Created
December 17, 2023 13:15
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Scenegraph
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use petgraph::graph::{DiGraph, NodeIndex}; | |
use petgraph::Direction; | |
use nalgebra::{Vector3, Isometry3}; | |
use std::collections::HashMap; | |
#[derive(Debug, Clone)] | |
enum SceneNode { | |
Spatial(SpatialNode), | |
Mesh { base: SpatialNode, vertices: Vec<Vector3<f32>> }, | |
} | |
#[derive(Debug, Clone)] | |
struct SpatialNode { | |
name: String, | |
transform: Isometry3<f32>, | |
} | |
impl SpatialNode { | |
fn new(name: impl Into<String>, transform: Isometry3<f32>) -> Self { | |
SpatialNode { name: name.into(), transform } | |
} | |
} | |
fn main() { | |
let mut graph = DiGraph::new(); | |
let mut node_lookup = HashMap::new(); | |
// Creating spatial and mesh nodes | |
let root_node = SceneNode::Spatial(SpatialNode::new("Root", Isometry3::identity())); | |
let root_index = graph.add_node(root_node.clone()); | |
node_lookup.insert("Root", root_index); | |
let mesh_node = SceneNode::Mesh { | |
base: SpatialNode::new("Mesh Node", Isometry3::identity()), | |
vertices: vec![ | |
Vector3::new(0.0, 0.0, 0.0), | |
Vector3::new(1.0, 0.0, 0.0), | |
Vector3::new(0.0, 1.0, 0.0), | |
], | |
}; | |
let mesh_index = graph.add_node(mesh_node.clone()); | |
node_lookup.insert("Mesh Node", mesh_index); | |
// Establishing parent-child relationships | |
if let Some(&root_index) = node_lookup.get("Root") { | |
graph.add_edge(root_index, mesh_index, ()); | |
} | |
// Displaying the graph | |
println!("Scenegraph Structure:"); | |
for node in graph.node_indices() { | |
match &graph[node] { | |
SceneNode::Spatial(spatial_node) => println!("Spatial Node: {:?}", spatial_node), | |
SceneNode::Mesh { base, vertices } => { | |
println!("Mesh Node: {:?}", base); | |
println!("Vertices: {:?}", vertices); | |
} | |
} | |
for neighbor in graph.neighbors_directed(node, Direction::Outgoing) { | |
println!(" Child Node: {:#?}", graph[neighbor]); | |
} | |
} | |
} |
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