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/** | |
* Particle Effects Lib | |
* | |
* @author minnymin3 | |
* | |
*/ | |
public enum ParticleEffects { | |
HUGE_EXPLODE("hugeexplosion", 0), LARGE_EXPLODE("largeexplode", 1), FIREWORK_SPARK("fireworksSpark", 2), AIR_BUBBLE( |
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/** | |
* BossBar | |
* <br> | |
* Create and save a new instance of this class and then use the setStatus method | |
* to set the player's boss bar status | |
* | |
* @author minnymin3 | |
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) | |
* | |
*/ |
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package net.minezrc.framework.test; | |
import org.apache.commons.lang.Validate; | |
import org.bukkit.Bukkit; | |
import org.bukkit.command.*; | |
import org.bukkit.entity.Player; | |
import org.bukkit.help.GenericCommandHelpTopic; | |
import org.bukkit.help.HelpTopic; | |
import org.bukkit.help.HelpTopicComparator; | |
import org.bukkit.help.IndexHelpTopic; |