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@mcenderdragon
Created March 27, 2019 17:59
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[server]
#If set to true, the Miner will no longer load itself
disbale_miner_chunkloading = false
#A Player must wait this time (in ms) until he can jump with a spaceship again. This prevents griefers from attacking servers.
spacetravel_cooldown = 60000
#This disables the research checking ins die the researcher. If enabled you can research a blueprint, even if this would not be possible.
disable_research_check = false
#Disable this, to prevent glowmelows to fall down after they are fully grown.
glowmelow_drop = true
#If false the player will not receive a note a the start on a world
spawn_note_enabled = true
#Change this if you dont not want to use the vanilla dimension as start but rather a differen one.
overworld_dimension = "overworld"
#If set to true you can no longer pickup spawner with the spawner chest. Crafting and researching tt is still possible.
disable_spawnerchest = false
#If set to true, the claime will no longer load the chunk it is placed in.
disable_claime_chunkloading = false
#This disables the 'You dont know how to use this machine' message, and you can open the gui.
disable_machine_lock = false
#This will force the ingame netowrk (network cables) too use an extra thread, thus improving performance. This will most likely crash SpongeForge, so disable it when this happens (Will not corrupt your worlds).
enforce_extra_thread_for_network = true
[world_generation]
#Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn.
huge_dungeon_mindis = 0
#Chance of a normal Tecdungeon to spawn in a chunk
tec_dungeon_spawnrate = 0.006670000031590462
#Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used)
bedrock_rift_height = 1
#A blacklist to stop tec dungeon spawn in dimensions.
bl_tec_dungeons = ["nether", "end"]
#Quantity of Bedrock Rifts
bedrock_rift = 1
#Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn.
tec_dungeon_mindis = 0
#A whitelist for enabling huge dungeon spawn in other dimensions.
wl_huge_dungeons = ["overworld"]
#The amount erse generation loops per chunk. If greater then one it will run mutliple times, smaler then one will result in percentage per chunk. Keep in mind erse will only spawn if there is the tall grass ( not the grass block, not the 2-block tall grass)
erse_count = 2.0
#Chance of a huge Tecdungeon to spawn in a chunk
huge_dungeon_spawnrate = 0.0012
[world_generation.ores]
#Quantity of Copper Ore
copper_ore = 10
#A blacklist to stop tin ore from spawning in this biome
bl_tin_ore = []
#Quantity of Magnetite Ore
magnetite_ore = 5
#A blacklist to stop copper ore from spawning in this biome
bl_copper_ore = []
#Quantity of Tin Ore
tin_ore = 10
#Quantity of Menelaus Coal Ore
coal_m_ore = 10
#Quantity of Zinc Ore
zinz_ore = 10
#Quantity of Menelaus Quartz Ore
quartz_m_ore = 8
#Quantity of Bauxite Ore
bauxite_ore = 7
#A blacklist to stop bauxite ore from spawning in this biome
bl_bauxite_ore = []
#A blacklist to stop magnetite ore from spawning in this biome
bl_magnetite_ore = []
#A blacklist to stop zinc ore from spawning in this biome
bl_zinc_ore = []
#Quantity of Menelaus Copper Ore
copper_m_ore = 6
[world_generation.caves]
#Chance of Glowtite Holes in Percent (per chunk)
hole_glowtite = 5
#Chance of Bioterium Holes in Percent (per chunk)
hole_bioterium = 5
#A whitelist for enabling bioterium crystal caves in other dimensions.
wl_bioterium_cave = ["futurepack:tyros"]
#A whitelist for enabling alutin crystal caves in other dimensions.
wl_alutin_cave = ["overworld"]
#A whitelist for enabling glowtite crystal caves in other dimensions.
wl_glowtite_cave = ["futurepack:menelaus"]
#Chance of Alutin Holes in Percent (per chunk)
hole_alutin = 5
#Chance of Retium Holes in Percent (per chunk)
hole_retium = 5
#A whitelist for enabling neon crystal caves in other dimensions.
wl_neon_cave = ["overworld"]
#Chance of Neon Holes in Percent (per chunk)
hole_neon = 5
#A whitelist for enabling retium crystal caves in other dimensions.
wl_retium_cave = ["futurepack:menelaus"]
[common]
#Number of blocks supported by one thruster
thruster_block_move_count = 101
#The saturation added after eating an Erse
erse_food_saturation = 0.30000001192092896
#Should smelt recipes allways be added for Futurepack materials. Only use this if Dust to Ingot recipes are missing!
force_smelt_recipes = false
#The Amount of food when eating an Erse
erse_food_value = 3
[client]
#This is the volume of the optibench
volume_optibench = 1.0
#This is the volume of the deepcore miner
volume_deepcoreminer = 1.0
#Synchronize and show: Itemflow in Pipes
render_pipe_items = true
#This is the volume of the T0 generator
volume_generator = 1.0
#This is the volume of the partpress
volume_partpress = 1.0
#If true the EScanner text will be smaler and more text can be rendered, using the default font otherwise.
allow_uncide_font = true
#This is the volume of the electro magnet
volume_emagnet = 1.0
#This is the volume of the airlock
volume_airlock = 1.0
#Show custom loading Screen
futurepack_start_menu = false
#This is for Mantes and BTM
quick_holograms = ["{res:\"minecraft:grass\",snowy:false}"]
#If true, will add all Research-Blueprints to the Futurepack Tab.
enable_blueprints_in_creative = false
#Synchronize and show: Lasers from turrets
do_entity_eater_sync = true
[research]
#This will disable the research feature so everybody will have access to all researches from the very start.
disable_researching = false
#Factor to manipulate requirements of all Researches (Neon-Energy Bar). This entry should have the same value on server and client!
neon_factor = 1.0
#Factor to manipulate requirements of all Researches (Support Bar). This entry should have the same value on server and client!
support_factor = 1.0
#Factor to manipulate requirements of all Researches (Experience Bar). This entry should have the same value on server and client!
xp_factor = 1.0
#Factor to manipulate requirements of all Researches (Time Bar). This entry should have the same value on server and client!
time_factor = 1.0
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