Created
July 20, 2020 21:37
-
-
Save mazbox/3758b94e8cdd7d6c22f93adce13aebdd to your computer and use it in GitHub Desktop.
Example for making a drum machine with cppsketch
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "LiveAudio.h" | |
#include <math.h> | |
#include <stdlib.h> | |
class MyLiveAudio : public LiveAudio { | |
public: | |
float frac(float f) { | |
return f - (int)f; | |
} | |
float randf() { | |
return (rand() %10000) / 5000.f - 1.f; | |
} | |
int pos = 0; | |
float env = 0; | |
int beat = 0; | |
float freq = 1; | |
float decay = 0.999; | |
float freqDecay = 0.999; | |
float noise = 0.f; | |
float getSample() { | |
pos++; | |
if(pos>7000) { | |
beat = (beat + 1) % 16; | |
int seed = 4938 + beat * 151845845845848548584; | |
if(frac(seed * 1.3498)<0.5) { | |
env = 1.f; | |
freq = 1 + 3 * (seed %10); | |
decay = 1.f - pow(0.1, 3 + 2*frac(seed * 0.9)); | |
freqDecay = 1.f - pow(0.1, 4 + 3*frac(seed * 0.638437)); | |
if(frac(seed * 0.384338)>0.5) { | |
freqDecay = 2.f - freqDecay; | |
} | |
noise = 0.5f * (seed & 1); | |
} | |
pos = 0; | |
} | |
env *= decay; | |
freq *= freqDecay; | |
float out = sin(pos*0.01*freq)*(1 - noise) + randf()*noise; | |
out = tanh(out * 10.f) * 0.4; | |
return env*out; | |
} | |
void audioOut(float *samples, int length, int numChans) override { | |
for(int i = 0; i < length; i++) { | |
samples[i*2] = samples[i*2+1] = getSample(); | |
} | |
} | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment