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D3v4 Liquid Fill Gauge Chart with animations
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| /*! | |
| * @license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/) | |
| * Copyright (c) 2015, Curtis Bratton | |
| * All rights reserved. | |
| * | |
| * Liquid Fill Gauge v1.1 | |
| */ | |
| function liquidFillGaugeDefaultSettings() { | |
| return { | |
| minValue: 0, // The gauge minimum value. | |
| maxValue: 100, // The gauge maximum value. | |
| circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius. | |
| circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius. | |
| circleColor: "#178BCA", // The color of the outer circle. | |
| waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle. | |
| waveCount: 1, // The number of full waves per width of the wave circle. | |
| waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height. | |
| waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle. | |
| waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height. | |
| waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill. | |
| waveAnimate: true, // Controls if the wave scrolls or is static. | |
| waveColor: "#178BCA", // The color of the fill wave. | |
| waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. | |
| textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top. | |
| textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50% | |
| valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed. | |
| displayPercent: true, // If true, a % symbol is displayed after the value. | |
| textColor: "#045681", // The color of the value text when the wave does not overlap it. | |
| waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it. | |
| }; | |
| } | |
| function loadLiquidFillGauge(elementId, value, config) { | |
| if (config == null) config = liquidFillGaugeDefaultSettings(); | |
| const gauge = d3.select("#" + elementId); | |
| const radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height"))) / 2; | |
| const locationX = parseInt(gauge.style("width")) / 2 - radius; | |
| const locationY = parseInt(gauge.style("height")) / 2 - radius; | |
| const fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value)) / config.maxValue; | |
| let waveHeightScale = null; | |
| if (config.waveHeightScaling) { | |
| waveHeightScale = d3.scaleLinear() | |
| .range([0, config.waveHeight, 0]) | |
| .domain([0, 50, 100]); | |
| } else { | |
| waveHeightScale = d3.scaleLinear() | |
| .range([config.waveHeight, config.waveHeight]) | |
| .domain([0, 100]); | |
| } | |
| const textPixels = (config.textSize * radius / 2); | |
| const textFinalValue = parseFloat(value).toFixed(2); | |
| const textStartValue = config.valueCountUp ? config.minValue : textFinalValue; | |
| const percentText = config.displayPercent ? "%" : ""; | |
| const circleThickness = config.circleThickness * radius; | |
| const circleFillGap = config.circleFillGap * radius; | |
| const fillCircleMargin = circleThickness + circleFillGap; | |
| const fillCircleRadius = radius - fillCircleMargin; | |
| const waveHeight = fillCircleRadius * waveHeightScale(fillPercent * 100); | |
| const waveLength = fillCircleRadius * 2 / config.waveCount; | |
| const waveClipCount = 1 + config.waveCount; | |
| const waveClipWidth = waveLength * waveClipCount; | |
| // Rounding functions so that the correct number of decimal places is always displayed as the value counts up. | |
| let textRounder = function (value) { return Math.round(value); }; | |
| if (parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))) { | |
| textRounder = function (value) { return parseFloat(value).toFixed(1); }; | |
| } | |
| if (parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))) { | |
| textRounder = function (value) { return parseFloat(value).toFixed(2); }; | |
| } | |
| // Data for building the clip wave area. | |
| const data = []; | |
| for (let i = 0; i <= 40 * waveClipCount; i++) { | |
| data.push({ x: i / (40 * waveClipCount), y: (i / (40)) }); | |
| } | |
| // Scales for drawing the outer circle. | |
| const gaugeCircleX = d3.scaleLinear().range([0, 2 * Math.PI]).domain([0, 1]); | |
| const gaugeCircleY = d3.scaleLinear().range([0, radius]).domain([0, radius]); | |
| // Scales for controlling the size of the clipping path. | |
| const waveScaleX = d3.scaleLinear().range([0, waveClipWidth]).domain([0, 1]); | |
| const waveScaleY = d3.scaleLinear().range([0, waveHeight]).domain([0, 1]); | |
| // Scales for controlling the position of the clipping path. | |
| const waveRiseScale = d3.scaleLinear() | |
| // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave | |
| // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill | |
| // circle at 100%. | |
| .range([(fillCircleMargin + fillCircleRadius * 2 + waveHeight), (fillCircleMargin - waveHeight)]) | |
| .domain([0, 1]); | |
| const waveAnimateScale = d3.scaleLinear() | |
| .range([0, waveClipWidth - fillCircleRadius * 2]) // Push the clip area one full wave then snap back. | |
| .domain([0, 1]); | |
| // Scale for controlling the position of the text within the gauge. | |
| const textRiseScaleY = d3.scaleLinear() | |
| .range([fillCircleMargin + fillCircleRadius * 2, (fillCircleMargin + textPixels * 0.7)]) | |
| .domain([0, 1]); | |
| // Center the gauge within the parent SVG. | |
| const gaugeGroup = gauge.append("g") | |
| .attr('transform', 'translate(' + locationX + ',' + locationY + ')'); | |
| // Draw the outer circle. | |
| const gaugeCircleArc = d3.arc() | |
| .startAngle(gaugeCircleX(0)) | |
| .endAngle(gaugeCircleX(1)) | |
| .outerRadius(gaugeCircleY(radius)) | |
| .innerRadius(gaugeCircleY(radius - circleThickness)); | |
| gaugeGroup.append("path") | |
| .attr("d", gaugeCircleArc) | |
| .style("fill", config.circleColor) | |
| .attr('transform', 'translate(' + radius + ',' + radius + ')'); | |
| // Text where the wave does not overlap. | |
| const text1 = gaugeGroup.append("text") | |
| .text(textRounder(textStartValue) + percentText) | |
| .attr("class", "liquidFillGaugeText") | |
| .attr("text-anchor", "middle") | |
| .attr("font-size", textPixels + "px") | |
| .style("fill", config.textColor) | |
| .attr('transform', 'translate(' + radius + ',' + textRiseScaleY(config.textVertPosition) + ')'); | |
| let text1InterpolatorValue = textStartValue; | |
| // The clipping wave area. | |
| const clipArea = d3.area() | |
| .x(function (d) { return waveScaleX(d.x); }) | |
| .y0(function (d) { return waveScaleY(Math.sin(Math.PI * 2 * config.waveOffset * -1 + Math.PI * 2 * (1 - config.waveCount) + d.y * 2 * Math.PI)); }) | |
| .y1(function (d) { return (fillCircleRadius * 2 + waveHeight); }); | |
| const waveGroup = gaugeGroup.append("defs") | |
| .append("clipPath") | |
| .attr("id", "clipWave" + elementId); | |
| const wave = waveGroup.append("path") | |
| .datum(data) | |
| .attr("d", clipArea) | |
| .attr("T", 0); | |
| // The inner circle with the clipping wave attached. | |
| const fillCircleGroup = gaugeGroup.append("g") | |
| .attr("clip-path", "url(#clipWave" + elementId + ")"); | |
| fillCircleGroup.append("circle") | |
| .attr("cx", radius) | |
| .attr("cy", radius) | |
| .attr("r", fillCircleRadius) | |
| .style("fill", config.waveColor); | |
| // Text where the wave does overlap. | |
| const text2 = fillCircleGroup.append("text") | |
| .text(textRounder(textStartValue)) | |
| .attr("class", "liquidFillGaugeText") | |
| .attr("text-anchor", "middle") | |
| .attr("font-size", textPixels + "px") | |
| .style("fill", config.waveTextColor) | |
| .attr('transform', 'translate(' + radius + ',' + textRiseScaleY(config.textVertPosition) + ')'); | |
| let text2InterpolatorValue = textStartValue; | |
| // Make the value count up. | |
| if (config.valueCountUp) { | |
| text1.transition() | |
| .duration(config.waveRiseTime) | |
| .tween("text", function () { | |
| const i = d3.interpolateNumber(text1InterpolatorValue, textFinalValue); | |
| return function (t) { | |
| text1InterpolatorValue = textRounder(i(t)); | |
| // Set the gauge's text with the new value and append the % sign | |
| // to the end | |
| text1.text(text1InterpolatorValue + percentText); | |
| } | |
| }); | |
| text2.transition() | |
| .duration(config.waveRiseTime) | |
| .tween("text", function () { | |
| const i = d3.interpolateNumber(text2InterpolatorValue, textFinalValue); | |
| return function (t) { | |
| text2InterpolatorValue = textRounder(i(t)); | |
| // Set the gauge's text with the new value and append the % sign | |
| // to the end | |
| text2.text(text2InterpolatorValue + percentText); | |
| } | |
| }); | |
| //var textTween = function () { | |
| // var i = d3.interpolate(this.textContent, textFinalValue); | |
| // return function (t) { this.textContent = textRounder(i(t)) + percentText; } | |
| //}; | |
| //text1.transition() | |
| // .duration(config.waveRiseTime) | |
| // .tween("text", textTween); | |
| //text2.transition() | |
| // .duration(config.waveRiseTime) | |
| // .tween("text", textTween); | |
| } | |
| // Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. | |
| var waveGroupXPosition = fillCircleMargin + fillCircleRadius * 2 - waveClipWidth; | |
| if (config.waveRise) { | |
| waveGroup.attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(0) + ')') | |
| .transition() | |
| .duration(config.waveRiseTime) | |
| .attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')') | |
| // .each("start", function () { wave.attr('transform', 'translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. | |
| .on("start", function () { wave.attr('transform', 'translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. | |
| } else { | |
| waveGroup.attr('transform', 'translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')'); | |
| } | |
| if (config.waveAnimate) animateWave(); | |
| function animateWave() { | |
| wave.attr('transform', 'translate(' + waveAnimateScale(wave.attr('T')) + ',0)'); | |
| wave.transition() | |
| .duration(config.waveAnimateTime * (1 - wave.attr('T'))) | |
| .ease(d3.easeLinear) | |
| .attr('transform', 'translate(' + waveAnimateScale(1) + ',0)') | |
| .attr('T', 1) | |
| .on('end', function () { | |
| wave.attr('T', 0); | |
| animateWave(config.waveAnimateTime); | |
| }); | |
| } | |
| function GaugeUpdater() { | |
| this.update = function (value) { | |
| var newFinalValue = parseFloat(value).toFixed(2); | |
| var textRounderUpdater = function (value) { return Math.round(value); }; | |
| if (parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))) { | |
| textRounderUpdater = function (value) { return parseFloat(value).toFixed(1); }; | |
| } | |
| if (parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))) { | |
| textRounderUpdater = function (value) { return parseFloat(value).toFixed(2); }; | |
| } | |
| text1.transition() | |
| .duration(config.waveRiseTime) | |
| .tween("text", function () { | |
| const i = d3.interpolateNumber(text1InterpolatorValue, newFinalValue); | |
| return function (t) { | |
| text1InterpolatorValue = textRounder(i(t)); | |
| // Set the gauge's text with the new value and append the % sign | |
| // to the end | |
| text1.text(text1InterpolatorValue + percentText); | |
| } | |
| }); | |
| text2.transition() | |
| .duration(config.waveRiseTime) | |
| .tween("text", function () { | |
| const i = d3.interpolateNumber(text2InterpolatorValue, newFinalValue); | |
| return function (t) { | |
| text2InterpolatorValue = textRounder(i(t)); | |
| // Set the gauge's text with the new value and append the % sign | |
| // to the end | |
| text2.text(text2InterpolatorValue + percentText); | |
| } | |
| }); | |
| //var textTween = function () { | |
| // var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2)); | |
| // return function (t) { this.textContent = textRounderUpdater(i(t)) + percentText; } | |
| //}; | |
| //text1.transition() | |
| // .duration(config.waveRiseTime) | |
| // .tween("text", textTween); | |
| //text2.transition() | |
| // .duration(config.waveRiseTime) | |
| // .tween("text", textTween); | |
| var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value)) / config.maxValue; | |
| var waveHeight = fillCircleRadius * waveHeightScale(fillPercent * 100); | |
| var waveRiseScale = d3.scaleLinear() | |
| // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave | |
| // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill | |
| // circle at 100%. | |
| .range([(fillCircleMargin + fillCircleRadius * 2 + waveHeight), (fillCircleMargin - waveHeight)]) | |
| .domain([0, 1]); | |
| var newHeight = waveRiseScale(fillPercent); | |
| var waveScaleX = d3.scaleLinear().range([0, waveClipWidth]).domain([0, 1]); | |
| var waveScaleY = d3.scaleLinear().range([0, waveHeight]).domain([0, 1]); | |
| var newClipArea; | |
| if (config.waveHeightScaling) { | |
| newClipArea = d3.area() | |
| .x(function (d) { return waveScaleX(d.x); }) | |
| .y0(function (d) { return waveScaleY(Math.sin(Math.PI * 2 * config.waveOffset * -1 + Math.PI * 2 * (1 - config.waveCount) + d.y * 2 * Math.PI)); }) | |
| .y1(function (d) { return (fillCircleRadius * 2 + waveHeight); }); | |
| } else { | |
| newClipArea = clipArea; | |
| } | |
| var newWavePosition = config.waveAnimate ? waveAnimateScale(1) : 0; | |
| wave.transition() | |
| .duration(0) | |
| .transition() | |
| .duration(config.waveAnimate ? (config.waveAnimateTime * (1 - wave.attr('T'))) : (config.waveRiseTime)) | |
| .ease(d3.easeLinear) | |
| .attr('d', newClipArea) | |
| .attr('transform', 'translate(' + newWavePosition + ',0)') | |
| .attr('T', '1') | |
| .on("end", function () { | |
| if (config.waveAnimate) { | |
| wave.attr('transform', 'translate(' + waveAnimateScale(0) + ',0)'); | |
| animateWave(config.waveAnimateTime); | |
| } | |
| }); | |
| waveGroup.transition() | |
| .duration(config.waveRiseTime) | |
| .attr('transform', 'translate(' + waveGroupXPosition + ',' + newHeight + ')') | |
| } | |
| } | |
| return new GaugeUpdater(); | |
| } |
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| <!DOCTYPE html> | |
| <div id="GaugePanel" style="width: 600px;margin: 0 auto;"> | |
| <svg id="fillgauge4" width="59%" height="200" onclick="gauge4.update(NewValue());"></svg> | |
| </div> | |
| <script src="https://d3js.org/d3.v4.min.js"></script> | |
| <script src="d3-liquidFillGauge.js"></script> | |
| <script> | |
| var config3 = liquidFillGaugeDefaultSettings(); | |
| config3.textVertPosition = 0.5 | |
| config3.waveAnimateTime = 1000; | |
| config3.valueCountUp = true; | |
| config3.displayPercent = true; | |
| config3.waveCount = 1; | |
| var gauge4 = loadLiquidFillGauge("fillgauge4", 54.91, config3); | |
| function NewValue() { | |
| if (Math.random() > .5) { | |
| return Math.round(Math.random() * 100); | |
| } else { | |
| return (Math.random() * 100).toFixed(1); | |
| } | |
| } | |
| </script> |
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