Created
July 8, 2019 12:08
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export default { | |
// Configuration of the program | |
props: { | |
// 3D -> 2D projection settings | |
camera: { | |
type: 'orthographic', | |
zoom: 2.25, | |
position: [ 1, 1, 1 ] | |
}, | |
// Vertex transformation before screen space transformation | |
transform: { | |
rotate: [ | |
({ playhead }) => playhead * Math.PI * 2, | |
0, | |
0 | |
] | |
}, | |
// Shape/dimensions of generative structure | |
shape: [ 8, 8, 8 ], | |
// Can pass down any additional user properties | |
// If you specify a function, it will be evaluated from current props | |
radius: ({ width }) => width * 0.005 | |
}, | |
// Transform UVW to XYZ in world-space | |
vertex ({ uv }) { | |
// Map 0..1 to -1..1 | |
return uv.map(n => n * 2 - 1); | |
}, | |
// Map the transformed screen-space XY position into renderable nodes | |
render (data, { radius }) { | |
return data.map(({ position }) => { | |
return { | |
type: 'circle', | |
position, | |
radius | |
}; | |
}); | |
} | |
}; |
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