Forked from schickling/UIImageFixedOrientationExtension.swift
Created
January 19, 2017 09:36
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Extension to fix orientation of an UIImage (Sets orientation to portrait)
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import UIKit | |
extension UIImage { | |
public func fixedOrientation() -> UIImage { | |
if imageOrientation == UIImageOrientation.up { | |
return self | |
} | |
var transform: CGAffineTransform = CGAffineTransform.identity | |
switch imageOrientation { | |
case UIImageOrientation.down, UIImageOrientation.downMirrored: | |
transform = transform.translatedBy(x: size.width, y: size.height) | |
transform = transform.rotated(by: CGFloat(M_PI)) | |
break | |
case UIImageOrientation.left, UIImageOrientation.leftMirrored: | |
transform = transform.translatedBy(x: size.width, y: 0) | |
transform = transform.rotated(by: CGFloat(M_PI_2)) | |
break | |
case UIImageOrientation.right, UIImageOrientation.rightMirrored: | |
transform = transform.translatedBy(x: 0, y: size.height) | |
transform = transform.rotated(by: CGFloat(-M_PI_2)) | |
break | |
case UIImageOrientation.up, UIImageOrientation.upMirrored: | |
break | |
} | |
switch imageOrientation { | |
case UIImageOrientation.upMirrored, UIImageOrientation.downMirrored: | |
transform.translatedBy(x: size.width, y: 0) | |
transform.scaledBy(x: -1, y: 1) | |
break | |
case UIImageOrientation.leftMirrored, UIImageOrientation.rightMirrored: | |
transform.translatedBy(x: size.height, y: 0) | |
transform.scaledBy(x: -1, y: 1) | |
case UIImageOrientation.up, UIImageOrientation.down, UIImageOrientation.left, UIImageOrientation.right: | |
break | |
} | |
let ctx: CGContext = CGContext(data: nil, | |
width: Int(size.width), | |
height: Int(size.height), | |
bitsPerComponent: self.cgImage!.bitsPerComponent, | |
bytesPerRow: 0, | |
space: self.cgImage!.colorSpace!, | |
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)! | |
ctx.concatenate(transform) | |
switch imageOrientation { | |
case UIImageOrientation.left, UIImageOrientation.leftMirrored, UIImageOrientation.right, UIImageOrientation.rightMirrored: | |
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.height, height: size.width)) | |
default: | |
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) | |
break | |
} | |
let cgImage: CGImage = ctx.makeImage()! | |
return UIImage(cgImage: cgImage) | |
} | |
} |
//Thanks It is great, I have just rewrote it in C#:
UIImage CorrectOrintation(UIImage img)
{
if ((img.Orientation == UIImageOrientation.Up))
{
return img;
}
var transform = CGAffineTransform.MakeIdentity();
switch (img.Orientation)
{
case UIImageOrientation.Down:
case UIImageOrientation.DownMirrored:
transform = CGAffineTransform.Translate(transform, img.Size.Width, img.Size.Height);
transform = CGAffineTransform.Rotate(transform,(nfloat)(Math.PI));
break;
case UIImageOrientation.Left:
case UIImageOrientation.LeftMirrored:
transform = CGAffineTransform.Translate(transform, img.Size.Width, 0);
transform = CGAffineTransform.Rotate(transform, (nfloat)(Math.PI /2));
break;
case UIImageOrientation.Right:
case UIImageOrientation.RightMirrored:
transform = CGAffineTransform.Translate(transform, 0, img.Size.Height);
transform = CGAffineTransform.Rotate(transform, (nfloat)(-Math.PI /2));
break;
case UIImageOrientation.UpMirrored:
break;
}
switch (img.Orientation)
{
case UIImageOrientation.UpMirrored:
case UIImageOrientation.DownMirrored:
transform = CGAffineTransform.Translate(transform, img.Size.Width ,0 );
transform = CGAffineTransform.Scale(transform, -1, 1);
break;
case UIImageOrientation.LeftMirrored:
case UIImageOrientation.RightMirrored:
transform = CGAffineTransform.Translate(transform, img.Size.Height, 0);
transform = CGAffineTransform.Scale(transform, -1, 1);
break;
}
var ctx = new CGBitmapContext(null, (nint)img.Size.Width, (nint)img.Size.Height,
img.CGImage.BitsPerComponent, 0, img.CGImage.ColorSpace,
CGImageAlphaInfo.PremultipliedLast);
ctx.ConcatCTM(transform);
switch (img.Orientation)
{
case UIImageOrientation.Right:
case UIImageOrientation.RightMirrored:
case UIImageOrientation.Left:
case UIImageOrientation.LeftMirrored:
ctx.DrawImage(new CGRect(0, 0, img.Size.Height, img.Size.Width),img.CGImage);
break;
default:
ctx.DrawImage(new CGRect(0, 0, img.Size.Width, img.Size.Height), img.CGImage);
break;
}
UIImage res = new UIImage(ctx.ToImage());
ctx = null;
GC.Collect();
return res;
}
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Better still:
func fixImageOrientation() -> UIImage {