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maximilionus / model_a2.cfg
Last active September 8, 2019 20:39
ArmA 2 && 3 - model.cfg for default Skeleton
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
@maximilionus
maximilionus / amap_sound_ambient.hpp
Last active July 2, 2019 16:12
ArmA 2/3 Map Config - adding Ambient sounds to map
/***
Header file shoud be included in main map config.cpp in your's map class name:
class MySuperMap
{
#include "amap_sound_ambient.hpp"
};
Or you can just copy-paste it :)
***/
class EnvSounds