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<!DOCTYPE html> |
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<meta charset="utf-8"> |
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<body> |
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<script src="//d3js.org/d3.v3.min.js"></script> |
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<script> |
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var width = 960, |
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height = 500, |
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padding = 1.5, // separation between same-color circles |
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clusterPadding = 6, // separation between different-color circles |
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maxRadius = 12; |
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var n = 200, // total number of circles |
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m = 10; // number of distinct clusters |
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var color = d3.scale.category10() |
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.domain(d3.range(m)); |
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// The largest node for each cluster. |
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var clusters = new Array(m); |
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var nodes = d3.range(n).map(function() { |
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var i = Math.floor(Math.random() * m), |
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r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius, |
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d = {cluster: i, radius: r}; |
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if (!clusters[i] || (r > clusters[i].radius)) clusters[i] = d; |
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return d; |
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}); |
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var force = d3.layout.force() |
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.nodes(nodes) |
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.size([width, height]) |
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.gravity(0) |
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.charge(0) |
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.on("tick", tick) |
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.start(); |
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var svg = d3.select("body").append("svg") |
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.attr("width", width) |
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.attr("height", height); |
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var circle = svg.selectAll("circle") |
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.data(nodes) |
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.enter().append("circle") |
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.attr("r", function(d) { return d.radius; }) |
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.style("fill", function(d) { return color(d.cluster); }) |
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.call(force.drag); |
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function tick(e) { |
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circle |
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.each(cluster(10 * e.alpha * e.alpha)) |
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.each(collide(.5)) |
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.attr("cx", function(d) { return d.x; }) |
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.attr("cy", function(d) { return d.y; }); |
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} |
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// Move d to be adjacent to the cluster node. |
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function cluster(alpha) { |
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return function(d) { |
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var cluster = clusters[d.cluster], |
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k = 1; |
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// For cluster nodes, apply custom gravity. |
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if (cluster === d) { |
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cluster = {x: width / 2, y: height / 2, radius: -d.radius}; |
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k = .1 * Math.sqrt(d.radius); |
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} |
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var x = d.x - cluster.x, |
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y = d.y - cluster.y, |
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l = Math.sqrt(x * x + y * y), |
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r = d.radius + cluster.radius; |
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if (l != r) { |
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l = (l - r) / l * alpha * k; |
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d.x -= x *= l; |
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d.y -= y *= l; |
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cluster.x += x; |
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cluster.y += y; |
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} |
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}; |
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} |
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// Resolves collisions between d and all other circles. |
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function collide(alpha) { |
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var quadtree = d3.geom.quadtree(nodes); |
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return function(d) { |
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var r = d.radius + maxRadius + Math.max(padding, clusterPadding), |
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nx1 = d.x - r, |
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nx2 = d.x + r, |
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ny1 = d.y - r, |
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ny2 = d.y + r; |
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quadtree.visit(function(quad, x1, y1, x2, y2) { |
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if (quad.point && (quad.point !== d)) { |
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var x = d.x - quad.point.x, |
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y = d.y - quad.point.y, |
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l = Math.sqrt(x * x + y * y), |
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r = d.radius + quad.point.radius + (d.cluster === quad.point.cluster ? padding : clusterPadding); |
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if (l < r) { |
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l = (l - r) / l * alpha; |
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d.x -= x *= l; |
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d.y -= y *= l; |
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quad.point.x += x; |
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quad.point.y += y; |
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} |
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} |
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return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; |
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}); |
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}; |
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} |
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</script> |