Created
December 5, 2012 11:00
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doc/test.arbvp
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!!ARBvp1.0 | |
# Taken from: | |
# http://www.opengl.org/registry/specs/ARB/vertex_program.txt (see 73) | |
# | |
ATTRIB iPos = vertex.position; | |
ATTRIB iNormal = vertex.normal; | |
PARAM mvinv[4] = { state.matrix.modelview.invtrans }; | |
PARAM mvp[4] = { state.matrix.mvp }; | |
PARAM lightDir = state.light[0].position; | |
PARAM halfDir = state.light[0].half; | |
PARAM specExp = state.material.shininess; | |
PARAM ambientCol = state.lightprod[0].ambient; | |
PARAM diffuseCol = state.lightprod[0].diffuse; | |
PARAM specularCol = state.lightprod[0].specular; | |
TEMP xfNormal, temp, dots; | |
OUTPUT oPos = result.position; | |
OUTPUT oColor = result.color; | |
# Transform the vertex to clip coordinates. | |
DP4 oPos.x, mvp[0], iPos; | |
DP4 oPos.y, mvp[1], iPos; | |
DP4 oPos.z, mvp[2], iPos; | |
DP4 oPos.w, mvp[3], iPos; | |
# Transform the normal to eye coordinates. | |
DP3 xfNormal.x, mvinv[0], iNormal; | |
DP3 xfNormal.y, mvinv[1], iNormal; | |
DP3 xfNormal.z, mvinv[2], iNormal; | |
# Compute diffuse and specular dot products and use LIT to compute | |
# lighting coefficients. | |
DP3 dots.x, xfNormal, lightDir; | |
DP3 dots.y, xfNormal, halfDir; | |
MOV dots.w, specExp.x; | |
LIT dots, dots; | |
# Accumulate color contributions. | |
MAD temp, dots.y, diffuseCol, ambientCol; | |
MAD oColor.xyz, dots.z, specularCol, temp; | |
MOV oColor.w, diffuseCol.w; | |
END |
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