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[public] | |
# コメント | |
comment = Public space | |
# 共有するディレクトリのパス | |
path = /var/www/hoge | |
# guestユーザのアクセスを許可するか | |
guest ok = no |
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// slackのwebhook URL | |
var postUrl = "https://hooks.slack.com/services/xxxxxxxxxxx"; | |
// 通知したいslackのチャネル(部屋) | |
var postChannel = "#n_app_review"; | |
// 抽出元のGmailのラベル | |
var checkLabel = "TO_ME"; | |
function myFunction() { |
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pos 9223372036854775807 |
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var str:NSString = "ABCDEFGHIJKLMNOP" | |
var pos = NSMakeRange(4,4) // 位置 | |
println(str.stringByReplacingCharactersInRange(pos, withString: "hoge")) |
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// アプリバージョンをStringで | |
let version: String! = NSBundle.mainBundle().objectForInfoDictionaryKey("CFBundleShortVersionString") as? String | |
// 指定URLと文字連結 | |
var myUrlStr:String = "http://hooogeee.com?v=" + version | |
// NSURL型に変換するなら | |
var myUrl:NSURL = NSURL(string:myUrlStr)! | |
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transform.localEulerAngles.z; |
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_webView.scalesPageToFit = YES; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
// unity ads | |
using UnityEngine.Advertisements; | |
public class GameSceneSingleton { |
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pod 'FBAudienceNetwork' |
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Must translate autoresizing mask into constraints to have _setHostsLayoutEngine:YES. |
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