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point on unit square at a given angle
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import SwiftUI | |
extension UnitPoint { | |
/// - returns: The point on the perimeter of the unit square that is at angle `angle` relative to the center of the unit square. | |
init(_ angle: Angle) { | |
// Inspired by https://math.stackexchange.com/a/4041510/399217 | |
// Also see https://www.desmos.com/calculator/k13553cbgk | |
let s = sin(angle.radians) | |
let c = cos(angle.radians) | |
self.init( | |
x: (c / s).clamped(to: -1...1) * copysign(1, s) * 0.5 + 0.5, | |
y: (s / c).clamped(to: -1...1) * copysign(1, c) * 0.5 + 0.5 | |
) | |
} | |
} | |
extension Comparable { | |
/// - returns: The nearest value to `self` that is in `range`. | |
func clamped(to range: ClosedRange<Self>) -> Self { | |
return max(range.lowerBound, min(self, range.upperBound)) | |
} | |
} | |
extension Bool { | |
/// - returns: The opposite of `self`. Note that I have a setter, so I can be used in a `Binding`. | |
var not: Self { | |
get { !self } | |
set { self = !newValue } | |
} | |
} | |
struct ContentView: View { | |
@State var angle: Angle = .zero | |
@State var useRob = false | |
func unitSquareIntersectionPoint(_ angle: Angle) -> UnitPoint { | |
var normalizedDegree = angle.degrees | |
while normalizedDegree > 360.0 { | |
normalizedDegree -= 360.0 | |
} | |
while normalizedDegree < 0.0 { | |
normalizedDegree += 360.0 | |
} | |
if normalizedDegree < 45.0 || normalizedDegree >= 315 { | |
//Right Edge, x = 1.0 | |
var degreeToConsider = normalizedDegree | |
if degreeToConsider < 45.0 { | |
degreeToConsider = normalizedDegree + 360.0 | |
//angle now between 315 & 405 | |
} | |
let degreeProportion = (degreeToConsider - 315.0) / 90.0 | |
return UnitPoint(x: 1.0, y: 1.0 - degreeProportion) | |
} else if normalizedDegree < 135.0 { | |
//Top Edge, y = 0.0 | |
let degreeProportion = (normalizedDegree - 45.0) / 90.0 | |
return UnitPoint(x: 1.0 - degreeProportion, y: 0.0) | |
} else if normalizedDegree < 225.0 { | |
//left Edge, x = 0.0 | |
let degreeProportion = (normalizedDegree - 135) / 90.0 | |
return UnitPoint(x: 0.0, y: degreeProportion) | |
} else if normalizedDegree < 315.0 { | |
//Bottom Edge, y = 1.0 | |
let degreeProportion = (normalizedDegree - 225) / 90.0 | |
return UnitPoint(x: degreeProportion, y: 1.0) | |
} | |
return .zero | |
} | |
var body: some View { | |
VStack { | |
let _start = unitSquareIntersectionPoint(angle) | |
let _end = unitSquareIntersectionPoint(angle + .radians(.pi)) | |
let rstart = UnitPoint(-angle) | |
let rend = UnitPoint(-angle + .radians(.pi)) | |
let start = useRob ? rstart : _start | |
let end = useRob ? rend : _end | |
ZStack { | |
LinearGradient(colors: [Color.red, Color.blue], startPoint: start, endPoint: end) | |
.border(.black) | |
Circle() | |
.fill(.red) | |
.frame(width:15, height:15) | |
.overlay(Circle().stroke(.black)) | |
.position(x:start.x * 200, y:start.y * 200) | |
Rectangle() | |
.fill(.blue) | |
.frame(width:15, height:15) | |
.border(.black) | |
.position(x:end.x * 200, y:end.y * 200) | |
Canvas { gc, size in | |
gc.translateBy(x: size.width * 0.5, y: size.height * 0.5) | |
let t: CGFloat = 0.5 * size.width / 2.squareRoot() | |
gc.stroke( | |
Path(ellipseIn: CGRect( | |
x: -t, | |
y: -t, | |
width: 2 * t, | |
height: 2 * t | |
)), | |
with: .color(.black) | |
) | |
let path = Path { | |
$0.move(to: .zero) | |
$0.addLine(to: .init( | |
x: t * cos(angle.radians), | |
y: -t * sin(angle.radians) | |
)) | |
} | |
gc.stroke(path, with: .color(.black)) | |
} | |
.padding(-100) | |
} | |
.frame(width:200, height:200) | |
Spacer() | |
.frame(height: 60) | |
Slider(value: $angle.degrees, in: 0.0 ... 360.0) | |
.padding(.horizontal, 50) | |
Text("\(Int(angle.degrees))°") | |
Grid(alignment: .trailing) { | |
GridRow { | |
Text("") | |
HStack(spacing: 0) { | |
Circle().fill(.red).frame(width:10, height:10) | |
Text(".x") | |
} | |
HStack(spacing: 0) { | |
Circle().fill(.red).frame(width:10, height:10) | |
Text(".y") | |
} | |
HStack(spacing: 0) { | |
Rectangle().fill(.blue).frame(width:10, height:10) | |
Text(".x") | |
} | |
HStack(spacing: 0) { | |
Rectangle().fill(.blue).frame(width:10, height:10) | |
Text(".y") | |
} | |
} | |
gridRow("_David", $useRob.not, _start, _end) | |
gridRow("Rob", $useRob, rstart, rend) | |
gridRow( | |
"diff", nil, | |
.init( | |
x: abs(_start.x - rstart.x), | |
y: abs(_start.y - rstart.y) | |
), | |
.init( | |
x: abs(_end.x - rend.x), | |
y: abs(_end.y - rend.y) | |
) | |
) | |
} | |
Button("Play") { | |
Task { | |
angle = .zero | |
try await Task.sleep(for: .seconds(1)) | |
for d in stride(from: 0.0, through: 90.0, by: 1/10) { | |
try await Task.sleep(for: .seconds(1/60)) | |
angle = .degrees(Double(d)) | |
} | |
for d in stride(from: 90.0, through: 0.0, by: -1/10) { | |
try await Task.sleep(for: .seconds(1/60)) | |
angle = .degrees(Double(d)) | |
} | |
} | |
} | |
} | |
.padding() | |
} | |
private func gridRow(_ label: String, _ binding: Binding<Bool>?, _ start: UnitPoint, _ end: UnitPoint) -> some View { | |
return GridRow { | |
if let binding { | |
Toggle(isOn: binding) { Text(label) } | |
.toggleStyle(.button) | |
} else { | |
Text(label) | |
} | |
Text(start.x, format: .number.rounded(increment: 0.01)) | |
Text(start.y, format: .number.rounded(increment: 0.01)) | |
Text(end.x, format: .number.rounded(increment: 0.01)) | |
Text(end.y, format: .number.rounded(increment: 0.01)) | |
} | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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