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import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.graphics.g2d.TextureRegion; | |
import com.badlogic.gdx.graphics.glutils.FrameBuffer; | |
public class FBOTest implements ApplicationListener { | |
public static void main(String[] args) { | |
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration(); | |
cfg.useGL20 = true; | |
cfg.width = 640; | |
cfg.height = 480; | |
cfg.resizable = false; | |
new LwjglApplication(new FBOTest(), cfg); | |
} | |
Texture atlas; | |
TextureRegion track, thumb; | |
FrameBuffer fbo; | |
TextureRegion fboRegion; | |
SpriteBatch batch; | |
OrthographicCamera cam; | |
@Override | |
public void create() { | |
atlas = new Texture(Gdx.files.internal("data/slider.png")); | |
if (Gdx.gl20 == null) | |
throw new IllegalStateException( | |
"this demo uses GL20 for non-power-of-two and glBlendFuncSeparate"); | |
// ideally you would use a texture packer like in LibGDX | |
track = new TextureRegion(atlas, 0, 0, 64, 256); | |
thumb = new TextureRegion(atlas, 65, 0, 64, 128); | |
// for this demo we'll make our frame buffer the same size as our screen | |
// if our device doesn't support NPOT textures, we might get an error | |
// here | |
// also if the screen resizes we'll need to accomodate for that... | |
// the reason we make it the same size is so that we don't need to | |
// upload a new projection | |
// matrix to our SpriteBatch when rendering to the FBO | |
fbo = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), | |
Gdx.graphics.getHeight(), false); | |
// this will just be the size of our slider track | |
fboRegion = new TextureRegion(fbo.getColorBufferTexture(), 0, 0, | |
track.getRegionWidth(), track.getRegionHeight()); | |
fboRegion.flip(false, true); // FBO uses lower left, TextureRegion uses | |
// upper-left | |
batch = new SpriteBatch(); | |
cam = new OrthographicCamera(Gdx.graphics.getWidth(), | |
Gdx.graphics.getHeight()); | |
cam.setToOrtho(false); | |
renderSlider(); | |
} | |
protected void renderSlider() { | |
// make our offscreen FBO the current buffer | |
fbo.begin(); | |
// we need to first clear our FBO with transparent black | |
Gdx.gl.glClearColor(0f, 0f, 0f, 0f); | |
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); | |
// start our batch | |
batch.begin(); | |
// render some sprites to our offscreen FBO | |
float x = 0; | |
float y = 0; | |
int val = 40; // example value amount | |
// use -1 to ignore.. somebody should fix this in LibGDX :\ | |
batch.setBlendFunction(-1, -1); | |
// setup our alpha blending to avoid blending twice | |
Gdx.gl20.glBlendFuncSeparate(GL10.GL_SRC_ALPHA, | |
GL10.GL_ONE_MINUS_SRC_ALPHA, GL10.GL_ONE, GL10.GL_ONE); | |
// draw sprites | |
batch.setColor(1f, 1f, 1f, 1f); | |
batch.draw(track, x, y); | |
batch.draw(thumb, x, y + val); | |
// end (flush) our batch | |
batch.end(); | |
// unbind the FBO | |
fbo.end(); | |
// now let's reset blending to the default... | |
batch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); | |
} | |
@Override | |
public void render() { | |
// nice smooth background color | |
float L = 233 / 255f; | |
Gdx.gl.glClearColor(L, L, L, 1f); | |
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); | |
// whenever the slider moves we will need to call renderSlider() to | |
// update the offscreen texture | |
// render the offscreen texture with "premultiplied alpha" blending | |
batch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); | |
batch.begin(); | |
// due to our different blend funcs we need to use RGBA to specify opacity | |
// tinting becomes unavailable with this solution | |
float a = 0.5f; | |
batch.setColor(a, a, a, a); | |
batch.draw(fboRegion, 0, 0); | |
batch.end(); | |
} | |
@Override | |
public void resize(int width, int height) { | |
cam.setToOrtho(false, width, height); | |
batch.setProjectionMatrix(cam.combined); | |
} | |
@Override | |
public void pause() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void resume() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void dispose() { | |
// TODO Auto-generated method stub | |
} | |
} |
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