Created
February 16, 2013 23:00
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Example of creating an animated GIF on iOS, with no 3rd-party code required. This should also be easy to port to OS X.
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#import <UIKit/UIKit.h> | |
#import <ImageIO/ImageIO.h> | |
#import <MobileCoreServices/MobileCoreServices.h> | |
static UIImage *frameImage(CGSize size, CGFloat radians) { | |
UIGraphicsBeginImageContextWithOptions(size, YES, 1); { | |
[[UIColor whiteColor] setFill]; | |
UIRectFill(CGRectInfinite); | |
CGContextRef gc = UIGraphicsGetCurrentContext(); | |
CGContextTranslateCTM(gc, size.width / 2, size.height / 2); | |
CGContextRotateCTM(gc, radians); | |
CGContextTranslateCTM(gc, size.width / 4, 0); | |
[[UIColor redColor] setFill]; | |
CGFloat w = size.width / 10; | |
CGContextFillEllipseInRect(gc, CGRectMake(-w / 2, -w / 2, w, w)); | |
} | |
UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); | |
UIGraphicsEndImageContext(); | |
return image; | |
} | |
static void makeAnimatedGif(void) { | |
static NSUInteger kFrameCount = 16; | |
NSDictionary *fileProperties = @{ | |
(__bridge id)kCGImagePropertyGIFDictionary: @{ | |
(__bridge id)kCGImagePropertyGIFLoopCount: @0, // 0 means loop forever | |
} | |
}; | |
NSDictionary *frameProperties = @{ | |
(__bridge id)kCGImagePropertyGIFDictionary: @{ | |
(__bridge id)kCGImagePropertyGIFDelayTime: @0.02f, // a float (not double!) in seconds, rounded to centiseconds in the GIF data | |
} | |
}; | |
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil]; | |
NSURL *fileURL = [documentsDirectoryURL URLByAppendingPathComponent:@"animated.gif"]; | |
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((__bridge CFURLRef)fileURL, kUTTypeGIF, kFrameCount, NULL); | |
CGImageDestinationSetProperties(destination, (__bridge CFDictionaryRef)fileProperties); | |
for (NSUInteger i = 0; i < kFrameCount; i++) { | |
@autoreleasepool { | |
UIImage *image = frameImage(CGSizeMake(300, 300), M_PI * 2 * i / kFrameCount); | |
CGImageDestinationAddImage(destination, image.CGImage, (__bridge CFDictionaryRef)frameProperties); | |
} | |
} | |
if (!CGImageDestinationFinalize(destination)) { | |
NSLog(@"failed to finalize image destination"); | |
} | |
CFRelease(destination); | |
NSLog(@"url=%@", fileURL); | |
} |
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I implemented it in Swift 3, it's here.