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@rain-1
rain-1 / LLM.md
Last active November 2, 2024 12:14
LLM Introduction: Learn Language Models

Purpose

Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.

Avoid being a link dump. Try to provide only valuable well tuned information.

Prelude

Neural network links before starting with transformers.

@chriseidhof
chriseidhof / boilerplate.swift
Last active August 20, 2024 07:48
QuickMacApp
// Run any SwiftUI view as a Mac app.
import Cocoa
import SwiftUI
NSApplication.shared.run {
VStack {
Text("Hello, World")
.padding()
.background(Capsule().fill(Color.blue))
@pmbauer
pmbauer / roam_wp
Last active July 22, 2020 02:15
roam weekly plan
#/usr/bin/env bash
set -euo pipefail
IFS=$'\n\t'
roam_date() {
date -d "${*}" '+%B %eXX, %Y' \
| sed -e 's/11XX/11th/; s/12XX/12th/; s/13XX/13th/' \
-e 's/1XX/1st/; s/2XX/2nd/; s/3XX/3rd/' \
-e 's/XX/th/; s/ / /'
}
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active November 19, 2024 00:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@jimfoltz
jimfoltz / tw5-server.rb
Last active October 15, 2024 20:29
A local server for TiddlyWiki5 that allows saving wiki.
require 'webrick'
require 'fileutils'
if ARGV.length != 0
root = ARGV.first.gsub('\\', '/')
else
root = '.'
end
BACKUP_DIR = 'bak'
@klaaspieter
klaaspieter / ASS.md
Created June 22, 2017 07:59 — forked from anonymous/ASS.md
Acronyms Seriously Suck - Elon Musk

From time to time, Musk will send out an e-mail to the entire company to enforce a new policy or let them know about something that's bothering him. One of the more famous e-mails arrived in May 2010 with the subject line: Acronyms Seriously Suck:

There is a creeping tendency to use made up acronyms at SpaceX. Excessive use of made up acronyms is a significant impediment to communication and keeping communication good as we grow is incredibly important. Individually, a few acronyms here and there may not seem so bad, but if a thousand people are making these up, over time the result will be a huge glossary that we have to issue to new employees. No one can actually remember all these acronyms and people don't want to seem dumb in a meeting, so they just sit there in ignorance. This is particularly tough on new employees.

That needs to stop immediately or I will take drastic action - I have given enough warning over the years. Unless an acronym is approved by me, it should not enter the SpaceX glossary.

@vicc
vicc / string-truncate.swift
Last active May 4, 2020 02:33 — forked from jesskturner/string-truncate.swift
A little truncate function extension for the default String type (Swift 3 Ready)
extension String {
/**
Truncates the string to the specified length number of characters and appends an optional trailing string if longer.
- Parameter length: A `String`.
- Parameter trailing: A `String` that will be appended after the truncation.
- Returns: A `String` object.
*/
func truncate(length: Int, trailing: String = "…") -> String {
@MrTrustor
MrTrustor / clean-docker-for-mac.sh
Last active November 21, 2023 11:38
This script cleans the Docker.qcow2 file that takes a lot of disk space with Docker For Mac. You can specify some Docker images that you would like to keep.
#!/bin/bash
# Copyright 2017 Théo Chamley
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in the Software
# without restriction, including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
# to whom the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all copies or
@annalee
annalee / sample-slack-coc.md
Last active November 7, 2024 19:10
A sample code of conduct for social slack teams.

[SLACKNAME] Code of Conduct

Welcome!

[BRIEF DESCRIPTION OF THE SLACK AND ITS PURPOSE]

The current admins are:

  • [NAMES]
@georgevanburgh
georgevanburgh / stacks.s
Created November 27, 2015 16:29
Stack demonstration code from PASS1 workshop
; Move the stack pointer to point at the stack
ADRL SP, stack
; Define the strings we're going to print
s_div DEFB "Dividing ", 0
ALIGN
s_by DEFB " by ", 0
ALIGN
s_equals DEFB " equals ", 0
ALIGN