngularDistance=1.0000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearDistance=0.3000
fSnapMaxLinearVelocity=3.0000
fVelocityDamping=0.0000
fVelocityGain=0.6000
fDetectionUpdateTimeSec=5.0000
fImpulseLimit=1500.0000
fDesiredVel=15.0000
bPoseMatching=1
bLookIK=1
bGrabIK=1
bFootIK=1
bRagdollAnim=1
[RenderedTerminal]
bDoRenderedTerminalScanlines=1
bUseRenderedTerminals=1
fRaceSexMenuHPos=0.0000
fRaceSexMenuScale=0.5000
fRaceSexMenuVPos=-0.6000
fRaceSexMenuZoom=70.0000
fRenderedTerminalFOV=0.1380
fRenderedTerminalHPos=0.0000
fRenderedTerminalScanlineScale=130.0000
fRenderedTerminalVPos=0.3800
fRenderedTerminalZoom=36.0000
fScreenLightBaseIntensity=1.2000
fScreenLightColorB=0.6200
fScreenLightColorG=0.7400
fScreenLightColorR=0.6800
fScreenLightRadius=80.0000
[ScreenSplatter]
bScreenSplatterEnabled=1
bBloodSplatterEnabled=1
[SpeedTree]
bEnableTrees=1
bForceFullLOD=1
fCanopyShadowGrassMult=1.0000
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=512
iTreeClonesAllowed=1
[TerrainManager]
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1
fBlockLoadDistance=125000.0
fBlockMorphDistanceMult=0.70
fDefaultBlockLoadDistanceLow=50000.0000
fDefaultTreeLoadDistance=25000.0000
fHighBlockLoadDistanceLow=50000.0000
fHighTreeLoadDistance=40000.0000
fLowBlockLoadDistanceLow=25000.0000
fLowTreeLoadDistance=10000.0000
fSplitDistanceMult=0.75
bKeepLowDetailTerrain=1
uTerrainTextureFadeTime=1000
fDetailTextureScale=3.0000
fMorphEndDistanceMult=0.6500
fMorphStartDistanceMult=0.7000
bUseDistantTrees=1
uDistantTreeBlockCacheSizePerCell=1
[TestAllCells]
bFileCheckModelCollision=0
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
bFileControllerOnRoot=1
bFileUnusedObject=0
[VATS]
fVATSLightAngle=0.0000
fVATSLightDistance=100.0000
fVATSLightElevation=100.0000
fVATSLightLevelMax=65.0000
fVATSLightLevelMin=20.0000
fVatsLightColorB=0.3500
fVatsLightColorG=0.3500
fVatsLightColorR=0.3500
bVATSSmartCameraCheckDebug=0
SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
fVATSColorB=0.6270
fVATSColorG=0.8230
fVATSColorR=0.2560
fVATSTargetPulseRate=0.0050
fPulseRate=0.0005
fPulseRadius=0.0500
fPulseIntensity=0.3000
fBurstIntensity=5.0000
fBurstDuration=200.0000
fScanModeScanlineFrequency=150.0000
fScanModeVerticalScale=2.0000
fScanModeDuration=250.0000
iDistortMaxInterval=4500
fDistortDuration=500.0000
fDistortHorizontalScale=1.0000
fDistortVerticalScale=5.0000
fBlurIntensity=0.5000
fBlurRadius=4.0000
fScanlineFrequency=125.0000
[Voice]
SFileTypeGame=ogg
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bReflectExplosions=0
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterShader=1
fNearWaterIndoorTolerance=512.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterUnderwaterFreq=0.3000
fNearWaterUnderwaterVolume=0.9000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
iWaterNoiseResolution=256
fRefractionWaterPlaneBias=3.0000
SSurfaceTexture=water
bUseBulletWaterDisplacements=1
fInteriorWaterReflectionThreshold=10.0000
fExteriorWaterReflectionThreshold=300.0000
uMaxInteriorWaterReflections=4
uMaxExteriorWaterReflections=2
fWaterGroupHeightRange=10.0000
fWadingWaterTextureRes=512.0000
fWadingWaterQuadSize=2048.0000
bForceHighDetailLandReflections=0
bUsePerWorldSpaceWaterNoise=1
bUseWater=1
[Weather]
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=750.0000
fSunGlareSize=800.0000
SEnvReduceColor=255,255,255,255
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
[Online]
bXenonLoadDownloadedContent=1
uXenonPresenceUpdateInterval=600000
[Imagespace]
bDoMotionBlur=1
fRenderDepthMaxDepth=10000.0000
bDoRadialBlur=1
[RagdollFeedback]
uiFeedbackTimeout=1500
[GrabIK]
fDriveGain=0.2500
[Combat]
bVATSProjectileDebug=0
fProjectileDebugDuration=5.0000
bProjectileDebug=0
fDebugCombatProjectileLOSTime=5.0000
bDebugCombatProjectileLOS=0
fDebugCombatTextSize=0.5000
bDebugCombatTextColorDark=0
bDebugCombatThreats=0
bDebugCombatTargets=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfNPCTargetCount=4
iMaxHiPerfPCTargetCount=4
bDebugCombatDetectionEvents=0
bDisableCombatGroupStrategies=1
bEncounterZoneTargetRestrict=1
bDebugCombatSearch=0
bDebugCombatGroupClusters=0
bDebugCombatGroups2=0
bDebugCombatGroups=0
bDisableCombatDialogue=0
bDebugCombatCoverSearch2=0
bDebugCombatCoverSearchText=0
bDebugCombatCoverSearch=0
bDebugCombatCoverReservationsText=0
bDebugCombatCoverReservations=0
bDebugCombatUnreachableLocations=0
bDebugCombatArea=0
bDebugCombatGuardRadius=0
bDebugCombatAttackerText=0
fIronSightsZoomDefault=50.0000
bIronSightsZoomEnable=1
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimUpDegrees=90.0000
bDisableNPCAttacks=0
bPlayHitLocationIdles=1
bPlayStaggers=1
iMaxHiPerfCombatCount=4
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
bDismemberOneLimb=0
bVatsAlwaysHit=0
bForceNPCsUseAmmo=0
bAimSights=0
bLaserSights=0
[Pathing]
fINIDetectDoorsForPathingTime=0.5000
fFindClosestEdgesRadius=512.0000
[HeadTracking]
fUpdateDelayNewTargetSecondsMax=10.0000
fUpdateDelayNewTargetSecondsMin=6.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=1
bDisableHeadTracking=0
[SaveGame]
bDisplayMissingContentDialogue=1
bCopySaveGameToHostOrMemStick=0
bOutputSaveGameScreenshot=0
bAllowProfileTransfer=0
iSaveGameBackupCount=1
SSaveGameSafeMarkerID=32D4
bAllowScriptedForceSave=1
bAllowScriptedAutosave=1
bUseSaveGameHistory=0
[RenderedMenus]
fRaceSexMenuDistortDuration=50.0000
[Surgery3D]
fSurgeryPlayerDefaultScale=0.0900
fSurgeryPlayerDefaultVPos=-9.9000
fSurgeryPlayerDefaultHPos=2.7500
fSurgeryPlayerZoom=30.0000
fSurgerySkinVPos=0.0000
fSurgerySkinHPos=-4.0000
fSurgerySkinZoom=-75.0000
fSurgerySkinScale=0.0500
[Hacking]
fHackingMinSkillVeryHard=100.0000
fHackingMinSkillHard=75.0000
fHackingMinSkillAverage=50.0000
fHackingMinSkillEasy=25.0000
fHackingMinSkillVeryEasy=0.0000
[NavMeshGeneration]
bGlobalNavMeshCheck=0
[BudgetCaps]
bIncludeWaterInMNumberCalculations=1
uActorMemoryBudgetCap=10485760
uCityLODBudgetAdjustment=5242880
uWastelandLODBudgetAdjustment=20971520
uLoadedAreaNonActorMemoryBudgetCap=185597952
fMaxMsUsagePerFrame=28.0000
fMsHavokTriCount=0.0010
fMsDecalCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsWaterCount=0.1000
fMsTriangleCount=0.0001
fMsGeometryCount=0.0100
fMsEmittersCount=0.0100
fMsParticlesCount=0.0010
fMsAnimatedObjectsCount=0.0500
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsRefCount=0.0210
uHavokTriCountInterior=5000
uDecalCountInterior=500
uLightExcessGeometryInterior=5
uLightCountInterior=10
uWaterMemoryInterior=10485760
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uWaterCountInterior=10
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uHavokTriCount=5000
uDecalCount=500
uLightExcessGeometry=100
uLightCount=10
uWaterMemory=5242880
uTextureMemory=20971520
uGeometryMemory=5242880
uWaterCount=10
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700
[AnimationWarning]
bPriorityWarning=0
bClampWarning=0
[LANGUAGE]
SDPad=No Default string. Must be loaded from INIFile
SThumbstick=No Default string. Must be loaded from INIFile
SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
SSysUtil_Retry=No Default string. Must be loaded from INIFile
SFailureMessage=No Default string. Must be loaded from INIFile
[Audio]
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.3000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.7500
[BlurShader]
bUseBlurShader=0
[BlurShaderHDR]
bDoHighDynamicRange=0
[Controls]
Activate=0012FF0A
Always Run=003AFFFF
Auto Move=0010FFFF
Back=001FFF14
Block=00380110
Crouch/Sneak=001DFF08
Forward=0011FF13
Grab=002CFF09
Hotkey1=0002FFFF
Hotkey2=0003FFFF
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
Jump=0039FF0D
Menu Mode=000FFF0B
QuickLoad=0043FFFF
QuickSave=003FFFFF
Ready Item=0013FF0C
Rest=0014FF07
Run=002AFFFF
Slide Left=001EFF17
Slide Right=0020FF16
Toggle POV=0021020F
Use=00FF0011
Vats=002FFF0E
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
fXenonHorizLookSpeed=1500.0000
fXenonVertLookSpeed=1200.0000
[Display]
bDrawShadows=1
bFull Screen=1
bTransparencyMultisampling=1
fGamma=1.0000
fLightLODStartFade=3500
fShadowLODStartFade=1000
fSpecularLODStartFade=2000
iActorShadowCountExt=6
iActorShadowCountInt=6
iAdapter=0
iMaxAnisotropy=15
iMaxDecalsPerFrame=10
iMultiSample=4
iPresentInterval=1
iScreenShotIndex=0
iShadowFilter=0
iShadowMapResolution=256
iSize H=1080
iSize W=1920
iTexMipMapSkip=0
iWaterMultisamples=4
sD3DDevice=”NVIDIA GeForce GTX 1080″
[GamePlay]
bCrossHair=1
bDialogueSubtitles=0
bDisableDynamicCrosshair=0
bGeneralSubtitles=0
bSaveOnInteriorExteriorSwitch=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
bShowQuestMarkers=0
iDifficulty=2
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=18000
[Imagespace]
bDoDepthOfField=0
iRadialBlurLevel=2
[Interface]
bDisable360Controller=0
bHelpEnabled=0
fHudOpacity=0.4000
uHUDColor=11978711
uPipboyColor=11978711
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[LOD]
fLODFadeOutMultActors=15
fLODFadeOutMultItems=10
fLODFadeOutMultObjects=14
[TerrainManager]
fBlockLoadDistanceLow=250000
fSplitDistanceMult=1.5
fTreeLoadDistance=250000
[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflectionBlur=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterBlurAmount=4
iWaterReflectHeight=1024
iWaterReflectWidth=1024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment