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Hex map generator
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<?php | |
// :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: | |
// :: HEX.PHP | |
// :: | |
// :: Author: | |
// :: Tim Holt, [email protected] | |
// :: Description: | |
// :: Generates a random hex map from a set of terrain types, then | |
// :: outputs HTML to display the map. Also outputs Javascript | |
// :: to handle mouse clicks on the map. When a mouse click is | |
// :: detected, the hex cell clicked is determined, and then the | |
// :: cell is highlighted. | |
// :: Usage Restrictions: | |
// :: Available for any use. | |
// :: Notes: | |
// :: Some content (where noted) copied and/or derived from other | |
// :: sources. | |
// :: Images used in this example are from the game Wesnoth. | |
// :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: | |
// --- Turn up error reporting in PHP | |
error_reporting(E_ERROR | E_WARNING | E_PARSE | E_NOTICE); | |
// --- Define some constants | |
$MAP_WIDTH = 10; | |
$MAP_HEIGHT = 10; | |
$HEX_HEIGHT = 72; | |
// --- Use this to scale the hexes smaller or larger than the actual graphics | |
$HEX_SCALED_HEIGHT = $HEX_HEIGHT * 1.0; | |
$HEX_SIDE = $HEX_SCALED_HEIGHT / 2; | |
?> | |
<html> | |
<head> | |
<title>Hex Map Demo</title> | |
<!-- Stylesheet to define map boundary area and hex style --> | |
<style type="text/css"> | |
body { | |
/* | |
margin: 0; | |
padding: 0; | |
*/ | |
} | |
.hexmap { | |
width: <?php echo $MAP_WIDTH * $HEX_SIDE * 1.5 + $HEX_SIDE/2; ?>px; | |
height: <?php echo $MAP_HEIGHT * $HEX_SCALED_HEIGHT + $HEX_SIDE; ?>px; | |
position: relative; | |
background: #000; | |
} | |
.hex-key-element { | |
width: <?php echo $HEX_HEIGHT * 1.5; ?>px; | |
height: <?php echo $HEX_HEIGHT * 1.5; ?>px; | |
border: 1px solid #fff; | |
float: left; | |
text-align: center; | |
} | |
.hex { | |
position: absolute; | |
width: <?php echo $HEX_SCALED_HEIGHT ?>; | |
height: <?php echo $HEX_SCALED_HEIGHT ?>; | |
} | |
</style> | |
</head> | |
<body> | |
<script> | |
function handle_map_click(event) { | |
// ---------------------------------------------------------------------- | |
// --- This function gets a mouse click on the map, converts the click to | |
// --- hex map coordinates, then moves the highlight image to be over the | |
// --- clicked on hex. | |
// ---------------------------------------------------------------------- | |
// ---------------------------------------------------------------------- | |
// --- Determine coordinate of map div as we want the click coordinate as | |
// --- we want the mouse click relative to this div. | |
// ---------------------------------------------------------------------- | |
// ---------------------------------------------------------------------- | |
// --- Code based on http://www.quirksmode.org/js/events_properties.html | |
// ---------------------------------------------------------------------- | |
var posx = 0; | |
var posy = 0; | |
if (event.pageX || event.pageY) { | |
posx = event.pageX; | |
posy = event.pageY; | |
} else if (event.clientX || e.clientY) { | |
posx = event.clientX + document.body.scrollLeft | |
+ document.documentElement.scrollLeft; | |
posy = event.clientY + document.body.scrollTop | |
+ document.documentElement.scrollTop; | |
} | |
// --- Apply offset for the map div | |
var map = document.getElementById('hexmap'); | |
posx = posx - map.offsetLeft; | |
posy = posy - map.offsetTop; | |
//console.log ("posx = " + posx + ", posy = " + posy); | |
// ---------------------------------------------------------------------- | |
// --- Convert mouse click to hex grid coordinate | |
// --- Code is from http://www-cs-students.stanford.edu/~amitp/Articles/GridToHex.html | |
// ---------------------------------------------------------------------- | |
var hex_height = <?php echo $HEX_SCALED_HEIGHT; ?>; | |
x = (posx - (hex_height/2)) / (hex_height * 0.75); | |
y = (posy - (hex_height/2)) / hex_height; | |
z = -0.5 * x - y; | |
y = -0.5 * x + y; | |
ix = Math.floor(x+0.5); | |
iy = Math.floor(y+0.5); | |
iz = Math.floor(z+0.5); | |
s = ix + iy + iz; | |
if (s) { | |
abs_dx = Math.abs(ix-x); | |
abs_dy = Math.abs(iy-y); | |
abs_dz = Math.abs(iz-z); | |
if (abs_dx >= abs_dy && abs_dx >= abs_dz) { | |
ix -= s; | |
} else if (abs_dy >= abs_dx && abs_dy >= abs_dz) { | |
iy -= s; | |
} else { | |
iz -= s; | |
} | |
} | |
// ---------------------------------------------------------------------- | |
// --- map_x and map_y are the map coordinates of the click | |
// ---------------------------------------------------------------------- | |
map_x = ix; | |
map_y = (iy - iz + (1 - ix %2 ) ) / 2 - 0.5; | |
// ---------------------------------------------------------------------- | |
// --- Calculate coordinates of this hex. We will use this | |
// --- to place the highlight image. | |
// ---------------------------------------------------------------------- | |
tx = map_x * <?php echo $HEX_SIDE ?> * 1.5; | |
ty = map_y * <?php echo $HEX_SCALED_HEIGHT ?> + (map_x % 2) * (<?php echo $HEX_SCALED_HEIGHT ?> / 2); | |
// ---------------------------------------------------------------------- | |
// --- Get the highlight image by ID | |
// ---------------------------------------------------------------------- | |
var highlight = document.getElementById('highlight'); | |
// ---------------------------------------------------------------------- | |
// --- Set position to be over the clicked on hex | |
// ---------------------------------------------------------------------- | |
highlight.style.left = tx + 'px'; | |
highlight.style.top = ty + 'px'; | |
} | |
</script> | |
<?php | |
// ---------------------------------------------------------------------- | |
// --- This is a list of possible terrain types and the | |
// --- image to use to render the hex. | |
// ---------------------------------------------------------------------- | |
$terrain_images = array("grass" => "grass-r1.png", | |
"dirt" => "dirt.png", | |
"water" => "coast.png", | |
"path" => "stone-path.png", | |
"swamp" => "water-tile.png", | |
"desert" => "desert.png", | |
"oasis" => "desert-oasis-tile.png", | |
"forest" => "forested-mixed-summer-hills-tile.png", | |
"hills" => "hills-variation3.png", | |
"mountain" => "mountain-tile.png"); | |
// ================================================================== | |
function generate_map_data() { | |
// ------------------------------------------------------------- | |
// --- Fill the $map array with values identifying the terrain | |
// --- type in each hex. This example simply randomizes the | |
// --- contents of each hex. Your code could actually load the | |
// --- values from a file or from a database. | |
// ------------------------------------------------------------- | |
global $MAP_WIDTH, $MAP_HEIGHT; | |
global $map, $terrain_images; | |
for ($x=0; $x<$MAP_WIDTH; $x++) { | |
for ($y=0; $y<$MAP_HEIGHT; $y++) { | |
// --- Randomly choose a terrain type from the terrain | |
// --- images array and assign to this coordinate. | |
$map[$x][$y] = array_rand($terrain_images); | |
} | |
} | |
} | |
// ================================================================== | |
function render_map_to_html() { | |
// ------------------------------------------------------------- | |
// --- This function renders the map to HTML. It uses the $map | |
// --- array to determine what is in each hex, and the | |
// --- $terrain_images array to determine what type of image to | |
// --- draw in each cell. | |
// ------------------------------------------------------------- | |
global $MAP_WIDTH, $MAP_HEIGHT; | |
global $HEX_HEIGHT, $HEX_SCALED_HEIGHT, $HEX_SIDE; | |
global $map, $terrain_images; | |
// ------------------------------------------------------------- | |
// --- Draw each hex in the map | |
// ------------------------------------------------------------- | |
for ($x=0; $x<$MAP_WIDTH; $x++) { | |
for ($y=0; $y<$MAP_HEIGHT; $y++) { | |
// --- Terrain type in this hex | |
$terrain = $map[$x][$y]; | |
// --- Image to draw | |
$img = $terrain_images[$terrain]; | |
// --- Coordinates to place hex on the screen | |
$tx = $x * $HEX_SIDE * 1.5; | |
$ty = $y * $HEX_SCALED_HEIGHT + ($x % 2) * $HEX_SCALED_HEIGHT / 2; | |
// --- Style values to position hex image in the right location | |
$style = sprintf("left:%dpx;top:%dpx", $tx, $ty); | |
// --- Output the image tag for this hex | |
print "<img src='$img' alt='$terrain' class='hex' style='zindex:99;$style'>\n"; | |
} | |
} | |
} | |
// ----------------------------------------------------------------- | |
// --- Generate the map data | |
// ----------------------------------------------------------------- | |
generate_map_data(); | |
?> | |
<h1>Hex Map Example</h1> | |
<a href='index.phps'>View page source</a><br/> | |
<a href='hexmap.zip'>Download source and all images</a> | |
<!-- Render the hex map inside of a div block --> | |
<div id='hexmap' class='hexmap' onclick='handle_map_click(event);'> | |
<?php render_map_to_html(); ?> | |
<img id='highlight' class='hex' src='hex-highlight.png' style='zindex:100;'> | |
</div> | |
<!--- output a list of all terrain types --> | |
<br/> | |
<?php | |
reset ($terrain_images); | |
while (list($type, $img) = each($terrain_images)) { | |
print "<div class='hex-key-element'><img src='$img' alt='$type'><br/>$type</div>"; | |
} | |
?> | |
</body> | |
</html> |
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