Created
August 9, 2016 02:58
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Draw a line from the Raycaster origin and dest Vectors. Threejs
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drawRaycastLine(raycaster) { | |
let material = new THREE.LineBasicMaterial({ | |
color: 0xff0000, | |
linewidth: 10 | |
}); | |
let geometry = new THREE.Geometry(); | |
let startVec = new THREE.Vector3( | |
raycaster.ray.origin.x, | |
raycaster.ray.origin.y, | |
raycaster.ray.origin.z); | |
let endVec = new THREE.Vector3( | |
raycaster.ray.direction.x, | |
raycaster.ray.direction.y, | |
raycaster.ray.direction.z); | |
// could be any number | |
endVec.multiplyScalar(5000); | |
// get the point in the middle | |
let midVec = new THREE.Vector3(); | |
midVec.lerpVectors(startVec, endVec, 0.5); | |
geometry.vertices.push(startVec); | |
geometry.vertices.push(midVec); | |
geometry.vertices.push(endVec); | |
console.log('vec start', startVec); | |
console.log('vec mid', midVec); | |
console.log('vec end', endVec); | |
let line = new THREE.Line(geometry, material); | |
this.scene.add(line); | |
} |
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