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ArmA 2/3 Map Config - adding Ambient sounds to map
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/*** | |
Header file shoud be included in main map config.cpp in your's map class name: | |
class MySuperMap | |
{ | |
#include "amap_sound_ambient.hpp" | |
}; | |
Or you can just copy-paste it :) | |
***/ | |
class EnvSounds | |
{ | |
class Default | |
{ | |
name="$STR_CFG_ENVSOUNDS_DEFAULT"; | |
sound[]= | |
{ | |
"$DEFAULT$", | |
0, | |
1 | |
}; | |
soundNight[]= | |
{ | |
"$DEFAULT$", | |
0, | |
1 | |
}; | |
}; | |
class Sea //Location where selected ambient sound will play | |
{ | |
name="Sea"; | |
volume="sea"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_sea.ogg", //Path to daytime sound | |
0.30000001, //Sound volume | |
1 | |
}; | |
soundNight[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_sea.ogg", //Path to nighttime sound | |
0.30000001, //Sound volume | |
1 | |
}; | |
}; | |
class WindForestHigh | |
{ | |
name="Wind"; | |
volume="forest*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_highz.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class WindNoForestHigh | |
{ | |
name="Wind"; | |
volume="(1-forest)*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_highz.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class Forest | |
{ | |
name="Forest"; | |
volume="forest*(1-night)"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_hills.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class ForestNight | |
{ | |
name="Forest"; | |
volume="forest*night"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_night.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class Houses | |
{ | |
name="Houses"; | |
volume="(houses*0.75)*4"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_houses.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class Meadows | |
{ | |
name="Meadows"; | |
volume="(1-forest)*(1-houses)*(1-night)*(1-sea)"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_hills.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class MeadowsNight | |
{ | |
name="Meadows"; | |
volume="(1-forest)*(1-houses)*night*(1-sea)"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_night.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
class Hills | |
{ | |
name="Hills"; | |
volume="hills"; | |
sound[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_hills.ogg", | |
0.30000001, | |
1 | |
}; | |
soundNight[]= | |
{ | |
"Dev_Island\Dev_sounds\env\env_Dev_night.ogg", | |
0.30000001, | |
1 | |
}; | |
}; | |
}; |
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