Created
July 17, 2012 14:37
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void tricks::gl::effects::Bloom::end() { | |
output.end(); | |
out1.begin(); | |
ofClear(0, 0, 0, 255); | |
// convolution 1 | |
shader.begin(); | |
shader.setUniformTexture("tDiffuse", output.getTextureReference(0), 0); | |
shader.setUniform2f("uImageIncrement", blurX.x*ofGetWidth(), blurX.y*ofGetHeight()); | |
// shader.setUniform1fv("cKernel", values); | |
ofSetHexColor(0xFFFFFF); | |
output.draw(0, 0); | |
shader.end(); | |
out1.end(); | |
out2.begin(); | |
ofClear(0, 0, 0, 255); | |
// convolution 2 | |
shader.begin(); | |
shader.setUniformTexture("tDiffuse", output.getTextureReference(0), 0); | |
shader.setUniform2f("uImageIncrement", blurY.x*ofGetWidth(), blurY.y*ofGetHeight()); | |
// shader.setUniform1fv("cKernel", values); | |
ofSetHexColor(0xFFFFFF); | |
out1.draw(0, 0); | |
shader.end(); | |
out2.end(); | |
if(drawToFbo) { | |
out1.begin(); | |
ofClear(0, 0, 0, 0); | |
} | |
ofEnableAlphaBlending(); | |
ofEnableBlendMode(OF_BLENDMODE_ADD); | |
ofSetHexColor(0xFFFFFF); | |
//out1.draw(0, 0); | |
//out1.draw(0, 0); | |
glColor4f(1, 1, 1, 0.5); | |
out2.draw(0, 0); | |
//// draw over | |
ofSetHexColor(0xFFFFFF); | |
output.draw(0, 0); | |
if(drawToFbo) { | |
out1.end(); | |
} | |
} | |
} |
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