Created
October 22, 2020 21:00
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Hades.log Legendary crash
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date time [thread name/id ] file:line v | | |
2020-10-22 22:56:31 [MainThread ] log.cpp:279 INFO| Opened log file Hades.log | |
2020-10-22 22:56:31 [MainThread ] program.cpp:1333 DBG| Previous stack guard size was 0 bytes | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: /c=.. /DirectLoadShell=true | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_LOGIN=unused | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_PASSWORD= | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -AUTH_TYPE=exchangecode | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicapp=Min | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicenv=Prod | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -EpicPortal | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicusername=(redacted) | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epicuserid=(redacted) | |
2020-10-22 22:56:31 [MainThread ] optionset.cpp:157 INFO| argument: -epiclocale=en | |
2020-10-22 22:56:31 [MainThread ] platformservice.cpp:386 DBG| Processor Count : 16 | |
2020-10-22 22:56:31 [MainThread ] program.cpp:1499 DBG| TotalRam: 68632547328 | |
2020-10-22 22:56:31 [MainThread ] program.cpp:1500 DBG| Running Hades in 64-bit | |
2020-10-22 22:56:31 [MainThread ] pcsavedevice.cpp:270 INFO| Opening save file for reading: activeProfile | |
2020-10-22 22:56:31 [MainThread ] binaryloaddata.cpp:11 INFO| Reading 16 bytes | |
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:40 INFO| Loading default profile C:\Users\User\Documents\Saved Games\Hades Profile1 | |
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:185 INFO| ProfileManager::Load(): Profile1.sjson | |
2020-10-22 22:56:31 [MainThread ] pcsavedevice.cpp:270 INFO| Opening save file for reading: Profile1.sjson | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowHeight = 1440 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1414 INFO| ConfigOption: UseMouse = true | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: NewUpdateSoundRevisionViewed = 36447 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: LastRoadmapRevisionViewed = 36447 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: DisplayIndex = 0 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: LastPatchNoteRevisionViewed = 36447 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: Y = 1440 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: X = 3440 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowY = 0 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowX = 0 | |
2020-10-22 22:56:31 [MainThread ] configoptions.cpp:1421 INFO| ConfigOption: WindowWidth = 3440 | |
2020-10-22 22:56:31 [MainThread ] profilemanager.cpp:205 INFO| Load profile successful | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\Documents\Saved Games\Hades\DEUserE.sjson -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\ConfigOptions\DEUserE.sjson -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Game\UpdateInfo.sjson -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] binarysavedata.cpp:17 INFO| Writing 16 bytes | |
2020-10-22 22:56:31 [MainThread ] program.cpp:1553 DBG| Initial startup in 0.0 msec | |
2020-10-22 22:56:31 [MainThread ] program.cpp:1554 DBG| Profile load in 0.0 msec | |
2020-10-22 22:56:31 [MainThread ] windowsbase.cpp:640 INFO| Created window app Hades | |
2020-10-22 22:56:31 [MainThread ] sdlwindow.cpp:26 DBG| SDL Initialized with UseNativeGaInputNoControllers | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:137 DBG| Monitor modes: | |
2020-10-22 22:56:31 [MainThread ] discord_client.cpp:70 INFO| [Discord SDK] Discord init error: 4 | |
2020-10-22 22:56:31 [MainThread ] inputsystemsdl.cpp:738 DBG| InputSystemSDL Initialized with UseNativeGaInputNoControllers | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\gamecontrollerdb.txt -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] gamepad.cpp:183 INFO| Gamepad added: Index = 1, Name = XInput Controller, GUID = 030000005e040000ff02000000007801 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:737 INFO| Created DXGI1.2 factory. | |
2020-10-22 22:56:31 [MainThread ] filesystem.cpp:307 ERR| Trying to get an unset resource directory '8', make sure the resourceDirectory is set on start of the application | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:916 INFO| gpuCount = 1 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:990 INFO| GPU[0] detected. Vendor ID: 10de, Model ID: 13c0, Revision ID: a1, Preset: high, GPU Name: NVIDIA GeForce GTX 980 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:158 INFO| ----Begin printing all graphics adapters available on the system---- | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:127 INFO| Adapter Name: NVIDIA GeForce GTX 980 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:136 INFO| Driver Version: 26.21.14.4587 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:145 INFO| Driver Date: 4-3-2020 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:160 INFO| ----Finish printing all graphics adapters available on the system---- | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1024 INFO| GPU[0] is selected as default GPU | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1025 INFO| Name of selected gpu: NVIDIA GeForce GTX 980 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1026 INFO| Vendor id of selected gpu: 0x10de | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1027 INFO| Model id of selected gpu: 0x13c0 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1028 INFO| Revision id of selected gpu: 0xa1 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1029 INFO| Preset of selected gpu: high | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1030 INFO| Available VRAM of selected GPU 4250206208 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:127 INFO| Adapter Name: NVIDIA GeForce GTX 980 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:136 INFO| Driver Version: 26.21.14.4587 | |
2020-10-22 22:56:31 [MainThread ] gpudetecthelper.h:145 INFO| Driver Date: 4-3-2020 | |
2020-10-22 22:56:31 [MainThread ] direct3d11.cpp:1502 INFO| Swapchain creation SUCCEEDED with SwapEffect 0 | |
2020-10-22 22:56:31 [MainThread ] app.cpp:150 INFO| Starting app: Release 36447 | |
2020-10-22 22:56:31 [MainThread ] app.cpp:167 DBG| Pool logging: 1 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:35 DBG| ____________________________________CalculateViewportForAspectRatio __________________ | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:36 DBG| Target Aspect Ratio :1.777778 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:37 DBG| Screen width: 3440 height: 1440 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:38 DBG| keepAspectRatio: 1 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:42 DBG| actualAspectRatio :2.388889 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:46 DBG| height for letterBoxing :1935 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:49 DBG| LetterBoxing :0 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:56 DBG| PillarBoxing :1 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:59 DBG| width for pillarBoxing :2560 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:60 DBG| height for pillarBoxing :1440 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:69 DBG| ____________________________________CalculateViewportForAspectRatio __________________ | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:87 DBG| ____________________________________Resolution::Resize __________________ | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:88 DBG| VIEWPORT: X: 440 Y: 0 W: 2560 H: 1440 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:89 DBG| SCALE: X: 1.333333 Y: 1.333333 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:90 DBG| FULL_VIEWPORT: X: 0 Y: 0 W: 3440 H: 1440 | |
2020-10-22 22:56:31 [MainThread ] resolution.cpp:91 DBG| ____________________________________Resolution::Resize__________________ | |
2020-10-22 22:56:31 [MainThread ] app.cpp:174 DBG| Initializing graphics device: 3440x1440 | |
2020-10-22 22:56:31 [MainThread ] app.cpp:181 DBG| Setting fullscreen: true | |
2020-10-22 22:56:31 [MainThread ] app.cpp:211 DBG| Create components | |
2020-10-22 22:56:31 [MainThread ] app.cpp:232 DBG| Full screen bloom | |
2020-10-22 22:56:31 [MainThread ] app.cpp:236 DBG| Frame rate counter | |
2020-10-22 22:56:31 [MainThread ] app.cpp:242 DBG| Done with constructor | |
2020-10-22 22:56:31 [MainThread ] app.cpp:245 DBG| Setting RandomSeed: 943578052 | |
2020-10-22 22:56:31 [MainThread ] app.cpp:414 DBG| App Initialize | |
2020-10-22 22:56:31 [MainThread ] app.cpp:425 DBG| numWorkers = 6 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColor.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColor.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColor | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColorMultiplyAndLerp.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColorMultiplyAndLerp.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColorMultiplyAndLerp | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AddColorMultiplyAndLerpYRB.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AddColorMultiplyAndLerpYRB.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AddColorMultiplyAndLerpYRB | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\AlphaMask.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\AlphaMask.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:AlphaMask | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Blit2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Blit2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Blit2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Blit2DInv.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Blit2DInv.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Blit2DInv | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\BloomCombine.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\BloomCombine.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:BloomCombine | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\BloomExtract.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\BloomExtract.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:BloomExtract | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorBurn2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorBurn2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorBurn2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorGrading.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorGrading.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorGrading | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ColorGradingLerp.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ColorGradingLerp.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ColorGradingLerp | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DarkerColor2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DarkerColor2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DarkerColor2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DebugZ.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DebugZ.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DebugZ | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Default.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Default.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Default | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DefaultBlank.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DefaultBlank.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DefaultBlank | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DefaultInverted.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DefaultInverted.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DefaultInverted | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Desaturate.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Desaturate.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Desaturate | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Disappear.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Disappear.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Disappear | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Displacement2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Displacement2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Displacement2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DistanceFieldFancy.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DistanceFieldFancy.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DistanceFieldFancy | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\DistanceFieldText.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\DistanceFieldText.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:DistanceFieldText | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Distortion.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Distortion.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Distortion | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\EditorOutline.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\EditorOutline.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:EditorOutline | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Fade.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Fade.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Fade | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\FancyText.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\FancyText.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:FancyText | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\GaussianBlur.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\GaussianBlur.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:GaussianBlur | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\GaussianBlurWithBloomExtract.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\GaussianBlurWithBloomExtract.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:GaussianBlurWithBloomExtract | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Light.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Light.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Light | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\LightAndShadow.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\LightAndShadow.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:LightAndShadow | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\LighterColor2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\LighterColor2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:LighterColor2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3DAlpha.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3DAlpha.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3DAlpha | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lighting3DFast.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lighting3DFast.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lighting3DFast | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Lit.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Lit.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Lit | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MaskedColorChangeLit.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MaskedColorChangeLit.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MaskedColorChangeLit | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MultiplyAndLerp.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MultiplyAndLerp.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MultiplyAndLerp | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\MultiplyAndLerpYRB.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\MultiplyAndLerpYRB.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:MultiplyAndLerpYRB | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\NonPremul.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\NonPremul.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:NonPremul | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Outline.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Outline.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Outline | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\OutlineBink.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\OutlineBink.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:OutlineBink | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2D.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2D.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2D | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2DHardwareAdd.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2DHardwareAdd.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2DHardwareAdd | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Overlay2DHardwareSub.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Overlay2DHardwareSub.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Overlay2DHardwareSub | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Phantom.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Phantom.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Phantom | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\RadialBlur.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\RadialBlur.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:RadialBlur | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\SceneFade.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\SceneFade.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:SceneFade | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ShadowMap.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ShadowMap.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ShadowMap | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Shroud.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Shroud.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Shroud | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Shroud2.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Shroud2.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Shroud2 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Sprite.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Sprite.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Sprite | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\String.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\String.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:String | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Text.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Text.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Text | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\Unlit.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\Unlit.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:Unlit | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVA.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVA.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVA | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAAddColor.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAAddColor.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAAddColor | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAMask.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAMask.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAMask | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\YUVAMaskDebug.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\YUVAMaskDebug.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:YUVAMaskDebug | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11\ZOnly.shader -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:230 ERR| failed to open File :Win/EffectsForgeD3D11\ZOnly.shader | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] windowsfilesystem.cpp:209 ERR| Error opening file: C:\Users\User\legendary\Hades\x64\.. \DirectLoadShell=true\Content\Win\EffectsForgeD3D11 -- rb (error: No such file or directory) | |
2020-10-22 22:56:31 [MainThread ] platformfile.h:249 ERR| faied to open File :Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1207 ERR| Please check integrity of assets. Shader file read error: Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:1516 ERR| Shader Win/EffectsForgeD3D11 and Win/EffectsForgeD3D11 did not compile | |
2020-10-22 22:56:31 [MainThread ] forgerenderer.cpp:2085 ERR| Adding shader failed:ZOnly | |
2020-10-22 22:56:31 [MainThread ] program.cpp:615 INFO| Error {9} Bad file descriptor | |
2020-10-22 22:56:31 [MainThread ] program.cpp:628 INFO| Total RAM on host machine: 65453 MB | |
2020-10-22 22:56:31 [MainThread ] program.cpp:629 INFO| Total RAM in use on host machine: 58 percent | |
2020-10-22 22:56:31 [MainThread ] program.cpp:633 INFO| Total RAM in use by this application: 886 MB | |
2020-10-22 22:56:31 [MainThread ] program.cpp:637 INFO| Total TextureMemory in use by this application: 0 MB | |
Stack Trace: | |
at addRootSignature in d:\jenkins\workspace\minos_pc_latest\gsge\the-forge\common_3\renderer\direct3d11\direct3d11.cpp:line 2695 | |
at sgg::addDescriptorSets in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\rendering\forgerenderer.cpp:line 1077 | |
at sgg::DrawManager::Load in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\rendering\drawmanager.cpp:line 254 | |
at sgg::App::Initialize in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 426 | |
at sgg::HadesMainApp::Init in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 1903 | |
at WindowsMain in d:\jenkins\workspace\minos_pc_latest\gsge\the-forge\common_3\os\windows\windowsbase.cpp:line 1083 | |
at AppMain in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 1721 | |
at main in d:\jenkins\workspace\minos_pc_latest\gsge\game.native\main.cpp:line 74 | |
at CoInitializeEx in d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:line 288 | |
at BaseThreadInitThunk (0x00007ff836176fc0) | |
Start MinidumpDelete old minidump: C:\Users\User\AppData\Local\Temp\HC_DC1C.tmpCreate minidump file: C:\Users\User\AppData\Local\Temp\HC_DC1C.dmpWriting minidump |
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