This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
tell application "System Events" | |
if (name of processes) contains "Xcode" then | |
-- Check if Xcode is already the active/focused application | |
if (name of first application process whose frontmost is true) is not "Xcode" then | |
tell application "Xcode 16.2 (Beta)" | |
activate | |
delay 0.25 -- Wait for Xcode to become active | |
end tell | |
end if |
% https://jimbly.github.io/regex-crossword/ | |
enum LETTER = { | |
A, B, C, D, E, F, G, H, I, J, K, L, M, | |
N, O, P, Q, R, S, T, U, V, W, X, Y, Z | |
}; | |
array[1..7] of var LETTER: row1; | |
array[1..8] of var LETTER: row2; | |
array[1..9] of var LETTER: row3; |
// Source: https://devforums.apple.com/message/866487#866487 | |
typedef int (*PYStdWriter)(void *, const char *, int); | |
static PYStdWriter _oldStdWrite; | |
int __pyStderrWrite(void *inFD, const char *buffer, int size) | |
{ | |
if ( strncmp(buffer, "AssertMacros: queueEntry", 24) == 0 ) { | |
return 0; |
//viewDidload | |
if ([self respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) { | |
// iOS 7 | |
[self prefersStatusBarHidden]; | |
[self performSelector:@selector(setNeedsStatusBarAppearanceUpdate)]; | |
} else { | |
// iOS 6 | |
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationSlide]; | |
} |
// | |
// PSPDFThreadSafeMutableDictionary.m | |
// | |
// Copyright (c) 2013 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is |
// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit. | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
/Applications/ImageAlpha.app/Contents/MacOS/pngquant --speed 1 --force --ext .png 32 *.png; open -a imageoptim *.png |
Copyright (c) 2013 Jamz Tang <[email protected]> | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is furnished | |
to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all |
Key: | |
"-" negative point | |
"+" positive point | |
"+-" could go either way depending on your opinion or if it functions or not | |
Background Info: the last project we worked on needed basic 2D functionality (sprites and animations) and SpriteKit was born to fill this need (http://www.youtube.com/watch?v=cabAr2CdLmc). It has no fancy editors and was really made to fit a specific need and as of yet it has not been extended much further than the video shows. Something a bit more full featured is required for a new prototype and instead of spending a bunch of time extending SpriteKit we went on a search for alternatives. None of the below frameworks are perfect and they all have pluses and minuses. One thing SpriteKit had that none of the others do is automatic texture selection based on screen resolution. That is one thing I would like to see incorporated in every 2D framework and it kind of surprises me that it isn't one of the first features added when making a 2D framework. | |