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@mchubby
Created October 22, 2020 21:00
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Hades.log Legendary crash
date time [thread name/id ] file:line v |
2020-10-22 22:56:31 [MainThread ] log.cpp:279 INFO| Opened log file Hades.log
2020-10-22 22:56:31 [MainThread ] program.cpp:1333 DBG| Previous stack guard size was 0 bytes
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: /c=.. /DirectLoadShell=true
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_LOGIN=unused
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_PASSWORD=
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_TYPE=exchangecode
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicapp=Min
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicenv=Prod
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -EpicPortal
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicusername=(redacted)
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicuserid=(redacted)
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epiclocale=en
2020-10-22 22:56:31 [MainThread ] platformservice.cpp:386 DBG| Processor Count : 16
2020-10-22 22:56:31 [MainThread ] program.cpp:1499 DBG| TotalRam: 68632547328
2020-10-22 22:56:31 [MainThread ] program.cpp:1500 DBG| Running Hades in 64-bit
2020-10-22 22:56:31 [MainThread ] pcsavedevice.cpp:270 INFO| Opening save file for reading: activeProfile
2020-10-22 22:56:31 [MainThread ] binaryloaddata.cpp:11 INFO| Reading 16 bytes
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:40 INFO| Loading default profile C:\Users\User\Documents\Saved Games\Hades Profile1
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:185 INFO| ProfileManager::Load(): Profile1.sjson
2020-10-22 22:56:31 [MainThread ] pcsavedevice.cpp:270 INFO| Opening save file for reading: Profile1.sjson
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowHeight = 1440
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1414 INFO| ConfigOption: UseMouse = true
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: NewUpdateSoundRevisionViewed = 36447
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: LastRoadmapRevisionViewed = 36447
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: DisplayIndex = 0
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: LastPatchNoteRevisionViewed = 36447
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: Y = 1440
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: X = 3440
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowY = 0
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowX = 0
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowWidth = 3440
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:205 INFO| Load profile successful
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\Documents\Saved Games\Hades\DEUserE.sjson -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\ConfigOptions\DEUserE.sjson -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Game\UpdateInfo.sjson -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] binarysavedata.cpp:17 INFO| Writing 16 bytes
2020-10-22 22:56:31 [MainThread ] program.cpp:1553 DBG| Initial startup in 0.0 msec
2020-10-22 22:56:31 [MainThread ] program.cpp:1554 DBG| Profile load in 0.0 msec
2020-10-22 22:56:31 [MainThread ] windowsbase.cpp:640 INFO| Created window app Hades
2020-10-22 22:56:31 [MainThread ] sdlwindow.cpp:26 DBG| SDL Initialized with UseNativeGaInputNoControllers
2020-10-22 22:56:31 [MainThread ] resolution.cpp:137 DBG| Monitor modes:
2020-10-22 22:56:31 [MainThread ] discord_client.cpp:70 INFO| [Discord SDK] Discord init error: 4
2020-10-22 22:56:31 [MainThread ] inputsystemsdl.cpp:738 DBG| InputSystemSDL Initialized with UseNativeGaInputNoControllers
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\gamecontrollerdb.txt -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] gamepad.cpp:183 INFO| Gamepad added: Index = 1, Name = XInput Controller, GUID = 030000005e040000ff02000000007801
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:737 INFO| Created DXGI1.2 factory.
2020-10-22 22:56:31 [MainThread ] filesystem.cpp:307 ERR| Trying to get an unset resource directory '8', make sure the resourceDirectory is set on start of the application
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:916 INFO| gpuCount = 1
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:990 INFO| GPU[0] detected. Vendor ID: 10de, Model ID: 13c0, Revision ID: a1, Preset: high, GPU Name: NVIDIA GeForce GTX 980
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:158 INFO| ----Begin printing all graphics adapters available on the system----
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:127 INFO| Adapter Name: NVIDIA GeForce GTX 980
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:136 INFO| Driver Version: 26.21.14.4587
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:145 INFO| Driver Date: 4-3-2020
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:160 INFO| ----Finish printing all graphics adapters available on the system----
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1024 INFO| GPU[0] is selected as default GPU
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1025 INFO| Name of selected gpu: NVIDIA GeForce GTX 980
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1026 INFO| Vendor id of selected gpu: 0x10de
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1027 INFO| Model id of selected gpu: 0x13c0
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1028 INFO| Revision id of selected gpu: 0xa1
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1029 INFO| Preset of selected gpu: high
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1030 INFO| Available VRAM of selected GPU 4250206208
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:127 INFO| Adapter Name: NVIDIA GeForce GTX 980
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:136 INFO| Driver Version: 26.21.14.4587
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:145 INFO| Driver Date: 4-3-2020
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1502 INFO| Swapchain creation SUCCEEDED with SwapEffect 0
2020-10-22 22:56:31 [MainThread ] app.cpp:150 INFO| Starting app: Release 36447
2020-10-22 22:56:31 [MainThread ] app.cpp:167 DBG| Pool logging: 1
2020-10-22 22:56:31 [MainThread ] resolution.cpp:35 DBG| ____________________________________CalculateViewportForAspectRatio __________________
2020-10-22 22:56:31 [MainThread ] resolution.cpp:36 DBG| Target Aspect Ratio :1.777778
2020-10-22 22:56:31 [MainThread ] resolution.cpp:37 DBG| Screen width: 3440 height: 1440
2020-10-22 22:56:31 [MainThread ] resolution.cpp:38 DBG| keepAspectRatio: 1
2020-10-22 22:56:31 [MainThread ] resolution.cpp:42 DBG| actualAspectRatio :2.388889
2020-10-22 22:56:31 [MainThread ] resolution.cpp:46 DBG| height for letterBoxing :1935
2020-10-22 22:56:31 [MainThread ] resolution.cpp:49 DBG| LetterBoxing :0
2020-10-22 22:56:31 [MainThread ] resolution.cpp:56 DBG| PillarBoxing :1
2020-10-22 22:56:31 [MainThread ] resolution.cpp:59 DBG| width for pillarBoxing :2560
2020-10-22 22:56:31 [MainThread ] resolution.cpp:60 DBG| height for pillarBoxing :1440
2020-10-22 22:56:31 [MainThread ] resolution.cpp:69 DBG| ____________________________________CalculateViewportForAspectRatio __________________
2020-10-22 22:56:31 [MainThread ] resolution.cpp:87 DBG| ____________________________________Resolution::Resize __________________
2020-10-22 22:56:31 [MainThread ] resolution.cpp:88 DBG| VIEWPORT: X: 440 Y: 0 W: 2560 H: 1440
2020-10-22 22:56:31 [MainThread ] resolution.cpp:89 DBG| SCALE: X: 1.333333 Y: 1.333333
2020-10-22 22:56:31 [MainThread ] resolution.cpp:90 DBG| FULL_VIEWPORT: X: 0 Y: 0 W: 3440 H: 1440
2020-10-22 22:56:31 [MainThread ] resolution.cpp:91 DBG| ____________________________________Resolution::Resize__________________
2020-10-22 22:56:31 [MainThread ] app.cpp:174 DBG| Initializing graphics device: 3440x1440
2020-10-22 22:56:31 [MainThread ] app.cpp:181 DBG| Setting fullscreen: true
2020-10-22 22:56:31 [MainThread ] app.cpp:211 DBG| Create components
2020-10-22 22:56:31 [MainThread ] app.cpp:232 DBG| Full screen bloom
2020-10-22 22:56:31 [MainThread ] app.cpp:236 DBG| Frame rate counter
2020-10-22 22:56:31 [MainThread ] app.cpp:242 DBG| Done with constructor
2020-10-22 22:56:31 [MainThread ] app.cpp:245 DBG| Setting RandomSeed: 943578052
2020-10-22 22:56:31 [MainThread ] app.cpp:414 DBG| App Initialize
2020-10-22 22:56:31 [MainThread ] app.cpp:425 DBG| numWorkers = 6
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColor.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColor.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColor
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColorMultiplyAndLerp.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColorMultiplyAndLerp.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColorMultiplyAndLerp
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColorMultiplyAndLerpYRB.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColorMultiplyAndLerpYRB.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColorMultiplyAndLerpYRB
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AlphaMask.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AlphaMask.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AlphaMask
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Blit2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Blit2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Blit2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Blit2DInv.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Blit2DInv.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Blit2DInv
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\BloomCombine.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\BloomCombine.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:BloomCombine
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\BloomExtract.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\BloomExtract.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:BloomExtract
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorBurn2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorBurn2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorBurn2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorGrading.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorGrading.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorGrading
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorGradingLerp.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorGradingLerp.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorGradingLerp
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DarkerColor2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DarkerColor2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DarkerColor2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DebugZ.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DebugZ.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DebugZ
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Default.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Default.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Default
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DefaultBlank.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DefaultBlank.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DefaultBlank
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DefaultInverted.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DefaultInverted.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DefaultInverted
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Desaturate.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Desaturate.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Desaturate
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Disappear.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Disappear.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Disappear
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Displacement2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Displacement2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Displacement2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DistanceFieldFancy.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DistanceFieldFancy.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DistanceFieldFancy
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DistanceFieldText.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DistanceFieldText.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DistanceFieldText
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Distortion.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Distortion.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Distortion
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\EditorOutline.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\EditorOutline.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:EditorOutline
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Fade.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Fade.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Fade
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\FancyText.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\FancyText.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:FancyText
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\GaussianBlur.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\GaussianBlur.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:GaussianBlur
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\GaussianBlurWithBloomExtract.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\GaussianBlurWithBloomExtract.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:GaussianBlurWithBloomExtract
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Light.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Light.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Light
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\LightAndShadow.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\LightAndShadow.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:LightAndShadow
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\LighterColor2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\LighterColor2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:LighterColor2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3DAlpha.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3DAlpha.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3DAlpha
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3DFast.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3DFast.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3DFast
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lit.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lit.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lit
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MaskedColorChangeLit.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MaskedColorChangeLit.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MaskedColorChangeLit
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MultiplyAndLerp.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MultiplyAndLerp.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MultiplyAndLerp
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MultiplyAndLerpYRB.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MultiplyAndLerpYRB.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MultiplyAndLerpYRB
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\NonPremul.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\NonPremul.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:NonPremul
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Outline.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Outline.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Outline
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\OutlineBink.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\OutlineBink.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:OutlineBink
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2D.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2D.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2D
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2DHardwareAdd.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2DHardwareAdd.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2DHardwareAdd
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2DHardwareSub.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2DHardwareSub.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2DHardwareSub
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Phantom.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Phantom.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Phantom
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\RadialBlur.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\RadialBlur.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:RadialBlur
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\SceneFade.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\SceneFade.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:SceneFade
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ShadowMap.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ShadowMap.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ShadowMap
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Shroud.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Shroud.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Shroud
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Shroud2.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Shroud2.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Shroud2
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Sprite.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Sprite.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Sprite
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\String.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\String.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:String
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Text.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Text.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Text
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Unlit.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Unlit.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Unlit
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVA.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVA.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVA
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAAddColor.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAAddColor.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAAddColor
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAMask.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAMask.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAMask
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAMaskDebug.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAMaskDebug.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAMaskDebug
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ZOnly.shader -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ZOnly.shader
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory)
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ZOnly
2020-10-22 22:56:31 [MainThread ] program.cpp:615 INFO| Error {9} Bad file descriptor
2020-10-22 22:56:31 [MainThread ] program.cpp:628 INFO| Total RAM on host machine: 65453 MB
2020-10-22 22:56:31 [MainThread ] program.cpp:629 INFO| Total RAM in use on host machine: 58 percent
2020-10-22 22:56:31 [MainThread ] program.cpp:633 INFO| Total RAM in use by this application: 886 MB
2020-10-22 22:56:31 [MainThread ] program.cpp:637 INFO| Total TextureMemory in use by this application: 0 MB
Stack Trace:
at addRootSignature in d:\jenkins\workspace\minos_pc_latest\gsge\the-forge\common_3\renderer\direct3d11\direct3d11.cpp:line 2695
at sgg::addDescriptorSets in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\rendering\forgerenderer.cpp:line 1077
at sgg::DrawManager::Load in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\rendering\drawmanager.cpp:line 254
at sgg::App::Initialize in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 426
at sgg::HadesMainApp::Init in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 1903
at WindowsMain in d:\jenkins\workspace\minos_pc_latest\gsge\the-forge\common_3\os\windows\windowsbase.cpp:line 1083
at AppMain in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 1721
at main in d:\jenkins\workspace\minos_pc_latest\gsge\game.native\main.cpp:line 74
at CoInitializeEx in d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:line 288
at BaseThreadInitThunk (0x00007ff836176fc0)
Start MinidumpDelete old minidump: C:\Users\User\AppData\Local\Temp\HC_DC1C.tmpCreate minidump file: C:\Users\User\AppData\Local\Temp\HC_DC1C.dmpWriting minidump
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