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Sid Meier's 10 Rules of Game Design | |
Choose a topic you have a passion for. Game Design is about creativity. | |
Do research after the game is done. Tap into the player’s brain. | |
Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs. | |
Double it or cut it in half. You are more wrong than you think. | |
Make sure the player is having fun, not the designer/computer. | |
Games should be easy to start playing, but hard to stop playing. | |
Simple systems work together to create complexity. | |
Make it ‘Epic’! | |
Most important part of the game is the first and last 15 minutes. | |
Know when to stop, more is not always better and just because we can, doesn’t mean we should. |
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