Created
December 21, 2016 12:47
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using System; | |
using Unidux; | |
namespace App.Business | |
{ | |
[Serializable] | |
public class State : StateBase<State> | |
{ | |
public LocationState Location; | |
public LogState Log; | |
public SceneState Scene; | |
public StageState Stage; | |
public RaceState Race; | |
public UIStartState UIStart; | |
public GameState Game; | |
public AnimationState Animation; | |
public RaceCharacterState RaceCharacter; | |
public State() | |
{ | |
this.Location = new LocationState(); | |
this.Log = new LogState(); | |
this.Scene = new SceneState(); | |
this.Stage = new StageState(); | |
this.Race = new RaceState(); | |
this.UIStart = new UIStartState(); | |
this.Game = new GameState(); | |
this.Animation = new AnimationState(); | |
this.RaceCharacter = new RaceCharacterState(); | |
} | |
public override State Clone() | |
{ | |
return this.DeepCloneBySerializable(); | |
} | |
} | |
} |
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