Created
June 4, 2012 03:38
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Physics for tributary
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<!DOCTYPE html> | |
<head> | |
<title>Some Physics</title> | |
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/zepto/1.0rc1/zepto.min.js"></script> | |
<script type="text/javascript" src="physics.js"></script> | |
<style> | |
body { | |
margin:0; | |
} | |
</style> | |
</head> | |
<body> |
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var width = $('#display').width(), | |
height = $('#display').height(); | |
$('#display').empty(); | |
$('#display').append("<canvas width=" + width + " height= " + height + "></canvas>") | |
var canvas = $('canvas')[0], | |
ctx = canvas.getContext('2d'); | |
var size = [1,1], | |
interval = 40, | |
alpha = 1.8, | |
gravity = .1, | |
friction = 1, | |
charge = -30, | |
charges, | |
last = Date.now(), | |
o = o || {x: 20, y: 20, v: {x:30, y:30}, a: {t: 1.2, x:0, y:0}}, | |
c = c || {x: 50, y: 250}, | |
stop = false; | |
$(document).mousemove(function(e) { | |
c.x = e.pageX; | |
c.y = e.pageY; | |
}); | |
// shim layer with setTimeout fallback | |
window.requestAnimFrame = (function(){ | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( callback ){ | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
})(); | |
window.force = { | |
repulse : function(node) { | |
//repulse here | |
}, | |
direction : function() { | |
}, | |
render : function() { | |
if (stop) return false; | |
//Gravity | |
if (o.y >= canvas.height || o.y > c.y) { | |
down = false; | |
} | |
if (o.y < 15) { | |
down = true; | |
} | |
if (o.x >= canvas.width || o.x > c.x) { | |
right = false; | |
} | |
if (o.x < 15) { | |
right = true; | |
} | |
var dy = (c.y-o.y)*(c.y-o.y), | |
dx = (c.x-o.x)*(c.x-o.x), | |
d = dy + dx, | |
theta = Math.atan(dy/dx), | |
A = 100000/d; | |
o.a.x = A * Math.cos(theta) * (c.x-o.x > 0 ? 1 : -1); | |
o.a.y = A * Math.sin(theta) * (c.y-o.y > 0 ? 1 : -1); | |
o.v.y += o.a.y * 1/interval; | |
o.v.x += o.a.x * 1/interval; | |
o.y += o.v.y * 1/interval; | |
o.x += o.v.x * 1/interval; | |
//draw a circle | |
force.clear(); | |
force.renderCursor(); | |
ctx.beginPath(); | |
ctx.fillStyle = 'rgba(56,74,114, .5)'; | |
ctx.arc(o.x, o.y, 20, 0, 2*Math.PI, true); | |
ctx.fill(); | |
}, | |
renderCursor: function() { | |
ctx.beginPath(); | |
ctx.fillStyle = '#444'; | |
ctx.arc(c.x, c.y, 40, 0, 2*Math.PI, true); | |
ctx.fill(); | |
}, | |
clear: function() { | |
// Store the current transformation matrix | |
ctx.save(); | |
// Use the identity matrix while clearing the canvas | |
ctx.setTransform(1, 0, 0, 1, 0, 0); | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
// Restore the transform | |
ctx.restore(); | |
}, | |
loop : function() { | |
requestAnimFrame(force.loop); | |
if (Date.now() - last < interval) return; | |
last = Date.now(); | |
force.render(); | |
}, | |
stop: function() { | |
stop = true; | |
} | |
} | |
$(function() { | |
force.loop(); | |
}); |
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