Created
December 4, 2022 15:07
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| # Import the pygame module | |
| import pygame | |
| # Initialize the game | |
| pygame.init() | |
| # Set the screen size and caption | |
| screen = pygame.display.set_mode((800, 600)) | |
| pygame.display.set_caption("Pac-Man") | |
| # Load the images | |
| pacman_image = pygame.image.load("pacman.png") | |
| dot_image = pygame.image.load("dot.png") | |
| # Create the pacman sprite | |
| pacman = pygame.sprite.Sprite() | |
| pacman.image = pacman_image | |
| pacman.rect = pacman.image.get_rect() | |
| # Create the dot sprite | |
| dot = pygame.sprite.Sprite() | |
| dot.image = dot_image | |
| dot.rect = dot.image.get_rect() | |
| # Game loop | |
| while True: | |
| # Handle events | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| pygame.quit() | |
| quit() | |
| # Update the pacman sprite | |
| keys = pygame.key.get_pressed() | |
| if keys[pygame.K_LEFT]: | |
| pacman.rect.x -= 5 | |
| if keys[pygame.K_RIGHT]: | |
| pacman.rect.x += 5 | |
| if keys[pygame.K_UP]: | |
| pacman.rect.y -= 5 | |
| if keys[pygame.K_DOWN]: | |
| pacman.rect.y += 5 | |
| # Keep the pacman sprite inside the screen | |
| if pacman.rect.x < 0: | |
| pacman.rect.x = 0 | |
| if pacman.rect.x > screen.get_width() - pacman.rect.width: | |
| pacman.rect.x = screen.get_width() - pacman.rect.width | |
| if pacman.rect.y < 0: | |
| pacman.rect.y = 0 | |
| if pacman.rect.y > screen.get_height() - pacman.rect.height: | |
| pacman.rect.y = screen.get_height() - pacman.rect.height | |
| # Check if the pacman sprite is colliding with the dot sprite | |
| if pacman.rect.colliderect(dot.rect): | |
| # Move the dot to a random location | |
| dot.rect.x = random.randint(0, screen.get_width() - dot.rect.width) | |
| dot.rect.y = random.randint(0, screen.get_height() - dot.rect.height) | |
| # Draw the sprites on the screen | |
| screen.fill((0, 0, 0)) | |
| screen.blit(pacman.image, pacman.rect) | |
| screen.blit(dot.image, dot.rect) | |
| pygame.display.flip() |
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