Last active
March 24, 2020 04:13
-
-
Save mattdesl/4383372 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.nio.ByteBuffer; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.Pixmap.Blending; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.utils.BufferUtils; | |
import com.badlogic.gdx.utils.GdxRuntimeException; | |
/** | |
* A simple set of software blur utilities for mobile applications. | |
* | |
* @author davedes, blur algorithm by Romain Guy | |
*/ | |
public class BlurUtils { | |
/* | |
* Copyright (c) 2007, Romain Guy All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are | |
* met: | |
* | |
* * Redistributions of source code must retain the above copyright notice, | |
* this list of conditions and the following disclaimer. * Redistributions | |
* in binary form must reproduce the above copyright notice, this list of | |
* conditions and the following disclaimer in the documentation and/or other | |
* materials provided with the distribution. * Neither the name of the | |
* TimingFramework project nor the names of its contributors may be used to | |
* endorse or promote products derived from this software without specific | |
* prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER | |
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
/** | |
* <p> | |
* Blurs the source pixels into the destination pixels. The force of the | |
* blur is specified by the radius which must be greater than 0. | |
* </p> | |
* <p> | |
* The source and destination pixels arrays are expected to be in the RGBA | |
* format. | |
* </p> | |
* | |
* @param srcPixels | |
* the source pixels | |
* @param dstPixels | |
* the destination pixels | |
* @param width | |
* the width of the source picture | |
* @param height | |
* the height of the source picture | |
* @param radius | |
* the radius of the blur effect | |
* @author Romain Guy <[email protected]> | |
*/ | |
public static void blurPass(int[] srcPixels, int[] dstPixels, int width, | |
int height, int radius) { | |
final int windowSize = radius * 2 + 1; | |
final int radiusPlusOne = radius + 1; | |
int sumRed; | |
int sumGreen; | |
int sumBlue; | |
int sumAlpha; | |
int srcIndex = 0; | |
int dstIndex; | |
int pixel; | |
int[] sumLookupTable = new int[256 * windowSize]; | |
for (int i = 0; i < sumLookupTable.length; i++) { | |
sumLookupTable[i] = i / windowSize; | |
} | |
int[] indexLookupTable = new int[radiusPlusOne]; | |
if (radius < width) { | |
for (int i = 0; i < indexLookupTable.length; i++) { | |
indexLookupTable[i] = i; | |
} | |
} else { | |
for (int i = 0; i < width; i++) { | |
indexLookupTable[i] = i; | |
} | |
for (int i = width; i < indexLookupTable.length; i++) { | |
indexLookupTable[i] = width - 1; | |
} | |
} | |
for (int y = 0; y < height; y++) { | |
sumAlpha = sumRed = sumGreen = sumBlue = 0; | |
dstIndex = y; | |
pixel = srcPixels[srcIndex]; | |
sumRed += radiusPlusOne * ((pixel >> 24) & 0xFF); | |
sumGreen += radiusPlusOne * ((pixel >> 16) & 0xFF); | |
sumBlue += radiusPlusOne * ((pixel >> 8) & 0xFF); | |
sumAlpha += radiusPlusOne * (pixel & 0xFF); | |
for (int i = 1; i <= radius; i++) { | |
pixel = srcPixels[srcIndex + indexLookupTable[i]]; | |
sumRed += (pixel >> 24) & 0xFF; | |
sumGreen += (pixel >> 16) & 0xFF; | |
sumBlue += (pixel >> 8) & 0xFF; | |
sumAlpha += pixel & 0xFF; | |
} | |
for (int x = 0; x < width; x++) { | |
dstPixels[dstIndex] = sumLookupTable[sumRed] << 24 | |
| sumLookupTable[sumGreen] << 16 | |
| sumLookupTable[sumBlue] << 8 | |
| sumLookupTable[sumAlpha]; | |
dstIndex += height; | |
int nextPixelIndex = x + radiusPlusOne; | |
if (nextPixelIndex >= width) { | |
nextPixelIndex = width - 1; | |
} | |
int previousPixelIndex = x - radius; | |
if (previousPixelIndex < 0) { | |
previousPixelIndex = 0; | |
} | |
int nextPixel = srcPixels[srcIndex + nextPixelIndex]; | |
int previousPixel = srcPixels[srcIndex + previousPixelIndex]; | |
sumRed += (nextPixel >> 24) & 0xFF; | |
sumRed -= (previousPixel >> 24) & 0xFF; | |
sumGreen += (nextPixel >> 16) & 0xFF; | |
sumGreen -= (previousPixel >> 16) & 0xFF; | |
sumBlue += (nextPixel >> 8) & 0xFF; | |
sumBlue -= (previousPixel >> 8) & 0xFF; | |
sumAlpha += nextPixel & 0xFF; | |
sumAlpha -= previousPixel & 0xFF; | |
} | |
srcIndex += width; | |
} | |
} | |
/** | |
* Blurs (in both horizontal and vertical directions) the specified RGBA | |
* image with the given radius and iterations. | |
* | |
* @param inputRGBA | |
* the image pixels, in RGBA format | |
* @param width | |
* the width of the image in pixels | |
* @param height | |
* the height of the image in pixels | |
* @param radius | |
* the radius of the blur effect | |
* @param iterations | |
* the number of times to perform the blur; i.e. to increase | |
* quality | |
* @return the blurred pixels | |
*/ | |
public static int[] blur(int[] inputRGBA, int width, int height, | |
int radius, int iterations) { | |
int[] srcPixels = new int[width * height]; | |
int[] dstPixels = new int[width * height]; | |
// copy input into srcPixels | |
System.arraycopy(inputRGBA, 0, srcPixels, 0, srcPixels.length); | |
for (int i = 0; i < iterations; i++) { | |
// horizontal pass | |
blurPass(srcPixels, dstPixels, width, height, radius); | |
// vertical pass | |
blurPass(dstPixels, srcPixels, height, width, radius); | |
} | |
// the result is now stored in srcPixels due to the 2nd pass | |
return srcPixels; | |
} | |
/** | |
* Convenience method to blur using ByteBuffers instead of arrays. | |
* Note that this requires unnecessary copies of data and is only | |
* for convenience; a proper solution would be | |
* to re-write the blur algorithm using a ByteBuffer. | |
* | |
* @param inputRGBA | |
* @param width | |
* @param height | |
* @param radius | |
* @param iterations | |
* @return | |
*/ | |
public static ByteBuffer blur(ByteBuffer inputRGBA, int width, | |
int height, int radius, int iterations) { | |
if (inputRGBA.limit() != (width * height * 4)) | |
throw new IllegalArgumentException( | |
"inputRGBA must be in RGBA format"); | |
int[] pixels = pack(inputRGBA); | |
int[] out = blur(pixels, width, height, radius, iterations); | |
return unpack(out); | |
} | |
/** | |
* Converts an RGBA byte buffer into an array of RGBA packed ints. | |
* | |
* @param rgba | |
* @return | |
*/ | |
public static int[] pack(ByteBuffer rgba) { | |
int[] pixels = new int[rgba.limit() / 4]; | |
for (int i = 0; i < pixels.length; i++) { | |
int r = rgba.get() & 0xFF; | |
int g = rgba.get() & 0xFF; | |
int b = rgba.get() & 0xFF; | |
int a = rgba.get() & 0xFF; | |
pixels[i] = (r << 24) | (g << 16) | (b << 8) | a; | |
} | |
return pixels; | |
} | |
/** | |
* Unpacks the RGBA pixels array into a ByteBuffer with red, green, blue, | |
* and alpha bytes in order; it is then flipped to "read mode" before being | |
* returned. | |
* | |
* @param pixels | |
* the pixels to use | |
* @return the new byte buffer using RGBA bytes | |
*/ | |
public static ByteBuffer unpack(int[] pixels) { | |
ByteBuffer buf = BufferUtils.newByteBuffer(pixels.length * 4); | |
for (int src = 0; src < pixels.length; src++) { | |
int value = pixels[src]; | |
buf.put((byte) ((value & 0xff000000) >>> 24)) | |
.put((byte) ((value & 0x00ff0000) >>> 16)) | |
.put((byte) ((value & 0x0000ff00) >>> 8)) | |
.put((byte) ((value & 0x000000ff))); | |
} | |
buf.flip(); | |
return buf; | |
} | |
/** | |
* A convenience method to apply the blur to the entire Pixmap. | |
* | |
* @param pixmap | |
* the pixmap to blur | |
* @param radius | |
* the radius of the blur effect | |
* @param iterations | |
* the number of iterations to blur | |
* @param disposePixmap | |
* whether to dispose the given pixmap after blurring | |
* @return a new Pixmap containing the blurred image | |
*/ | |
public static Pixmap blur(Pixmap pixmap, int radius, int iterations, | |
boolean disposePixmap) { | |
return blur(pixmap, 0, 0, pixmap.getWidth(), pixmap.getHeight(), 0, 0, | |
pixmap.getWidth(), pixmap.getHeight(), radius, iterations, | |
disposePixmap); | |
} | |
/** | |
* Blurs the specified pixmap with the given source and destination regions. | |
* | |
* The pixmap does not need to be in RGBA8888 format, however, it is | |
* recommended for better performance. | |
* | |
* A new pixmap will be returned containing the blurred image. The old | |
* pixmap will only be disposed of if <tt>disposePixmap</tt> returns true. | |
* | |
* @param pixmap | |
* the pixmap to blur | |
* @param srcx | |
* the x of the pixmap region to blur | |
* @param srcy | |
* the y of the pixmap region to blur | |
* @param srcwidth | |
* the width of the pixmap region to blur | |
* @param srcheight | |
* the height of the pixmap region to blur | |
* @param dstx | |
* the destination x to place the blurred image on the resulting | |
* pixmap | |
* @param dsty | |
* the destination y to place the blurred image on the resulting | |
* pixmap | |
* @param dstwidth | |
* the desired width of the resulting pixmap | |
* @param dstheight | |
* the desired height of the resulting pixmap | |
* @param radius | |
* the radius of the blur effect, in pixels | |
* @param iterations | |
* the number of iterations to apply the blur | |
* @param disposePixmap | |
* whether to dispose the specified pixmap after applying the | |
* blur | |
* @return a new RGBA8888 Pixmap containing the blurred image | |
*/ | |
public static Pixmap blur(Pixmap pixmap, int srcx, int srcy, int srcwidth, | |
int srcheight, int dstx, int dsty, int dstwidth, int dstheight, | |
int radius, int iterations, boolean disposePixmap) { | |
boolean srcEq = srcx == 0 && srcy == 0 && srcwidth == pixmap.getWidth() | |
&& srcheight == pixmap.getHeight(); | |
boolean dstEq = dstx == 0 && dsty == 0 && dstwidth == pixmap.getWidth() | |
&& dstheight == pixmap.getHeight(); | |
// we may need to re-draw the pixmap if a different region or format is | |
// passed | |
if (pixmap.getFormat() != Format.RGBA8888 || !srcEq || !dstEq) { | |
Pixmap tmp = new Pixmap(dstwidth, dstheight, Format.RGBA8888); | |
tmp.drawPixmap(pixmap, srcx, srcy, srcwidth, srcheight, dstx, dsty, | |
dstwidth, dstheight); | |
if (disposePixmap) { | |
pixmap.dispose(); // discard old pixmap | |
disposePixmap = false; | |
} | |
pixmap = tmp; | |
} | |
// blur the pixmap | |
ByteBuffer blurred = BlurUtils.blur(pixmap.getPixels(), dstwidth, | |
dstheight, radius, iterations); | |
Pixmap newPixmap = new Pixmap(dstwidth, dstheight, Format.RGBA8888); | |
ByteBuffer newRGBA = newPixmap.getPixels(); | |
newRGBA.clear(); | |
newRGBA.put(blurred); | |
newRGBA.flip(); | |
if (disposePixmap) | |
pixmap.dispose(); | |
return newPixmap; | |
} | |
/** | |
* Blurs the mipmaps of the currently bound texture with the given settings. | |
* | |
* For each mipmap level, the image will be scaled to half (using | |
* nearest-neighbour scaling) and then blurred in software, before sending | |
* the bytes to GL. | |
* | |
* The first mipmap level should already be uploaded to GL, i.e. through the | |
* Texture constructor. No blur will be applied to it. | |
* | |
* The texture needs to have been created with format RGBA8888 to work | |
* correctly on all devices. | |
* | |
* @param pixmap | |
* the original pixmap to work with | |
* @param textureWidth | |
* the width of the texture | |
* @param textureHeight | |
* the height of the texture | |
* @param radius | |
* the radius of the blur to use at each level | |
* @param iterations | |
* the number of iterations to blur at each level | |
* @param disposePixmap | |
* whether to dispose the specified pixmap after building the | |
* mipmaps | |
*/ | |
public static void generateBlurredMipmaps(Pixmap pixmap, int textureWidth, | |
int textureHeight, int radius, int iterations, | |
boolean disposePixmap) { | |
if (textureWidth != textureHeight) | |
throw new GdxRuntimeException( | |
"texture width and height must be square when using mipmapping."); | |
Pixmap origPixmap = pixmap; | |
int width = pixmap.getWidth() / 2; | |
int height = pixmap.getHeight() / 2; | |
int level = 1; | |
Blending blending = Pixmap.getBlending(); | |
Pixmap.setBlending(Blending.None); | |
// for each mipmap level > 0 ... | |
while (width > 0 && height > 0) { | |
// apply blur | |
pixmap = blur(origPixmap, 0, 0, origPixmap.getWidth(), origPixmap.getHeight(), | |
0, 0, width, height, radius, iterations, false); | |
// upload pixels | |
Gdx.gl.glTexImage2D(GL10.GL_TEXTURE_2D, level, | |
pixmap.getGLInternalFormat(), pixmap.getWidth(), | |
pixmap.getHeight(), 0, pixmap.getGLFormat(), | |
pixmap.getGLType(), pixmap.getPixels()); | |
// reduce size for next level | |
width = pixmap.getWidth() / 2; | |
height = pixmap.getHeight() / 2; | |
level++; | |
//dispose pixmap at this level | |
pixmap.dispose(); | |
// NOTE: We can play with the radius and iterations here, e.g. | |
// increment them for | |
// each level. | |
// radius++; | |
} | |
Pixmap.setBlending(blending); | |
if (disposePixmap) { | |
origPixmap.dispose(); | |
} | |
} | |
} |
Great utility. But still cannot compile with GWT.
[ERROR] Line 336: The method blur(int[], int, int, int, int) in the type BlurUtils is not applicable for the arguments (Buffer, int, int, int, int)
[ERROR] Line 340: Type mismatch: cannot convert from Buffer to ByteBuffer
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Great utility. It needs fixes, however!
LibGDX does not support GL10 now I guess so change it into GL20.
Wrong calls for Pixmap.getBlending() and Pixmap.setBlending(...) that should be fixed by using pixmap instance instead of class.