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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using PropertyChanged; | |
namespace Fody | |
{ | |
[ImplementPropertyChanged] | |
class Misbehavior | |
{ | |
/// <summary> | |
/// Holds all settings as key/value store. | |
/// </summary> | |
private Dictionary<string, object> values = new Dictionary<string, object>(); | |
/// <summary> | |
/// The default setting for A, may be set using SetDefaultA() | |
/// </summary> | |
private int settingADefault = 1337; | |
/// <summary> | |
/// Get/set setting A. | |
/// </summary> | |
public int A | |
{ | |
get { return GetValue<int>("a", settingADefault); } | |
set { SetValue("a", value); } | |
} | |
/// <summary> | |
/// Gets value from key/value store or return default. | |
/// </summary> | |
private T GetValue<T>(string key, T defaultValue) | |
{ | |
object value; | |
if(values.TryGetValue(key, out value)) | |
{ | |
return (T)value; | |
} | |
else | |
{ | |
return defaultValue; | |
} | |
} | |
/// <summary> | |
/// Sets value in key/value store. | |
/// </summary> | |
private void SetValue(string key, object value) | |
{ | |
values[key] = value; | |
} | |
/// <summary> | |
/// Sets the default for setting A. | |
/// </summary> | |
/// <param name="value"></param> | |
public void SetDefaultA(int value) | |
{ | |
settingADefault = value; | |
} | |
} | |
} |
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