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pcl_mesh_to_cgal_v1
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// https://stackoverflow.com/questions/61318623/how-can-i-convert-cgal-points-into-pcl-point-cloud | |
template<class Pt> | |
static int convert_mesh_from_PCL_to_CGAL(pcl::PolygonMesh::Ptr PCL_mesh, CGAL::Surface_mesh<Pt>& CGAL_mesh, bool flipNormal = false) | |
{ | |
pcl::PointCloud<pcl::PointXYZ>::Ptr mesh_cloud (new pcl::PointCloud<pcl::PointXYZ>); | |
pcl::fromPCLPointCloud2( PCL_mesh->cloud, *mesh_cloud ); | |
// clear and reserve the | |
CGAL_mesh.clear(); | |
int n = mesh_cloud->size(); | |
int f = PCL_mesh->polygons.size(); | |
int e = 0; | |
CGAL_mesh.reserve(n, 2*f, e); | |
//copy the vertices | |
double x, y, z; | |
for (int i=0; i<mesh_cloud->size(); i++) | |
{ | |
Point p; | |
x = mesh_cloud->points[i].x; | |
y = mesh_cloud->points[i].y; | |
z = mesh_cloud->points[i].z; | |
p = Point(x, y, z); | |
CGAL_mesh.add_vertex(p); | |
} | |
// copy the faces | |
std::vector<int> vertices; | |
std::vector<array<int, 3>> polygons_add_later; | |
std::vector<array<int, 3>> polygons_add_finally; | |
for(int i=0; i<PCL_mesh->polygons.size(); i++) | |
{ | |
vertices.resize(3); | |
if (flipNormal) | |
{ | |
vertices[0] = PCL_mesh->polygons[i].vertices[2]; | |
vertices[1] = PCL_mesh->polygons[i].vertices[1]; | |
vertices[2] = PCL_mesh->polygons[i].vertices[0]; | |
} | |
else | |
{ | |
vertices[0] = PCL_mesh->polygons[i].vertices[0]; | |
vertices[1] = PCL_mesh->polygons[i].vertices[1]; | |
vertices[2] = PCL_mesh->polygons[i].vertices[2]; | |
} | |
auto result = CGAL_mesh.add_face(CGAL_Mesh::Vertex_index (vertices[0]), | |
CGAL_Mesh::Vertex_index (vertices[1]), | |
CGAL_Mesh::Vertex_index (vertices[2])); | |
if (result == CGAL_Mesh::null_face()) | |
{ | |
//result = CGAL_mesh.add_face(CGAL_Mesh::Vertex_index (vertices[2]), | |
// CGAL_Mesh::Vertex_index (vertices[1]), | |
// CGAL_Mesh::Vertex_index (vertices[0])); | |
array<int, 3> polygon = {vertices[0], vertices[1], vertices[2]}; | |
polygons_add_later.push_back(polygon); | |
} | |
} | |
// split mesh by connectivity and try to flip smaller components | |
// https://stackoverflow.com/questions/54609105/cgal-how-to-use-cgalpolygon-mesh-processingconnected-components-to-convert | |
/* | |
CGAL_Mesh::Property_map<face_descriptor, std::size_t> fccmap = CGAL_mesh.add_property_map<face_descriptor, std::size_t>("f:CC").first; | |
auto num = CGAL::Polygon_mesh_processing::connected_components(CGAL_mesh,fccmap); | |
//std::vector<CGAL_Mesh> meshes(num); | |
std::vector<Filtered_graph> mesh_parts; | |
std::vector<std::pair<int, int>> idx_and_face_count; | |
for(int i=0; i< num; ++i) | |
{ | |
Filtered_graph ffg(CGAL_mesh, i, fccmap); | |
mesh_parts.push_back(ffg); | |
std::pair<int, int> pair(i, ffg.number_of_faces()); | |
idx_and_face_count.push_back(pair); | |
//CGAL::copy_face_graph(ffg, meshes[i]); | |
} | |
std::sort(idx_and_face_count.begin(), idx_and_face_count.end(), [](auto &left, auto &right) { | |
return left.second > right.second; | |
}); | |
std::vector<std::array<CGAL_Mesh::Vertex_index, 3>> triangles_flipped; | |
for(int i=1; i< num; ++i) | |
{ | |
CGAL::Polygon_mesh_processing::reverse_face_orientations(CGAL::faces(mesh_parts[idx_and_face_count[i].first]), CGAL_mesh); | |
} | |
*/ | |
for(int i=0; i<polygons_add_later.size(); i++) | |
{ | |
auto result = CGAL_mesh.add_face(CGAL_Mesh::Vertex_index (polygons_add_later[i][0]), | |
CGAL_Mesh::Vertex_index (polygons_add_later[i][1]), | |
CGAL_Mesh::Vertex_index (polygons_add_later[i][2])); | |
if (result == CGAL_Mesh::null_face()) | |
{ | |
result = CGAL_mesh.add_face(CGAL_Mesh::Vertex_index (polygons_add_later[i][2]), | |
CGAL_Mesh::Vertex_index (polygons_add_later[i][1]), | |
CGAL_Mesh::Vertex_index (polygons_add_later[i][0])); | |
if (result == CGAL_Mesh::null_face()) | |
{ | |
polygons_add_finally.push_back(polygons_add_later[i]); | |
} | |
} | |
} | |
cout << "copy " << PCL_mesh->polygons.size() << " faces from pcl to cgal" << endl; | |
return 0; | |
} | |
template<class Pt> | |
static int convert_mesh_from_PCL_to_CGAL(pcl::PolygonMesh::Ptr PCL_mesh, CGAL::Surface_mesh<Pt>& CGAL_mesh, bool flipNormal = false) | |
{ | |
pcl::PointCloud<pcl::PointXYZ>::Ptr mesh_cloud (new pcl::PointCloud<pcl::PointXYZ>); | |
pcl::fromPCLPointCloud2( PCL_mesh->cloud, *mesh_cloud ); | |
// clear and reserve the | |
CGAL_mesh.clear(); | |
int n = mesh_cloud->size(); | |
int f = PCL_mesh->polygons.size(); | |
int e = 0; | |
std::vector<Point> points; | |
std::vector< std::vector<std::size_t> > polygons; | |
//copy the vertices | |
double x, y, z; | |
for (int i=0; i<mesh_cloud->size(); i++) | |
{ | |
Point p; | |
x = mesh_cloud->points[i].x; | |
y = mesh_cloud->points[i].y; | |
z = mesh_cloud->points[i].z; | |
p = Point(x, y, z); | |
points.push_back(p); | |
} | |
// copy the faces | |
std::vector<std::size_t> vertices; | |
for(int i=0; i<PCL_mesh->polygons.size(); i++) | |
{ | |
vertices.resize(3); | |
if (flipNormal) | |
{ | |
vertices[0] = PCL_mesh->polygons[i].vertices[2]; | |
vertices[1] = PCL_mesh->polygons[i].vertices[1]; | |
vertices[2] = PCL_mesh->polygons[i].vertices[0]; | |
} | |
else | |
{ | |
vertices[0] = PCL_mesh->polygons[i].vertices[0]; | |
vertices[1] = PCL_mesh->polygons[i].vertices[1]; | |
vertices[2] = PCL_mesh->polygons[i].vertices[2]; | |
} | |
polygons.push_back(vertices); | |
} | |
CGAL::Polygon_mesh_processing::orient_polygon_soup(points, polygons); | |
CGAL::Polygon_mesh_processing::polygon_soup_to_polygon_mesh(points, polygons, CGAL_mesh); | |
if (CGAL::is_closed(CGAL_mesh) && (!CGAL::Polygon_mesh_processing::is_outward_oriented(CGAL_mesh))) | |
CGAL::Polygon_mesh_processing::reverse_face_orientations(CGAL_mesh); | |
cout << "copy " << PCL_mesh->polygons.size() << " faces from pcl to cgal, get " << CGAL_mesh.number_of_faces() << " faces" << endl; | |
return 0; | |
} |
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