Created
September 10, 2019 16:54
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import math | |
def intersec(vx,vy,vz,px,py,pz): | |
lightSpeed = 29979245800; | |
#Intersection with cylinder with following radius and length (in cm as vertex) | |
radius = 130; | |
length = 300; | |
energy = math.sqrt(px*px+py*py+pz*pz); | |
#First work out intersection with cylinder (barrel) | |
a = (px*px + py*py)*lightSpeed*lightSpeed/(energy*energy); | |
b = 2*(vx*px + vy*py)*lightSpeed/energy; | |
c = (vx*vx + vy*vy) - radius*radius; | |
sqrt_disc = math.sqrt(b*b - 4*a*c); | |
tCircle1 = (-b + sqrt_disc)/(2*a); | |
tCircle2 = (-b - sqrt_disc)/(2*a); | |
#If intersection in the past it doesn't count | |
if tCircle1 < 0: tCircle1 = 1E9; | |
if tCircle2 < 0: tCircle2 = 1E9; | |
#If the intsersection occurs outside the barrel length it doesn't count | |
zPosCircle1 = tCircle1*(pz/energy)*lightSpeed + vz; | |
zPosCircle2 = tCircle2*(pz/energy)*lightSpeed + vz; | |
if zPosCircle1 > length: | |
tCircle1 = 1E9; | |
if zPosCircle2 > length: | |
tCircle2 = 1E9; | |
#Now work out if it intersects the endcap | |
tPlane1 = (length-vz)*energy/(pz*lightSpeed); | |
tPlane2 = (-length-vz)*energy/(pz*lightSpeed); | |
#If intersection in the past it doesn't count | |
if tPlane1 < 0: tPlane1 = 1E9; | |
if tPlane2 < 0: tPlane2 = 1E9; | |
xPosPlane1 = tPlane1*(px/energy)*lightSpeed + vx; | |
yPosPlane1 = tPlane1*(py/energy)*lightSpeed + vy; | |
xPosPlane2 = tPlane2*(px/energy)*lightSpeed + vx; | |
yPosPlane2 = tPlane2*(py/energy)*lightSpeed + vy; | |
#If the intsersection occurs outside the endcap radius it doesn't count | |
if math.sqrt(xPosPlane1*xPosPlane1+yPosPlane1*yPosPlane1) > radius: | |
tPlane1 = 1E9; | |
if math.sqrt(xPosPlane2*xPosPlane2+yPosPlane2*yPosPlane2) > radius: | |
tPlane2 = 1E9; | |
#Find the first intersection | |
tInter = min([tCircle1,tCircle2,tPlane1,tPlane2]) | |
#Return 1000,1000 if not intersection with barrel or endcap | |
if tInter > 1E6: | |
return [1000,1000]; | |
#Find position of intersection | |
xPos = tInter*(px/energy)*lightSpeed + vx; | |
yPos = tInter*(py/energy)*lightSpeed + vy; | |
zPos = tInter*(pz/energy)*lightSpeed + vz; | |
#Find eta/phi of intersection | |
phi = math.atan2(yPos,xPos); | |
theta = math.acos(zPos/math.sqrt(xPos*xPos+yPos*yPos+zPos*zPos)); | |
eta = -math.log(math.tan(theta/2.)); | |
return (eta,phi); | |
print (intersec(0,100,280,0.5,0.5,1)) |
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