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Mesh with joint allocation using C++11 allocators
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// Usage - with library support for joint allocation, usage might look something like this: | |
struct Vector3 { | |
float x, y, z; | |
}; | |
struct Mesh { | |
private: | |
JointPool pool; | |
public: | |
template <typename ItPs, typename ItIs> | |
Mesh(ItPs firstP, ItPs lastP, ItIs firstI, ItIs lastI) | |
: pool(GetJointPoolSize<decltype(positions), decltype(indices)>(distance(firstP, lastP), | |
distance(firstI, lastI))), | |
positions(firstP, lastP, &pool), | |
indices(firstI, lastI, &pool) {} | |
Mesh(initializer_list<Vector3> ps, initializer_list<int> is) | |
: Mesh(begin(ps), end(ps), begin(is), end(is)) {} | |
JointVector<Vector3> positions; | |
JointVector<int> indices; | |
}; | |
ostream& operator<<(ostream& os, const Mesh& m) { | |
for (const auto& pos : m.positions) | |
os << "(" << pos.x << ", " << pos.y << ", " << pos.z << "), "; | |
for (const auto& index : m.indices) os << index << ", "; | |
return os << endl; | |
} | |
int main() { | |
// initialize a Mesh with explicit verts and indices | |
Mesh myMesh{{{0.f, 0.f, 0.f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}}, {0, 1, 2}}; | |
// initialize a Mesh with iterator pairs | |
Mesh mySecondMesh{begin(myMesh.positions), end(myMesh.positions), begin(myMesh.indices), | |
end(myMesh.indices)}; | |
cout << myMesh << mySecondMesh; | |
} |
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