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// @flow | |
import * as React from "react"; | |
type Breakpoint = { | |
type: "Breakpoint", | |
x: number, | |
y: number | |
}; | |
function createSVGPath(head: string, ...numbers: number[]): string { | |
if (!numbers || !numbers.length) { | |
return head; | |
} | |
return `${head} ${numbers.map(num => num.toFixed(2)).join(" ")}`; | |
} | |
function openTypeCommandToString(command: any): string { | |
// If a Breakpoint ends up in the final path it couldn't find anything to stitch with, | |
// so just treat it as a normal line. | |
if (command.type === "Breakpoint") { | |
return createSVGPath("L", command.x, command.y); | |
} | |
if (command.type === "M" || command.type === "L") { | |
return createSVGPath(command.type, command.x, command.y); | |
} | |
if (command.type === "Q") { | |
return createSVGPath("Q", command.x1, command.y1, command.x, command.y); | |
} | |
if (command.type === "C") { | |
return createSVGPath("C", command.x1, command.y1, command.x2, command.y2, command.x, command.y); | |
} | |
return createSVGPath(command.type); | |
} | |
type SplitPath = { | |
commands: OpenTypePathCommand[], | |
boundingBox: { x1: number, x2: number, y1: number, y2: number } | |
}; | |
export function RenderSplitPath( | |
{boundingBox: { x1, x2, y1, y2 }, commands}: SplitPath | |
): React.Node { | |
const d = commands.map(command => openTypeCommandToString(command)).join(); | |
return ( | |
<svg viewBox={`${x1} ${y1} ${x2 - x1} ${y2 - y1}`}> | |
<path d={d} /> | |
</svg> | |
); | |
} |
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