I hereby claim:
- I am matula on github.
- I am matula (https://keybase.io/matula) on keybase.
- I have a public key ASDWtZbNI9uI4Tfizwme1WTwq2foq7_3bxY5_cqgIbYd2go
To claim this, I am signing this object:
<?php | |
// Server file | |
class PushNotifications { | |
// (Android)API access key from Google API's Console. | |
private static $API_ACCESS_KEY = 'AIzaSyDG3fYAj1uW7VB-wejaMJyJXiO5JagAsYI'; | |
// (iOS) Private key's passphrase. | |
private static $passphrase = 'joashp'; | |
// (Windows Phone 8) The name of our push channel. | |
private static $channelName = "joashp"; |
Library "Roku_Ads.brs" | |
sub init() | |
print "PlayerTask.brs [init]" | |
m.top.functionName = "playContentWithAds" | |
m.top.id = "PlayerTask" | |
end sub | |
sub playContentWithAds() | |
print "PlayerTask.brs [playContentWithAds]" |
I hereby claim:
To claim this, I am signing this object:
This document provides an overview of the classes, methods, and properties defined in the rpg_core.js
file for RPG Maker MV.
This section adds utility methods to standard JavaScript objects.
Number.prototype.clamp(min, max)
: Returns a number limited to the given range (min, max).Number.prototype.mod(n)
: Returns a modulo value that is always positive.This document provides an overview of the Scene classes defined in the rpg_scenes.js
file for RPG Maker MV. Scenes manage the different screens and states of the game, such as the title screen, map, menus, and battles.
The superclass for all scenes in the game. It provides fundamental functionalities like managing fade-in/out, window layers, and the scene lifecycle.
Properties:
This document provides an overview of the Window classes defined in the rpg_windows.js
file for RPG Maker MV. These classes form the basis for all the menus, message boxes, and other interface elements seen in the game.
The superclass for almost all windows in the game. It provides core functionalities like drawing text, icons, faces, gauges, managing windowskins, opacity, padding, and basic open/close animations.
Key Properties: