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var circle = Titanium.UI.createView({ | |
height:200, | |
width:200, | |
borderRadius:50, | |
backgroundColor:'#336699', | |
top:10, | |
left:50 | |
}); | |
currentWindow.add(circle); | |
// object to store last event position | |
var touchMoveBase = { | |
set: function(point) { | |
this.x = point.x; | |
this.y = point.y; | |
} | |
} | |
// circle position before it has been animated | |
var circlePosition = { top: circle.top, left: circle.left }; | |
circle.addEventListener('touchstart', function(e) { | |
Titanium.API.info('Touch start: ' + JSON.stringify(e)); | |
// get absolute position at start | |
touchMoveBase.set(e.globalPoint); | |
}); | |
circle.addEventListener('touchmove', function(e) { | |
Titanium.API.info('Moving: ' + JSON.stringify(e)); | |
// update the co-ordinates based on movement since last movement or touch start | |
circlePosition.top += e.globalPoint.y - touchMoveBase.y; | |
circlePosition.left += e.globalPoint.x - touchMoveBase.x; | |
circle.animate({ | |
top: circlePosition.top, | |
left: circlePosition.left, | |
duration: 1 | |
}); | |
// reset absolute position to current position so next event will be relative to current position | |
touchMoveBase.set(e.globalPoint); | |
}); | |
circle.addEventListener('touchend', function(e) { | |
Titanium.API.info('Stop drag: ' + JSON.stringify(e)); | |
}); |
Instead of using e.globalPoint.x you should use e.x and e.y because there is no globalPoint in e.
When I emplement this code, my app crashes somehow so I was hoping that you could find something I'm not doing right. Here's my code:
Element.prototype.draw = function (){
var drawing = Ti.UI.createView({
width: width,
height: height,
backgroundColor: color,
left: positionX,
top: positionY,
borderWidth: 3,
borderColor: '#000000',
});
var touchMoveBase = {
set: function(pointX, pointY){
this.x = pointX;
this.y = pointY;
}
}
var elementPosition = { top: drawing.top, left: drawing.left};
drawing.addEventListener( 'touchstart', function(e){
touchMoveBase.set(e.x, e.y);
});
drawing.addEventListener( 'touchmove', function(e){
elementPosition.top += e.y - touchMoveBase.y;
elementPosition.left += e.x - touchMoveBase.x;
drawing.animate({
top: elementPosition.top,
left: elementPosition.left,
duration: 1
});
touchMoveBase.set(e.x, e.y);
});
This whole app-programming is really new to me so maybe it's just something small?
The code is ok, and can run correctly in android ! But the problem is the blink. I try all the solutions I can find in google search results, Finally , I can't solve the blink problem . Can you help me?
Just fix this code because globalPoint is decrapted:
function FirstView() {
var self = Ti.UI.createView();
var circle = Titanium.UI.createView({
height:200,
width:200,
backgroundColor:'#336699',
top:10,
left:50
});
self.add(circle);
var circlePosition = { top: circle.top, left: circle.left };
var xxx = 0;
var yyy = 0;
circle.addEventListener('touchstart', function(e) {
xxx = e.x;
yyy = e.y;
});
circle.addEventListener('touchmove', function(e) {
circlePosition.top += e.y - yyy;
circlePosition.left += e.x - xxx;
circle.animate({
top: circlePosition.top,
left: circlePosition.left,
duration: 1
});
});
circle.addEventListener('touchend', function(e) {
xxx = 0;
yyy = 0;
});
return self;
}
module.exports = FirstView;
I did it as your codes. but there's a problem.
The value of 'circlePosition' will be increased more and more when you move the circle.
So I did it in my own way.
slavikofmosonyi How you make it ?
Here is perfect solutions for all devices
var circle = Ti.UI.createView({
height:300,
backgroundColor: 'red',
width:250
});
$.win.add(circle);
var item1 = Ti.UI.createImageView({
top:'0',
id:'item1',
//left:'0',
width:'50',
height:'50',
zIndex:'1',
backgroundColor:'green',
image:'/burger_menu.png'
});
circle.add(item1);
var wth = item1.getWidth()/2;
var hgt = item1.getHeight()/2;
item1.addEventListener('touchmove', function(e) {
touchMove(item1 , e);
});
function touchMove(obj , e)
{
var convertedPoint = obj.convertPointToView({x: e.x, y: e.y}, circle);
if(convertedPoint != null)
{
item1.animate({
left: Math.round(convertedPoint.x/Ti.Platform.displayCaps.logicalDensityFactor) - wth,
top: Math.round(convertedPoint.y/Ti.Platform.displayCaps.logicalDensityFactor) - hgt ,
duration: 1
});
}
}
$.win.open();
Hi
How I can drag and drop images in appcelerator? or
How I can much some images together in appcelerator?
Here is perfect solutions for all devices
let circle = Ti.UI.createView({
width: 250,
height: 300,
backgroundColor: 'red'
})
$.win.add(circle)
let item1 = Ti.UI.createImageView({
top: 0,
left: 0,
zIndex: 1,
width: 50,
height: 50,
backgroundColor: 'green',
image: '/burger_menu.png'
})
circle.add(item1)
let wth = item1.getWidth() / 2
let hgt = item1.getHeight() / 2
item1.addEventListener('touchmove', e => touchMove(item1, e))
function touchMove(obj, e) {
let convertedPoint = obj.convertPointToView({ x: e.x, y: e.y }, circle)
if (convertedPoint != null) {
item1.animate({
duration: 1,
top: Math.round(convertedPoint.y / Ti.Platform.displayCaps.logicalDensityFactor) - hgt,
left: Math.round(convertedPoint.x / Ti.Platform.displayCaps.logicalDensityFactor) - wth,
})
}
}
$.win.open()
This really help me, thanks!
With minor tweaks, I was able to turn it into an Alloy module!
i'm doing in the it's work on the IOS but on the android still error it can't convert object
E/JNIUtil ( 315): !!! Unable to convert unknown Java object class 'org.appcelerator.kroll.KrollRuntime$1' to Js value !!!
I/TiAPI ( 315): Touch start: {"source":{"size":{"height":430,"y":0,"width":30,"x":0},"keepScreenOn":false,"children":[],"height":"100%","width":30,"left":0,"backgroundRepeat":false,"rect":{"height":430,"y":0,"x":0,"width":30},"backgroundColor":"#336699","top":0,"_events":{"touchstart":{},"touchmove":{}}},"y":309,"x":19,"type":"touchstart"}
E/TiJSError( 315): (main) [7376,7376] ----- Titanium Javascript Runtime Error -----
E/TiJSError( 315): (main) [1,7377] - In app.js:27,17
E/TiJSError( 315): (main) [0,7377] - Message: Uncaught TypeError: Cannot read property 'x' of undefined
E/TiJSError( 315): (main) [1,7378] - Source:
can you help me?
so sorry i'm a beginner ^_^