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This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.
Agree? Disagree? Feel free to let me know at @JanStette.
This document is a guide to writing agile contracts. Unlike traditional contracts, an agile contract does not specify individual tasks to be completed by the Contractor. Rather, an agile contract specifies how the Client and Contractor interact, and how the Contractor is paid. The Deliverable Work performed for the contract is determined through an ongoing collaboration between the Client and the Contractor.
Agile contracts require a great deal of trust from both the Client and the Contractor. This trust is fostered through tight feedback cycles and well-defined responsibilities that both parties can expect from each other. More so than traditional contracts, an agile contract requires active participation from the Client.
Summary of book "Clean Architecture" by Robert C. Martin
Uncle Bob, the well known author of Clean Code, is coming back to us with a new book called Clean Architecture which wants to take a larger view on how to create software.
Even if Clean Code is one of the major book around OOP and code design (mainly by presenting the SOLID principles), I was not totally impressed by the book.
Clean Architecture leaves me with the same feeling, even if it's pushing the development world to do better, has some good stories and present robust principles to build software.
The book is build around 34 chapters organised in chapters.
DevOps started out as "Agile Systems Administration". In 2008, at the Agile Conference in Toronto, Andrew Shafer posted an offer to moderate an ad hoc "Birds of a Feather" meeting to discuss the topic of "Agile Infrastructure". Only one person showed up to discuss the topic: Patrick Debois. Their discussions and sharing of ideas with others advanced the concept of "agile systems administration". Debois and Shafer formed an Agile Systems Administrator group on Google, with limited success. Patrick Debois did a presentation called "Infrastructure and Operations" addressing
In humans, eye contact is the center of the attachment system. In Asperger's Syndrome there is either an avoidance of eye contact (most common) or an unvarying, relative unblinking, staring, constant eye contact (less common). Avoidant eye contact gives an impression of 'having something to hide', and also eliminates a big channel of communication and trust. Staring eye contact, because of its unchanging nature, is also uncommunicative, and is generally experienced as disturbing on the receiving end.
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.
General rules
Follow standard conventions.
Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
Boy scout rule. Leave the campground cleaner than you found it.
Always find root cause. Always look for the root cause of a problem.