Created
October 18, 2017 17:24
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Camera Shake
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
public static CameraShake instance; | |
private Vector3 _originalPos; | |
private float _timeAtCurrentFrame; | |
private float _timeAtLastFrame; | |
private float _fakeDelta; | |
void Awake() | |
{ | |
instance = this; | |
} | |
void Update() | |
{ | |
// Calculate a fake delta time, so we can Shake while game is paused. | |
_timeAtCurrentFrame = Time.realtimeSinceStartup; | |
_fakeDelta = _timeAtCurrentFrame - _timeAtLastFrame; | |
_timeAtLastFrame = _timeAtCurrentFrame; | |
} | |
public static void Shake(float duration, float amount) | |
{ | |
instance._originalPos = instance.gameObject.transform.localPosition; | |
instance.StopAllCoroutines(); | |
instance.StartCoroutine(instance.cShake(duration, amount)); | |
} | |
public IEnumerator cShake(float duration, float amount) | |
{ | |
float endTime = Time.time + duration; | |
while (duration > 0) | |
{ | |
transform.localPosition = _originalPos + Random.insideUnitSphere * amount; | |
duration -= _fakeDelta; | |
yield return null; | |
} | |
transform.localPosition = _originalPos; | |
} | |
} |
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