Skip to content

Instantly share code, notes, and snippets.

@mcclure
Last active July 25, 2017 18:49
Show Gist options
  • Save mcclure/c9476013d6115fdad0d29f43eac7d094 to your computer and use it in GitHub Desktop.
Save mcclure/c9476013d6115fdad0d29f43eac7d094 to your computer and use it in GitHub Desktop.
ROUTE
ESCAPE, UPPATH (tree pull, lumber check), LOSTWOODS, KAKARIKO, RACE (library check), AQUADUCT, HYPECAVE, ICECAVE (left), FAKESWIM, HOBO
[money]+[mitt]?
CATFISH IF POSSIBLE [mitt]
WITCH [mushroom], ZORA [money, mitt], ZORA [flippers]
[bow] or low?
SASH 3, EASTERN 3 [5 open, 1 bow]
[book]?
DESERT 1, DESERTPALACE 2 [4 open, 2 boots mitts fire]
[mitt] or [flute], ideally [hookshot] or [mirror]?
DEATHMTN, OLDMAN, CLIFFCHECK, DROP2
DEATHMTN MIRROR or EAST (see below)
Loose region count:
"Lap 1" 25
"Dark lap 1" 11 (or 10 if no hammer)
DEATHMTN EAST 8
DARKMTN EAST 7
EASTERN 6 (3 outside, 3 inside)
HOOKSHOT 6 (plus near hype cave)
"Mirror lap" 5
DARKNESS 5
TURTLEROCK 5
BLIND 4 (plus near 4 town items)
MIRE 4 (2 outside, 2 inside)
DESERT 3 (1 outside, 2 inside)
ICE 3
DEATHMTN WEST 3
HERA 2
DARKWOODS 2
TOWER OF GANON 20
---
ESCAPE 10, 1 LOCAL, 9 REAL
CASTLE 5
SEWER 1
BOMBS 3
SANCTUARY 1
---
LIGHT / OPEN 25
LOSTWOODS 2
KAKARIKO/THIEVES 5
KAKARIKO/WELL 5
KAKARIKO/BOTTLE 1 [technically, 100g]
KAKARIKO/CHICKEN 1
KAKARIKO/BAR 1
RACE 1 [checkfirst]
AQUADUCT 2
HYPECAVE 5
ICECAVE 1
HOBO 1 [fakeswim]
SASH 3
DESERT 1
---
LIGHT / CLOSED
KAKARIKO/KID 1 [bottle]
LIBRARY 1 [boots]
FLUTEKID 1 [shovel] (down 1 right 1 from corner)
BAT 1 [powder, hammer]
WITCH 1 [mushroom]
ZORA 1 [mitt, money]
ZORAPLUS 1 [mitt, flippers]
L SANCTUARY 1 [boots]
KINGSTOMB 1 [titan or mirror]
SASH 1 [greenpendant]
MASTERSWORD 1 [pendants, checkfirst]
LUMBER 1 [agnahim]
done??
---
DEATHMTN / WEST [mitts or flute]
OLDMAN 1
DROP2 1 [or can hookshot from topcave...??]
SPECTACLE 1 [mirror] (DARK/MIRROR)
PILLAR 1 [book, sword2, mirror or hookshot+hammer]
SPIKECAVE 1 [pearl, hammer, lifesource]
---
DEATHMTN / EAST [hookshot or mirror+hammer]
GROUND BOTTOMRIGHT, FALL 2
...THEN STAIRS 5
LEFTMOST DROP, SPIRAL 1
Turtle rock: Bottomright, top, left
---
DARKMTN / EAST [hookshot + titan]
HOOKSHOTCAVE 4 [hookshot]
HOOKSHOTCAVE+MIRROR 1 [mirror] (DARK/MIRROR)
GROUND TOPRIGHT/LEFT 2 (remember: superbunny, mirror tricks)
---
DARK / OPEN
PYRAMID 1
CATFISH 1 [mitts]
SWAMPCAVE 5
SHOVELGAME 1
TOWN/TOPRIGHTHOUSE 1
TOWN/BOTTOMLEFTSHACK 1
TOWN/CHESTGAME 2
done??
---
DARK / CLOSED
PRETTYFAIRY 2?? [crystals 5+6]
HAMMER "MAZE" 1 [hammer, titan]
CAPE CAVE [mitt, hookshot, cape]
done??
---
DARK / MIRROR
GRAVEYARD 1
DWARVES 1 [titan]
LOCKPICK 1 [titan]
CLIFF BY FLUTEKID 1
CLIFF BY LOCKPICK 1 [book]
LAKE 1 [flippers]
DEATHMTN 2
MIRELEFT 2 [titan]
CLIFF MIRE UPPER RIGHT 1 [titan]
---
EASTERN 6 [bow]
!! 3 DUNGEON, 3 REAL ! 5 OPEN, 1 [bow]
BOWLING 1
RIGHT, UP 1 [OR RIGHT, DOWN WITH HOOKSHOT]
LEFT, SKULLKILL, UP 1
ACROSS, RIGHT, POTKEY (1)
ACROSS, PENTAGRAM 1
BIGCHEST 1 [bigkey ALL FOLLOWING]
UP, KILL R, DROPKEY (1)
LEFT, BOWGUARD, BOSS 1 [bow]
---
DESERT [ENTRY, fire, mitt, boots?]
!! 4 DUNGEON, 2 REAL ! 5 OPEN, 1 [boots], 1 [mitt, fire]
ENTER [book or flute+titan+mirror]
TOP, BUTTON 1
TOPLEFT, DASH 1 [boots] [must be key??]
RIGHTKEY 2
LEFTTOP BIGCHEST 1
CLIFFSIDE 1
UPCAVE, BOTTOMLEFT KEYPOT (1) [mitt]
UP, KEYPOT 3 OF 4 (1) [mitt]
UP, TOPRIGHT KEYPOT (1) [mitt]
UP, TORCHES, BOSS 1 [mitt, fire, bigkey]
---
HERA [ENTRY, fire?]
!!! 4 DUNGEON, 2 REAL ! 5 OPEN, 1 [fire]
ENTER [mirror or hookshot+hammer]
LEFTSTAIRS 1
TOP 1
TOPSTAIRS 1 [fire]
UPSTAIRS CYCLOPS 1 [bigkey ALL FOLLOWING]
BIGCHEST 1
BOSS 1
PREFER ORANGE DOWN ON LEVEL 2 UNLESS MIRROR (softlock, pots)
for fairies: topleft of bumper room
for eg: first star by door on L2 long room, blue down
---
DARKNESS [fire??, hammer, bow]
!!! 9 DUNGEON, 5 REAL ! 11 OPEN, 2 [bow], 1 [bow+hammer+fire]
ENTER [100g, technically]
START, LEFT 1
START, UP, BOMBLEFT 2 (warps you to start, right)
START, RIGHT 2 [bow] (bomb left, fairies on right)
(if done can hammer to finish)
START, UP, RIGHT 1
HUB, UP, LEFT 3 [incl bigchest]
HUB, UP, RIGHT 1
DOWNSTAIRS 2 [TO BOSS: 1 key]
DOWN 1
HUB, RIGHT, BOSS 1 [bow, hammer, fire??, bigkey]
In octagon room, kill turtles not torches
FIXME: Is fire actually needed for diamond room??
---
HOOKSHOT [ENTRY, hookshot, hammer]
!! 4 DUNGEON, 6 REAL ! 2 OPEN, 4 [hammer], 4 [hammer+hookshot]
ENTER [mirror, flippers]
KILL CRICKETS 1
BOMBTOP 1
BOTTOM SKULLKEY (1)
UNDERWATER SKULLKEY (1) (softlock opportunity)
LEFT, BIGCHEST 1 [hammer ALL FOLLOWING]
BIGCHESTROOM, DOWN, LOOP 1
BIGCHESTROOM, TOPLEFT, CRYSTAL, DOWN, UNDERWATER SKULLKEY (1)
(softlock opportunity) (bottomleft first if no key)
CRYSTAL (blue up), OUT AND AROUND, LEFT, LEFTHOLE 1
RIGHTHOLE 1
BIGCHESTROOM, HOOKRIGHT, SKULLKEY (1) [hookshot ALL FOLLOWING]
BIGCHEST, UP, STATUE, RIGHTDOOR, DOWN AT FORK 2
BACK, UP AT FORK, PUSH THIRD BLOCK 1
HIDDENDOOR, SWIMRIGHT (1)
SWIMLEFT, BOSS 1 [hookshot]
---
DARKWOODS [firerod]
!! 6 DUNGEON, 2 REAL ! 4 OPEN, 2 [firerod]
BOTTOMLEFTHOLE UP 2 (don't take keydoor!)
DOWN AND RIGHT 1 (or BOTTOMLEFTHOLE)
UP 1 (or THIEFENTRY RIGHT,
or down from THIEVESHOLE)
EXIT, THIEVESHOLE, STAR, BOMBLEFT, BIGCHEST
1 (or UP if hookshot)
EXIT, UP TO RIBS, STATUEUP 1 (dont key up from bumper)
LEFT, EXIT, SCORPION, MAZE 1 [firerod]
[TO BOSS: 1 key]
MIRROR, UP, KILLMUMMY, BOSS 1 [firerod]
---
BLIND [mitts, hammer?]
!!! 4 DUNGEON, 4 REAL ! 5 OPEN, 2 [mitts], 1 [mitts+hammer]
QUADRANTS 4 (nothing in topright)
HALLWAY TOPRIGHT POTKEY (1)
TOPLEFT POTKEY (1) [bigkey ALL FOLLOWING]
SKYLIGHT 1 (blue down)
BLINDCELL 1 [mitts]
BIGCHEST 1 [mitts, hammer]
BOSS 1 [mitts]
---
ICE [ENTRY, hammer, ideally hookshot, ideally redcane]
!!! 5 DUNGEON, 3 REAL ! 7 OPEN, 1 [hammer]
ENTER [titan, firerod or bombos, flippers or fakeflippers]
BOTTOMSQUID (1)
CROSS, DOWN, KILLALL 1
LONGROOM (1) (blue crystal)
SPIKECROSS LEFT, KILL TWO 1 (bomb down, descend if big key?)
SPIKECROSS RIGHT 1
SPIKECROSS RIGHT, RIGHTSTAIR, UNDER BOX
(1)
KILL TWO 1
RIGHT 1 (backtrack)
SPIKECROSS LEFT, DESCEND, BIGCHEST
1
RIGHT, THIRD FROM TOP ON LEFT IN ICE ROOM SKULLKEY
(1)
DOWN, LEFT 1 (backtrack)
(or down from tall ice room)
BIGKEY DOOR, BOSS 1 [hammer, bigkey]
[TO BOSS: 1 key]
ice rod works on soap bubbles
---
MIRE [ENTRY, fire?, redstaff]
!!! 6 DUNGEON, 2 REAL ! 5 OPEN, 2 [fire], 1 [redstaff]
ENTER [mirror, titan, medallion]
HUB, TOPRIGHT, UP 1
HUB, TOPRIGHT, RIGHT, TOPLEFT SKULLKEY (1)
BOTTOMLEFT POT SWITCH 1
UP, LEFT, BRIDGE, CRYSTAL, LEFT SKULLKEY (1)
DOWN TO RETURN TO HUB, CHAINLINK BRIDGE SWITCH 1
HUB, BOTTOMLEFT, KILL JELLYFISH (1)
LEFT, LANTERNS, UP 1 [fire] (ORIGBIGKEY)
DOWN, DOWN, STAIRS, LANTERNS 1 [fire]
HUB, BOTTOMLEFT, BIGCHEST 1 [bigkey]
LEFT FROM BIGCHEST EXIT 1 (or warp from ORIGBIGKEY)
UP AND LEFT FROM WEIRD MESHBRIDGE ROOM [bigkey ALL FOLLOWING]
LEFTSIDE [redstaff], CRYSTAL, LEFT, BOMB AND CRYSTAL,
UPSTAIRS, CRYSTAL, BOSS 1
Ideally for boss use cape and stand in eyeball pool
-----
TURTLE ROCK [ENTRY, redstaff, firerod, icerod, mirror? hammer?]
!!! 7 DUNGEON, 5 REAL ! 8 OPEN, 1 [fire], 1 [rods],
1 [mirror, hammer]
ENTER [titan, hammer, medallion, redstaff]
BIGROOM BOTTOMLEFT 1
BIGROOM TOPRIGHT 2 [fire] (ideally [hookshot])
BIGROOM TOPLEFT, KILLWORM (1)
UP, BLOCKPUZZLE 1
ON TO FURNACE, LOWPIPE, KILLWORM (1)
MIDDLEPLATFORM 1
BACK TO FURNACE, TOPPIPE, LEFT AT FORK, MIRROR
AT RIGHT CAVE 1 [mirror, hammer]
BIGCHEST 1 [bigkey ALL FOLLOWING]
PAST FURNACE AGAIN, UP AT FORK 1 []
DOWN DOWN DOWN LASERROOM 4 (ideally mirrorshield) (safety exit)
BACK TO BOSS, STAFF FIRST, BOSS 1
Network room: start right, third down, right hand rule to bottom right firespitter, directly west from firespitter
---
TOWER OF GANON [fire, bow, hookshot, boots?, hammer?, redcane?]
!!! 7 DUNGEON, 20 REAL ! 3 OPEN, 1 [boots], 4 [hammer],
9 [hammer, hookshot], 1 [redcane],
4 [redcane, fire], 3 [bow, fire],
1 [fire, bow, hookshot]
LEFTSTAIR, SLAM 1 [boots]
LEFT, BOTTOMLEFT SKULLKEY (1)
LEFT, UP 4 [hammer ALL FOLLOWING]
DOWN, LOCKED RIGHT 1 (only if no bigkey)
CRYSTAL, BOTTOMLEFT SKULLKEY (1) [hookshot ALL FOLLOWING]
WARP, GETCHEST 1
GYM, BOMB LEFT, UPLEFT SWITCH 4
EXIT GYM BOTTOM LEFT WARP,
INVISIBLE BRIDGE 1 (use skull jump)
BOMB BOTTOM RIGHT, UP 3 (fairies in next room)
BIGCHEST 1
OUT AND AROUND 2 (item reset)
LEFT SWITCH, WAIT FOR TILES 1 [redcane ALL FOLLOWING]
RIGHT, LANTERNS 4 [fire ALL FOLLOWING]
(bottom left last)
MIRROR TO START (no more chests) OR FOR SECOND BIGCHEST CHANCE
WARP, TOP SKULLKEY (1) (then bigchest)
UPSTAIRS, BOWGUARDS, SKULLSWITCH, COOLROOM (magic on bottom)
KILLROOMS, LANTERNROOMS (magic in eye room top right)
SPIKES 2 (item reset, then)
[fire, bow,
bigkey ALL FOLLOWING]
[TO BOSS: 1 key]
ANNOYING ROOM 1
WORM 1 [hookshot ALL FOLLOWING]
3 keys needed upstairs
---
GANON [fire, silver or silverless]
Remember to suckerpunch
Remember to select fire *before* the fourth stomp
Remember double-hitting with arrows is possible
Remember silverless requires a lot more magic
And wouldn't this be a good time to buy a blue potion?
---
LANTERNLESS
Death mountain:
(entry cave: up until jump, go right holding up, right holding down then immediately bonk and right holding up, (OLDMAN), go right holding down, go right, go down)
(entry cave reverse: go up until wall, go up holding left, go left holding down, go left holding up, (OLDMAN), go right holding down, go right, go down)
Eastern palace:
(Right side: Down and right until switch, up and right. Walk straight right, two pots, up at wall, one pot, key. Left and out. Left and down, up and down.)
(Past big key: Immediately fire left (or right))
Palace of Darkness:
(Maze: Up and *slight* left until still, left and down until still, up and left until still, down and left until still, up, CHEST,
-Note right wall is flush with screen; left is not.-
down until still, down and right until still, down and left x2 until still (in corner now), right and up (prefer right) until still (monster), left and down as far as you can go (prefer down), right and down until still, short up and CHEST,
left until still, SLIGHT upright (1 square, go up first), right until still, upright until still, bomb.)
(Blue carpet room: Left fire immediately after entry)
(Downstairs: hammer left, hit crystal in topright from left wall, keydoor in center left, left and kill a turtle, fire in centerleft and centerright, right, warp (fire right from door if no fire), up while hammering))
Mire:
(Downstairs: -Must have orange down before start-
left all the way from the entrance down slight diagonal, as SOON as diagonal stops one square downright is switch skull, use red cane, DIRECTLY down and then a little left,
left to wall, keep going down wall until door,
left down to corner, up to skull, "wiggle" around pole, down to skull, down left to corner, up slashing sword to see position of firething, a litthe right and up is crystal, it should be red, down and left to door,
must somehow bomb in dead center of room??, then crystal, then back down, then door in left center.)
krelbel from discord recommends for red cane room:
"use the sword poke to locate the left wall, turn around and pick up the pot, walk to the lower left corner, wait for a fireball round to pass, then place the block, pick it up, dodge another round of fireballs (optional if you're fast enough), then from the lower left corner, walk right a bit then up a bit and throw"
----
METADATA
NOTATION ABOVE
[item] means requirement
item? means item is required for chest completion but not for dungeon completion
?? means TODO
(1) means item is a "hardcoded" key (not randomized)
"OPEN" means no special items needed
"REAL" means there is a chance for a useful item
"TO BOSS" refers to the number of keys from the big key door to the boss; if no TO BOSS is listed for a dungeon, then it's a straight shot from the big key.
USEFUL
https://mahousenshi.neocities.org/zelda/index.htm
http://maplequeensaku.weebly.com/news
http://maplequeensaku.weebly.com/news/what-items-you-need-to-clear-dungeons-in-a-link-to-the-past-randomizer
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment