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curl noise for ThreeJS; this gist is open source under MIT license.
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const SimplexNoise = require('simplex-noise'); | |
const simplex = new SimplexNoise(); | |
module.exports = curlNoise; | |
function curlNoise (x, y, z, out = new THREE.Vector3()) { | |
const eps = 1.0; | |
let n1, n2, a, b; | |
n1 = simplex.noise3D(x, y + eps, z); | |
n2 = simplex.noise3D(x, y - eps, z); | |
a = (n1 - n2) / (2 * eps); | |
n1 = simplex.noise3D(x, y, z + eps); | |
n2 = simplex.noise3D(x, y, z - eps); | |
b = (n1 - n2) / (2 * eps); | |
out.x = a - b; | |
n1 = simplex.noise3D(x, y, z + eps); | |
n2 = simplex.noise3D(x, y, z - eps); | |
a = (n1 - n2)/(2 * eps); | |
n1 = simplex.noise3D(x + eps, y, z); | |
n2 = simplex.noise3D(x + eps, y, z); | |
b = (n1 - n2)/(2 * eps); | |
out.y = a - b; | |
n1 = simplex.noise3D(x + eps, y, z); | |
n2 = simplex.noise3D(x - eps, y, z); | |
a = (n1 - n2)/(2 * eps); | |
n1 = simplex.noise3D(x, y + eps, z); | |
n2 = simplex.noise3D(x, y - eps, z); | |
b = (n1 - n2)/(2 * eps); | |
out.z = a - b; | |
return out; | |
}; |
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