This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package net.minezrc.framework.test; | |
import org.apache.commons.lang.Validate; | |
import org.bukkit.Bukkit; | |
import org.bukkit.command.*; | |
import org.bukkit.entity.Player; | |
import org.bukkit.help.GenericCommandHelpTopic; | |
import org.bukkit.help.HelpTopic; | |
import org.bukkit.help.HelpTopicComparator; | |
import org.bukkit.help.IndexHelpTopic; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* BossBar | |
* <br> | |
* Create and save a new instance of this class and then use the setStatus method | |
* to set the player's boss bar status | |
* | |
* @author minnymin3 | |
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) | |
* | |
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Particle Effects Lib | |
* | |
* @author minnymin3 | |
* | |
*/ | |
public enum ParticleEffects { | |
HUGE_EXPLODE("hugeexplosion", 0), LARGE_EXPLODE("largeexplode", 1), FIREWORK_SPARK("fireworksSpark", 2), AIR_BUBBLE( |