Created
June 6, 2018 04:51
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SDL2/OpenGl in Rust
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[package] | |
name = "chapter-01" | |
version = "0.1.0" | |
authors = ["Matthew J. Berger <[email protected]>"] | |
[dependencies] | |
gl = "0.10.0" | |
[dependencies.sdl2] | |
version = "0.31.0" | |
features = ["bundled", "static-link"] |
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extern crate sdl2; | |
extern crate gl; | |
fn main() { | |
let sdl = sdl2::init().unwrap(); | |
let video_subsystem = sdl.video().unwrap(); | |
let window = video_subsystem | |
.window("Game", 900, 700) | |
.opengl() | |
.resizable() | |
.build() | |
.unwrap(); | |
let _gl_context = window.gl_create_context().unwrap(); | |
let _gl = gl::load_with(|s| video_subsystem.gl_get_proc_address(s) as *const std::os::raw::c_void); | |
unsafe { | |
gl::ClearColor(0.3, 0.3, 0.5, 1.0); | |
} | |
let mut event_pump = sdl.event_pump().unwrap(); | |
'main: loop { | |
for event in event_pump.poll_iter() { | |
match event { | |
sdl2::event::Event::Quit {..} => break 'main, | |
_ => {}, | |
} | |
} | |
unsafe { | |
gl::Clear(gl::COLOR_BUFFER_BIT); | |
} | |
window.gl_swap_window(); | |
} | |
} |
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