Created
May 17, 2017 19:54
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Packing a map tile address into a cozy little 64-bit integer
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#include <cassert> | |
#include <cstdio> | |
#include <cstdint> | |
struct TileAddress { | |
int x = 0; | |
int y = 0; | |
int z = 0; | |
int s = 0; | |
}; | |
uint64_t AddressToId(TileAddress address) { | |
assert(address.x < (1 << 24)); | |
assert(address.y < (1 << 24)); | |
assert(address.z < (1 << 8)); | |
assert(address.s < (1 << 8)); | |
uint64_t out = address.s; | |
out = (out << 8) | address.z; | |
out = (out << 24) | address.y; | |
out = (out << 24) | address.x; | |
return out; | |
} | |
TileAddress IdToAddress(uint64_t id) { | |
TileAddress out; | |
out.x = (id) & 0xFFFFFF; | |
out.y = (id >> 24) & 0xFFFFFF; | |
out.z = (id >> 48) & 0xFF; | |
out.s = (id >> 56); | |
return out; | |
} | |
int main() { | |
TileAddress t { 2, 3, 4, 5 }; | |
printf("sizeof TileAddress: %lu\n", sizeof(t)); | |
printf("TileAddress: x = %d, y = %d, z = %d\n", t.x, t.y, t.z); | |
auto id = AddressToId(t); | |
printf("AddressToId: %#llx\n", id); | |
auto r = IdToAddress(id); | |
printf("Round trip: x = %d, y = %d, z = %d, s = %d\n", r.x, r.y, r.z, r.s); | |
TileAddress lower { 6, 4, 3, 3 }; | |
TileAddress upper { 1, 2, 5, 5 }; | |
auto lowerId = AddressToId(lower); | |
auto upperId = AddressToId(upper); | |
printf("lowerId = %#llx, upperId = %#llx\n", lowerId, upperId); | |
assert(lowerId < upperId); | |
} |
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