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import Darwin | |
extension Int { | |
static func random() -> Int { | |
return Int(arc4random()) | |
} | |
static func random(range: Range<Int>) -> Int { | |
return Int(arc4random_uniform(UInt32(range.endIndex - range.startIndex))) + range.startIndex | |
} | |
} | |
extension Double { | |
static func random() -> Double { | |
return drand48() | |
} | |
} |
@lchenay is right
Note iLast can be left out in favor of ..<count
.
Same in Int.random(i..<count)
.
Also note [T]
is deprecated in favor of [Element]
For sets
extension Set {
mutating func shuffle() {
if count > 1 {
for i in 0..<count {
let r = Int.random(i..<count)
let temp = self[self.startIndex.advancedBy(r)]
self.removeAtIndex(self.startIndex.advancedBy(r))
self.insert(temp)
}
}
}
}
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If someone use this code, replace
return Int(arc4random())
by `return Int(arc4random_uniform(UInt32(Int.max)))``arc4random() return UInt32 from 0 to UInt32.max. Not all the range are compatible with Int and will result in a EXC_BAD_INSTRUCTION